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Ice Cream Sand Witch

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Everything posted by Ice Cream Sand Witch

  1. Cellia has a trainer emporium that sells all the evolution stones and items. First she's at Cellia Docks where you need to talk to her, then go to her shop in Central Cellia and defeat the Black Foxes. EDIT: I forgot, after that you have to go to the lost and found to start the part of the quest to get her stock back. Then you can buy from her.
  2. I recently found a fangame called Pokemon Apex, which I think is really cool. I'm not finished with it yet, but I'm far enough in to describe it I think. Downloading it is a little different than most Essentials fangames. You need to download the Apex Launcher, which is similar to Uranium's patcher in that it finds and downloads the latest release of the game. After it downloads you can either play it from the game folder on your computer or launch it from the Apex Launcher. Currently it's in Build 5. It goes up to an area called Amon Desert. Although you can find info about the game from the link, I want to talk about it myself too and mention what's in the game and what I like about it. I'll try to be as brief as possible with the story to avoid spoiling too much. One thing the creator mentions about the game is that you'll need to think and not just power your way through battles. I've found this to mostly be true so far for me. The battle I struggled with the most was with a trainer that used Duskull, Shuppet, and Gastly, the first and last of which had Night Shade. These Pokemon were level 20, which is the same as my team since that's the first level cap. At around ~60 HP, it was definitely a struggle to KO Duskull before it KO'd one of my Pokemon. I think I won because it hurt itself from confusion. (Gastly went down quick from Confusion, due to being weak to the move and not having very good defenses) With Apex's level cap, Pokemon stop gaining EXP when you reach it. The starters for the game are Croagunk, Baltoy, and Cacnea. I haven't run into a Pokemon Center yet and I'm not sure they exist. There are however characters who will heal your Pokemon as well as an inn in the second city where you can sleep on a bed to heal them. About the level cap, it's not raised through badges. There is a league, but it doesn't seem to have Gym Leaders (there is a Champion though), and so far seems to not be relevant yet (at least where I am in the game) since it's only been mentioned by an NPC. I won't reveal how the level cap is raised because it involves story spoilers. To briefly describe the story, you start out in a world based off Earth, where Pokemon don't exist and you're a normal high school student. You spend some time here before running into people from the villain team (not given a name yet at least where I am, but they wear cloaks that completely shroud their bodies) and through some encounters with them you end up in the Pokemon world. This is the prelude, and chapter 1 begins with you waking up in an area called Sagaxis Forest, without knowing where you are or how you got there. Another thing mentioned by the creator is that it rewards people who explore. You can interact with photos, telephones, TVs, sinks, cabinets, trash cans, etc. and your character will have reactions to them. Doing this in the high school will lead to your character talking about things they've done or how the teachers use them. I've also read there are secret caves. On the character, while you can choose your gender and name, you're a speaking protagonist with a set backstory. The graphics use FRLG tilesets, but there also seem to be custom tilesets for some areas too. I don't recognize any songs from the soundtrack, so I'm not sure if they're from a game I haven't played or if they were made by the creator. It has a lot of unique trainer classes, some of which even have different skin tones among them, like the Lolita trainers. Many can be rebattled through the Pokegear and the wild Pokemon are also close in level to them, so earning EXP isn't difficult.
  3. I think Zane meant Torchic isn't currently available to the player (outside starter choice of course).
  4. Oh, I agree about the uniqueness. I said earlier in the thread I think it'd be better if IVs didn't exist to begin with. The reason I quoted that part specifically is because Ame responded to a lot of people and that was the response to the IV boosting suggestion. Without IVs, Pokemon would still be unique. There's natures, EVs, movesets, held items, nicknames if you're into that, shininess, etc. I don't really understand what Ame meant about it being the "only" thing keeping them unique when there are tons of attributes about Pokemon that make them unique from one another. I'm indifferent about EV and IV boosting features myself since I don't care about them unless I can instantly edit them (which I can and do in RPG Maker's debug mode), but I don't agree with the uniqueness reasoning. That being said it's Ame's game and she has right to not add a feature if she doesn't want to, doesn't agree with the idea, doesn't know how to implement it, etc.
  5. http://www.rebornevo.com/forum/index.php?/topic/15348-spoilers-e16-status-discussion/&page=152#comment-552906 "I currently don't intend to add IV boosting. It's the only thing left that keeps Pokemon unique from each other, and I don't think it matters -that- much anyway except to the diehards... which is about as I'd want it, probably."
  6. That's how item-stealing moves and abilities work. You get the item for the battle, but you don't get to keep it after.
  7. I can't walk through the speed room walls or any others. Maybe I fixed it sometime between the last re-upload of ep 2 and development of ep 3 and forgot about it. This guy on Bolaii Beach sells all the evolution stones:
  8. I just checked and I'm not able to walk through the training center walls, although that's interesting since they did used to be walkable through (Virima's were too).
  9. That's been fixed. I edited my last post with this note a few minutes after posting: Also, only one picture of being able to walk through the trees will be needed. If one of them can be walked through, it's likely all of them can since passability of a tile is determined by the graphic of the tile in the database rather than each individual instance of it. (although there have been cases where a tile is set to non-passable but a few can still be walked through for some reason)
  10. Fixed the treetops in Classic Park being passable. Also, only one picture of being able to walk through the trees will be needed. If one of them can be walked through, it's likely all of them can since passability of a tile is determined by the graphic of the tile in the database rather than each individual instance of it. (although there have been cases where a tile is set to non-passable but a few can still be walked through for some reason) EDIT: The water in Aliora is known. I've tried before to fix it but was unsuccessful.
  11. Do the "Cleanup Collaboration" ranger mission. One of the items you'll get from it will be Soft Sand.
  12. I'll make Gellene's Poke Center roof non-passable. I remember the corner disappearance happening to me and thinking it was strange. I'm not really sure why that happens O_O
  13. I've never heard of that happening before. If a Poke Ball is thrown Copycat should probably fail, but it sounds like the game doesn't know what to do since throwing a Poke Ball isn't a move? I'm assuming it's an Essentials bug.
  14. Oh. I can never remember if it's spelled rogue or rouge, so I probably didn't even realize I spelled it differently there ^^' I'll change it to Rogue.
  15. I don't see a typo with the TV. I'll make the roof of the Pokemon Center non-passable.
  16. I know the league has access to the nightclub, but I don't remember Ame saying that's where we'd rematch them (I do however remember people speculating it) so if she did I probably didn't see it. It does make sense though; it'd be like the Saffron Dojo in HGSS where you can gather them all at once to rematch them.
  17. I believe this is an Essentials bug. I've also had it happen to me in Reborn with the Scraggy gang and in Rejuvenation with the Timburr workers. It also happens in Spork with the optional Unown Horde battle. It seems like whenever facing a double battle with a group of Pokemon that are the same species, every one after the first two sent out are invisible until they're attacked.
  18. Finding the doll and getting the Light Ball from it is the end of the Darchlight Manor quest currently. IIRC though there's a safe we don't have a key to yet, so it'll probably continue in a future episode.
  19. I'm glad you're enjoying the game Looking at Serebii, Liepard doesn't seem to learn Razor Leaf through any means, so that would be a bug. I'll fix it now. EDIT: Updated the known bugs list in the OP with bugs that've been fixed for episode 3
  20. I just searched all of Kakori inside and outside and couldn't find it. I'm guessing the trade was either changed to a different place or removed.
  21. I noticed that with the one in Blackstream Factory, but I didn't check the others so I wasn't sure if it had just been removed or had its location changed (since it becomes a shelter in E16 and assuming the x doors are for legendaries would be an odd place for a legendary to be), or if my mind was just playing tricks on me and there was never a door there in the first place. I guess it's the former. Again, assuming they're for legendaries, maybe Ame thought it was too obvious they were legendaries (and maybe also too obvious for locations, ex: Ametrine Mountain would most likely be Articuno, Regice, or Kyurem) and decided to take them out? Or maybe legendary locations and quests are currently being shuffled around to take into account the Gen 7 legends too. Or if they're not for legendaries, maybe the event related to them has been changed. An idea I had was that maybe instead of legendaries they were for X-League gym leader rematches in the postgame, since they're X doors. But with their removal, I guess all ideas about them are irrelevant for now.
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