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Everything posted by Ice Cream Sand Witch
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Pokemon Reborn EV spread of Gym leaders/rivals
Ice Cream Sand Witch replied to Jess's topic in Reborn City
That doesn't necessarily mean Corey's Pokemon in battle have random IVs, as IVs when obtaining a Pokemon are always randomized. By in-game logic you're obtaining Corey's Croagunk, Nidorina, and Skuntank. But by scripting logic you're obtaining a Croagunk/Nidorina/Skuntank. The game's script when obtaining a Pokemon doesn't know those Pokemon belonged to Corey, that's a story detail that the player knows. As far as I know, it's not possible to make an event where you obtain a Pokemon make that Pokemon have specific IVs. I just checked, and Corey's Pokemon in battle have 10 IVs. EDIT: To clarify, making the OT name Corey doesn't connect those Pokemon to the data they had in Corey's battle. The OT name only effects itself. -
I just realized that Team Xen minus the am in Team is Texen. @HakuryuYukio Kelvin fixes the rails near the end of V8.
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I remember Jan saying that this was intentional.
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Celesteela is fought as a trainer battle, and it joins you after the battle. To the best of my knowledge, Pokemon in trainer battles don't appear as shiny unless they're manually set as shiny in the editor or trainers.txt PBS file. So most likely Celesteela can't appear as shiny when battling it but can be shiny when it joins you. That being said, if it was shiny in the trainer battle, that doesn't mean it'd be shiny when you obtain it. Going by in-game logic of the event, you're obtaining the Celesteela you fought. But going by scripting logic, you're obtaining a Celesteela, not any specific one, so it would have a chance of being shiny but it wouldn't be guaranteed, as data when obtaining a Pokemon like nature, shininess, IVs, etc. is randomized. It's probably possible to set up an event where a Pokemon you obtain is a guaranteed shiny, but when I tried to do that with the shiny Unown after the Unown Horde battle, it caused an error. This is why instead of just obtaining the shiny Unown, it's a wild Pokemon encounter. I was unable to set it up as obtaining a shiny Pokemon, but I was able to have it set up as a wild shiny event battle, since one of the default Essentials maps does that with a shiny Mew event so I just copied that script. Although with an event like this, there'd need to be a way for the game to determine whether it was shiny in the first place in the battle, and I don't know if that'd be possible. Again though, it won't be shiny in the trainer battle at all as I didn't set it as shiny.
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Heather's mom/Corey's wife.
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@people asking how Lin could take that: a common theory about Lin is that there's a young Lin and an older Lin. A sprite exists of a younger Lin, which was in a silhouette of E13's title screen. Here's a picture of younger Lin: Although logs of online league battles have been wiped with November's site update, in Ikaru's battle with Lin, when Lin lost she said "Come and find the real me" which may mean the younger Lin is the real one. Considering Anna said there was no one riding the Hydreigon after the first time you meet Lin, that may mean the older Lin somehow isn't real.
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I just checked in RPG Maker. You get one egg.
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From another user's post: "Like i already said, the pokemon you get is randomized and sadly, you can't reset to get a different pokemon. For example, if you get a starly from the mystery egg, then it will always be starly that hatches." I've never done the Mystery Egg event myself though, so I don't know who's correct.
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Valarie is adoorable.
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I just tested this along with the other regional status-healing foods both in and out of battle. Out of battle they work fine, but in battle what you mentioned happens with every one of them. I checked their usability in battle in the items.txt file and it's set correctly for all of them (it's set to 1, which is for items that can be used in battle and disappear after being used), so I'm not really sure why this happens.
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Sprite revamps doesn't mean every single trainer sprite in the game is redone every episode* (assuming that's what you were thinking it means). Sprite revamps are for new trainers battled in the episode. I can't sprite or do any kind of art at all, so without Palletite's assistance all the trainers would just be recolors. Basically the process goes like this: 1. I complete the episode's story content. At this stage, the sprites are recolors of already existing Gen 4-5 trainer sprites. 2. Palletite does the sprites for the trainers battled in the episode 3. I upload the public release once the sprites are finished *some older trainer sprites like Crolea are also being redone, but not for ep 4 or any other specific episode.
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From Jan's 2016 AMA thread: "I think about 17. One episode will have 2 gym battles, and the second to last will be a story episode only. You'll have all the badges at this point, then the final episode will finish the game w/ Post game..." http://www.rebornevo.com/forum/index.php?/topic/21760-ask-jan-anything/&page=2#comment-557731
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Oh, I do think there are. Not only with her appearing on that screen, but also with him saying "What should we do, Lizzie..." if you go upstairs at the Belrose house and see him confronting Laura. The reason I mentioned it being an interview with the real Sigmund was because based on the wording of your post (specifically "in the game"), it sounded like you weren't aware of the online league/them being real people.
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That was an interview with the real Sigmund. Every character in the game except Solaris, ZEL, Taka, and Sirius are real people from Reborn's online league from 2010-2014. Events in the game are based on events that happened in the online league as well as history from the real people.
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That's Sigmund's sister Elizabeth. More info can be found here.
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Tinder Village is optional. It'll be more important in the postgame, but for now it's a side area where you can find a few items along with the Cyndaquil quest. If you haven't battled Lee yet, he battles you after you've done the story events at the Battle Mall and Premoggin Canyon (meaning getting Strength and Fly). If you have battled Lee, next you would go back to the fork and go north this time, where the rocks will have been cleared from the road.
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So with ep 4 this far in development I wasn't planning to re-upload ep 3 anymore, but Palletite found a major glitch involving Baneful Bunker a few days ago. After a trainer used Baneful Bunker, the opponent's Pokemon weren't taking damage at all even in subsequent turns where Baneful Bunker wasn't used, and script errors were given before moves. This also happened with Grassy Terrain in episode 2, but I was able to quickly fix that as Grassy Terrain just had the incorrect move effect. In this case, Baneful Bunker's effect was correct, so it was a problem with the move itself. I had to remove it from the game as a result. Also this + the Move Deleter thing were kind of eating away at me x . x If you plan on downloading this re-upload, I strongly recommend those who have a Toxapex with Baneful Bunker to remove it before doing so. I don't know what will happen if you don't. So here are the fixes and changes in this re-upload: -Move Deleter removed; HM moves are now forgettable through normal means -Baneful Bunker removed from game -Mudsdale no longer evolves into itself at every level -Freeze Dry is now super effective on Water types -You now find the hidden passage in Legend Dairy through walking instead of needing to press the interact button -Fixed mountain tiles in Virima City -Celesteela event added to Wonky Woods To obtain Celesteela, you need to be Halloween Espurr. I added another area of gen 1 water tiles to Wonky Woods, just to the east of the TV that Drifloon was watching. You need to go to the middle of the gray water where the forest tile is and it will appear. @kingjrcasanova You replied while I was updating . o . That depends on what happens before May 16 (see this post for details). If the sprite revamps are done before May 16, I may decide to skip beta testing and release ep 4 then (in which case I'll notify and apologize to Nakuto) since I'll be away for a month and I don't think there'll be time for testing before then. Currently one ep 4 trainer's sprite sheets are finished, and Palletite is working on two others right now. If the sprites aren't finished by May 16, I'll still be able to PM Palletite while I'm away for sprite feedback, but I won't be able to upload ep 4 if sprites are finished during that time since I'll only have my iPad with me, meaning in that scenario ep 4 would be released June 15-16 at the earliest.
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After you find him there he goes to the top right alleyway (where the NPCs are talking about 'Rare Candy').
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In 7th Street you need to find and speak to Bennett. Finding Bennett is tricky. You basically need to talk to specific NPCs who saw him, and keep going in the directions they tell you until you find him. After which a box in front of a building (which is where you need to go after finding Bennett) will be moved out of the way.
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It's at the symbol all the way to the right at the bottom left of the page.