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Ice Cream Sand Witch

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Everything posted by Ice Cream Sand Witch

  1. @Rosesong most of it makes a lot of sense and I really like your theory, but regarding Olivia possibly stepping down as kahuna and Elite Four: I assume you mean her becoming a trial captain based on the possibility of Totem Lycanroc? Olivia's Lycanroc is Midnight while that one was Midday (though that doesn't mean she couldn't have trained another Lycanroc, since most trial captains have a totem that's not on their battle team). Also, if you battle Mallow in Moon, she mentions trial captains have to move on from their positions when they turn 20. I don't remember if Olivia ever stated her age (I looked up her quotes section on Bulbapedia and found nothing, but I could've sworn she said she was 28 somewhere) but she looks to be in her 20s to me.
  2. I didn't know some of those buttons worked that way . o . I've always seen z used for running (or toggling between walking and running) in all the fangames I've played and I didn't know the tab button did anything in RPG Maker.
  3. The controls should be the usual buttons since I didn't change them (I wouldn't know how to change them even if I wanted to) and they've always worked for me using those buttons. Space = interact (I think there's also another interact button but I forget what it was) x = menu z = walk/run toggle D = quicksave
  4. That's strange. I'll look into Absol's level up moveset when I get home in 10 days. When I do that, I'll also update its level up moveset to Gen 7.
  5. I looked up and compared Absol's Gen 6 and Gen 7 level up moves and they're higher for Gen 6, while Gen 7 has them at the levels you mentioned. I didn't change the level up move levels for most Pokemon unless they got a new move in Gen 7 (ex: Bellossom got Quiver Dance) because doing that for all over 800 of them would just be x_x Absol should learn Night Slash at 41 and Psycho Cut at 47.
  6. I'm glad you enjoyed the game! I'm not sure when the game will be completed, but I do plan to complete it. There are planned to be 7 episodes, but it's still possible for the episode structure to change (which wouldn't change the fact I plan to complete the game, it would just change how much content is in the episodes and how many episodes there are). Right now I'm away from home until mid-June with only mobile internet access. When I get back I plan to either re-upload 3 and a Half with bug fixes + other updates or do the full ep 4 release (which would also have those fixes and updates). Currently Palletite is having irl issues and sprite progress is on hold, so it's possible the full ep 4 won't be ready when I get back.
  7. You need the 9th badge before Dark Dungeon becomes accessible. You'll find Cyndaquil as you progress through the cave.
  8. Hi. I have two more questions for when I'm able to play after I get back home in mid-June. 1. Is there anything missable in the V9 story content that I should know about? Something like the Weird Diary. 2. Regarding V8's choice to either keep silent about Flora, tell on her, or join Bladestar, which one has the most positive outcome? I chose to go with Erin at the paths and keep silent about Flora because I wanted more info before acting. (I'm starting a new game though)
  9. Z-moves will be available just before the Elite Four (but after the last gym).
  10. Yeah, Marcello asked if I planned to add Z moves to Spork and then asked if I wanted to be a tester.
  11. It's still correct in Spork. I chose for the Gastly line to keep Levitate instead of giving them Cursed Body. I also kept Raikou, Entei, and Suicune's original hidden abilities instead of changing them all to Inner Focus.
  12. It's been mentioned a few times the past week and a half or so. I'll look into it when I get back home in mid-June. I'm glad you're enjoying the game! I assumed alphabetical sorting in the bag was a default Essentials feature and didn't know it wasn't working. I'll see what I can do when I get home in mid-June. Someone else mentioned that for registered items, and I tried but couldn't figure out how it works. Registering didn't work at all for me with either shift or F5. I have mixed feelings about the speed up button which is why I haven't included it. On one hand it speeds up battles, and I use it for that purpose in Reborn. On the other hand I don't want people to skip through the dialogue, which is something I've seen people do in games with speed up buttons before. And often when they do this they're like "What do I do?" because they didn't read the dialogue so they don't know where to go.
  13. I'd need to figure out how it works in terms of scripting, which could be simple or not, depending on whether it's a custom script of Desolation or exists in Essentials, and then depending on what version of Essentials Desolation uses and if those scripts are still the same in the latest version. If it worked it'd only take a few minutes to add in, but I can't guarantee at the moment that it'd work. For reasons I don't really know if I understand completely myself, I'd actually prefer to not have an item like that. Maybe I'd be better with it if instead of Paint Jar I renamed it a powder or dust or magic spell or something. The Shiny Charm is available though, and if someone wanted a shiny Pokemon I'd add it to their save file (when I get back home in mid-June of course). Including the shiny Onix DemICE was searching for if DemICE hasn't found one yet.
  14. Have you talked to Lee at the Battle Mall? After battling Barker and Jim, you talk to Lee and then he'll go outside to the softlands where you can battle him. Still WIP. The biggest obtacles are probably: 1) one of the graphic assets for the contest mod is a sixth screen on the summary pages for contest stats, but I'm already using EVs/IVs as a sixth screen so I'm not sure what to do there. I don't want to remove the EV/IV screen. 2) the contest mod was made for Essentials v14 or 15 (I forget which) and I'm using the latest version, Essentials v16.2. There've been script changes over the versions and I saw many people asking about help with that in the thread. I still have the actual contest scripts and graphics on my computer for when I can figure out those two issues, but at the moment I'm not sure how to proceed. Although I really want to put them in, it may not be until the rest of the game is complete that I feel up to trying to work on it again. I remember in Desolation's intro, Rosetta mentions Cellia has a rich contest culture, but in the tournament building in Cellia an NPC mentions contests being done away with, which kind of makes me wonder if Caz had similar difficulties trying to implement contests into his game. I should have asked him about that before his hiatus x . x
  15. Lee will battle you after you've battled Barker at the Battle Mall and Jim at Premoggin Canyon.
  16. Yes, Giratina is going to be in the Distortion World in the postgame. It's actually kind of two quests in one because on the way to finding the Distortion World and Giratina, you'll be doing Necrozma's quest too. (you won't actually know you're doing either until you finish the first part of the quest(s) though)
  17. I'm not sure when I'll get around to doing it but I have plans to reduce the size of the maps that still have a lot of space at some point. When I was making the rooms of the Underwater Hotel I kept reminding myself not to make them as big as the Virima Hotel's rooms. I'll fix Mimikyu's EVs when I get home next month.
  18. I haven't changed any of the happiness evolutions. I've never heard of this happening before, so I don't know if happiness is somehow bugged or if it's just taking your Pokemon an extremely long amount of time. In the next update when I get back home in mid-June though (which I'm not sure if will be a re-upload of 3 and a Half or the full ep 4) I'm making all Pokemon species have max happiness by default. The other day I remembered how in the old development thread for Spork before it had an episode release, someone suggested starters having higher happiness since the player already had their Pokemon before the start of the game. Originally Spork just had the usual regional starters, and I did set them to max happiness by default, but recently realized I never did so for the others after I changed to every non-legendary being a starter option. So as of the next update, all Pokemon (not just during the starter event but all species as a whole) will have max happiness from the start. This can't change the happiness value of Pokemon you've already obtained, however. But when I get back home, if they're still not evolved you can send me your save file and I'll evolve them for you. (unfortunately I can't do so right now as I only have mobile internet access until I get home)
  19. seki108 is a Rejuvenation Gym Leader: Saki108

    1. seki108

      seki108

      A pun after name?  I'm honestly honored.

    2. Anime

      Anime

      THumbs up ICSW :)

  20. It's okay. I appreciate the report anyway. Something I forgot to mention is that before I left for a month, I went through all the Pokemon not obtainable yet and decided which area(s) they'll appear. Normally I half plan in advance and half decide as I go (many Pokemon locations have already been decided since I started working on Spork), but since there's not many Pokemon still unobtainable, it was easy to just go through and decide for all of them at once. So here's the remaining lists. Second half of ep 4 (these were in the original ep 4 list, but that was before the episode was split in half) Ep 5 Ep 6 Ep 7 All legendary Pokemon
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