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Everything posted by Hymdall
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Recording the changes in Episode 15 is a pain because I feel like despite this being my 3rd playthrough, I'm woefully underprepared
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Ooooh Agility looks nice! Stat boost animation looks good as the first time you showed it off, if not better. Definitely super happy to see how much effort is being put into this. I do wonder though: once all the animations have been implemented/as they are being implemented, will the animations be available for all to use in their own fangame projects? I'm assuming with credit somewhere in the game like "Animations for X moves originally by Amethyst" or what have you. I personally don't have any plans for this, but just an interesting thought for up and coming fangame developers.
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Welcome to the Swampland(A Semi-Hyper Offensive Monotype RMT)
Hymdall replied to Hymdall's topic in Pokémon Fan Club
To be honest Scolipede over Crobat has been a change I've been debating for the longest time. I like Choice Band Crobat a lot, but a fair share of times it is dead, as you say. Brave Bird does hit neutral on two common steel types(Scizor and Ferrothorn), but other than that I click U-turn and just get momentum. Scolipede might also help a SLIGHT bit against Sp.Def Mew, as a +2 Megahorn is GOING to hurt. I don't quite agree with the Venusaur switch, mainly due to my own playstyle. I personally can't stand stall, and what that Venusaur set does is also lose to Psychic and Fire HARD, particularly things like Mega Charizard X, Victini, and most of all, Jirachi. If Jirachi packs Zen Headbutt, that Venusaur is dead. I can see where you're coming from here, and I may try it eventually, but stall unfortunately just isn't my type of playstyle. As for the Sucker Punch removal if I include Scolipede, there's actually a decent chance I still run Sucker Punch. This team lacks any form of priority otherwise, and Sucker Punch is a move that most people tend to forget Nidoking can get. I might give it a shot, like everything else, just to see how it works. Poison's an interesting type with just how versatile it is. Unfortunately one of my favorites, Venomoth, became unviable due to the recent change to the Baton Pass clause, but that won't stop me from trying to figure out something. Much obliged for the advice man! -
Greetings folks! I've been super hooked on Monotype lately, and while Ice is by far my favorite Type, Poison is the one I've had the most success with by far. A versatile type with powerful offensive, defensive, and bulky threats, Poison isn't a type you want to take lightly. Given that this team is a Monotype, take note that some threats listed might be Ubers elsewhere, but perfectly legal in Monotype. Let's get started, shall we? First, the team building process. When you're building any monotype team, your first question should always be "Should I use a Mega Evolution or not?" It's perfectly viable that your answer can be no, but in this case, the answer is most assuredly yes. Poison has access to two incredibly powerful and useful Mega Evolutions: Mega Venusaur and Mega Beedrill. I personally decided on Mega Venusaur as Beedrill is a bit too frail for the heavily offensive monotype metagame. Mega Venusaur also heavily trounces Mono Water, Grass, and gives Mono Ghost quite the hard time. Team: Mega Venusaur. Poison's hugest and most devastating weakness aside from Ground is Psychic. There are approximately 2 Poison types that reliably can stay in on most Psychic types: Tentacruel, and my personal choice, Drapion. Drapion's Dark/Poison typing makes it an absolute MUST on Poison monotypes due to its immunity to Psychic. Drapion's stat line isn't that bad either, hosting an incredibly respective 70/110/75 defensive line, with access to Swords Dance and Whirlwind, it makes a good Specially Defensive wall or a surprisingly powerful sweeper. Team: Mega Venusaur, Drapion At this point I still needed something that was immune to Ground, as well as some support and power. Mega Venusaur and Drapion are great, but neither is really gonna appreciate a +2 Bullet Punch from Scizor, Mega or otherwise. This is where Weezing comes in. Weezing is bulky, it's defensive, has access to Will o Wisp AND Haze/Clear Smog(I personally prefer Haze due to it ignoring subs and not being useless against Steel types), and has the all important ability of LEVITATE. Immunity to ground, a usage of burns and the removal of boosts make Weezing a fantastic partner. However, my team still lacks a reliable physical punch, even with Drapion. As such I chose another staple on Poison to give me another immunity to Ground, as well as a momentum grabber. I of course refer to the fastest non-mega Poison type, Crobat. A blistering 130 base speed outspeeds pretty much everything under the sun, and Infiltrator flat out ignores just about everything I care for, punching holes with Brave Bird, U-turn, Cross Poison, and a variety of other interesting options. Crobat also doubles as a hazard remover should I choose to run it that way. Team: Mega Venusaur, Drapion, Weezing, Crobat Finally, I wanted to round out my speed and power with a couple more devastating special attackers. I didn't really need hazards on this team as I feel monotype is a meta where hazards can be dead more often than not. Poison has a decent matchup vs Flying and Ice is arguably one of Poison's worst matchups, as is Fire. Due to this, I needed a couple of wallbreakers that could handle those types as well as just punch holes through the things Poison needs them too. To this end I decided on Nidoking and Gengar, two of the best special attackers at Poison's disposal. With Nidoking I also receive some nifty and oft unexpected priority with Sucker Punch, and Gengar makes Ghost an even BETTER matchup for Poison, despite Ghost's natural resistance. With that, our team of 6 is finally built. Team: Mega Venusaur, Drapion, Weezing, Crobat, Nidoking, Gengar. On to the sets. Drapion @ Life Orb Ability: Sniper EVs: 164 HP / 92 Atk / 252 Spe Jolly Nature - Poison Jab - Knock Off - Swords Dance - Taunt Let's start with the Pokemon most of you are probably the least familiar with, and my only immunity to Psychic, Drapion. I'm using the Bulky Swords Dance set, mostly to take advantage of the earlier mentioned fantastic natural bulk Drapion has. This set can generally live any non-STAB EQ, as well as an unboosted Flare Blitz from Adamant Mega Zard X at full. The max speed also allows me to outspeed neutral nature base 100s and Taunt them if applicable. At +2, Knock Off is going to be the move you click most often except against Fairy. It'll be an OHKO on pretty much everything that doesn't resist it/isn't horrifically physically defensive, assuming they have an item. There is an argument somewhere that Poison Jab should be replaced by Earthquake, but the fantastic neutral coverage that STAB Knock Off provides is usually enough. Of note, here is a small proof of concept about Adamant Zard X vs this set 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 160 HP / 0 Def Drapion: 264-312 (82.2 - 97.1%) -- guaranteed 2HKO +2 96 Atk Life Orb Drapion Poison Jab vs. 0 HP / 4 Def Mega Charizard X: 208-246 (70 - 82.8%) -- guaranteed 2HKO You are in fact trading here, but trading a Drapion for a Mega Charizard X is entirely worth it most of the time. Nidoking @ Life Orb Ability: Sheer Force EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Earth Power - Sludge Wave - Ice Beam/Fire Blast - Sucker Punch Next up is Nidoking. It's your box standard Nidoking set, frankly. Max Speed and Special attack for your offense, with the last 4 in Attack and a Naive nature to ensure Sucker Punch hits as hard as possible. Earth Power and Sludge Wave hit ridiculously hard with Sheer Force and Life Orb, and Sucker Punch picks off weakened targets as well as bops cheeky Psychic and Ghost types trying to get the jump on you. The choice of Ice Beam vs Fire Blast is up to you: Do you want to incinerate Scizor/Ferrothorn, or do you want to nail Dragonite and the like? Other than that, there's not much to say about Nidoking here. Venusaur @ Venusaurite Ability: Chlorophyll EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe Modest Nature - Giga Drain - Sludge Bomb - Hidden Power [Fire] - Synthesis Venusaur is an interesting mon on Poison, especially its Mega Form. Granted the ungodly ability of Thick Fat upon Mega Evolution, Venusaur is a defensive powerhouse with offensive edge. I choose to run the offensive set here to beat out the cheeky stall teams that tend to run around. Giga Drain and Sludge Bomb are your STAB, HP Fire nails Scizor/Ferrothorn/Steel types in general, and Synthesis gives you extra reliable recovery in case Giga Drain doesn't cut it as well as easing prediction somewhat. Of note to think of: Be wary of things with Mold Breaker, mainly Mega Gyarados on offensive Water teams. A +1 Ice Fang WILL in fact hurt. Mold Breaker will ignore your Thick Fat and make you a sad plant dinosaur. Crobat @ Choice Band Ability: Infiltrator EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - U-turn - Cross Poison - Pursuit Choice Banded Crobat is a nightmare. Brave Bird hits ridiculously hard, U-turn provides the necessary switch advantage, Cross Poison is my alternative STAB, and Pursuit is a niche option I've been trying out lately to ease my matchup against Psychic. Most Psychic teams will back Slowbro as a physical wall and switch out whatever is in against Crobat right into Slowbro. Most Psychic types will then fall to the Pursuit, netting me an easy kill and a free switch into my Mega Venusaur on the Slowbro. The sheer power of a Banded Brave Bird is not to be underestimated, just be wary of the amount of recoil you will be taking. Gengar @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Shadow Ball - Sludge Wave - Destiny Bond - Focus Blast Life Orb Gengar is probably my favorite set, given how hard and fast it hits. Shadow Ball and Sludge Wave are your main STABs of choice, with Shadow Ball being amazing neutral typing and hitting ridiculously hard. Focus Blast nails Bisharp on the switch, and Destiny Bond is there for when Gengar has fulfilled its use or in an emergency(I.E a non-scarfed non boosted outrage from Dragonite/Zard X/Haxorus). Gengar isn't going to be switching in to much, so you're gonna have to play aggressively to get it in. Bring it into predicted Earthquakes or weak non-STAB special attacks, as Gengar's special defense stat isn't quite as bad as you might think. After that, go nuts and start spamming your STABs. Be wary of priority, choice scarves, and things that outspeed and OHKO you such as Mega Lopunny, and you should be just fine. Weezing @ Black Sludge Ability: Levitate EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Will-O-Wisp - Haze - Fire Blast - Pain Split Introducing: The Wall. Weezing is a physically defensive NIGHTMARE, and my chief answer to things like Mega Scizor, physical Aegislash, physical Genesect, Mega Mawile, Azumarill, opposing Crobat, Haxorus....If it's a physical attacker, there's a chance that this Weezing WILL beat it 1v1. It won't be pretty and it won't be quick, but you will do it. Will O Wisp burns physical attackers to halve their offensive presence, Haze neutralizes all the boosts they've acquired(Looking at YOU Weakness Policy Aegislash!), Fire Blast nets the 2HKO on Genesect, Scizor(mega or otherwise), Mega Mawile, Aegislash outside of Shield Forme, and a few niche Grass types, and Pain Split is of course your way of recovery outside of the Black Sludge. Be wary of Pain Split as you will probably have more HP than your opponent, with 172 HP at level 50, and 374 at level 100, meaning your 50% and they're 50% might just end with you giving THEM health back. The goal here with Weezing is to switch into a boosting move such as Swords Dance or Dragon Dance, click Haze or Will O wisp depending on the target, and then follow up with the other move. You'll have to play carefully with Lum Berries, as this team lacks any other way of reliably inflicting a status. In that case, your best option is to immediately Haze and try to win that way. Play smart, and you should be fine. Threats to the team: CHOICE SCARF. Any viable user of Choice Scarf can be a massive issue to this team. Excadrill from Ground and Steel, Latios in Psychic and Dragon, Victini in Fire and Psychic, the list goes on and on and on. The trick is using your switchins wisely to either use Levitate or Crobat's flying type to dodge a ground move without Mold Breaker, a Psychic move with Drapion's Dark typing, or a plethora of other ways this team deals with threats like that. The number one rule when dealing with Choice Scarves on this team is to ALWAYS RESPECT THE SCARF. They will be faster than you, just accept this fact. Play smart, play well, and you should be fine. Mega Charizard X: Mega Zard X is a damned monster. It's nearly impossible to actually counter this beast, even when you dedicate a team slot to it. If Zard X sets up a DDance, you'd best hope Weezing can survive. Also if it's Adamant, and you have Drapion at full in against a neutral Zard X, you DO outspeed and can taunt to prevent the DDance. Bulky Zard X is less of an issue as Gengar outspeeds and 2HKOs with Sludge Wave, and Nidoking absolutely demoralizes it with Earth Power. Specially Defensive Mew: I'll be frank: I lose to this thing. I lose to this thing really really badly. I have approximately one option against this thing, and that's get Drapion in and avoid the will o wisp, Taunt it, set up an SD, and hope to god I can kill with Knock Off. I recently participated in a few monotype Tournaments over in Showdown's monotype room, and normally I can do pretty okay against Psychic. But if they had this thing I flat out lost 99% of the time. It's such a devastating mon for my team as it can stall out Gengar if it's Max/Max(252 hp/252 sp.def)with Roost, can Knock Off my item, burn my Drapion....This thing is just bloody annoying. There are a few other threats, but I want to see what you guys think of the team. I've done a few battles with this team, and while I haven't piloted it to as much success as my Mono Water team back when Greninja was still legal, it's still a lot of fun to play, and an absolute blast to crush all the dreams of Steel teams who think they can come into MY house, and wall my team.
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That Mega Evolution/PULSE Deformation(I like calling it that since it's less of an evolution and more of a corruption)animation looks amazing! Can't really spot much wrong other than the typical bugs that come with testing(See: ohai Megahorn Gardevoir). Nice workaround too, with the little flash to kind of hide the invisibility. As for the nightclub, I'd assume that yes, that's probably where we'll refight Gym Leaders if nothing else, as well as random hilarious side content. I kind of want to see someone like Sirius just standing there in the corner being really, really...well....serious. I dunno if he'll be ALIVE for that but you know, a guy can dream, can't he?
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-AGGRESSIVELY WAVES POM POMS- YOU CAN DO IT! WE BELIEVE IN YOU! RAH RAH SIS BOOM BAH On a more related note, previous poster is correct on the locations of the Keys. Also...one more thing that might be more relevant considering all the talk of Doctor Connal lately: What CAUSED him to go so insane? If you examine the replacement for the Gym guy in the Orphanage(there's one there now, it's to the left of the library), Ame mentions that there was an agreement with Connal to have gym battles there. I highly doubt Ame(or at least hopefully)would agree to leave the kids in the hands of such a madman. If that's the case, what caused his insanity? If you all remember, when you go to catch Rotom in the back of Shade's gym, there's one more vision on the screens. It's been quite a while, but I do believe that's Connal and someone very close to him. I wanna say it looked suspiciously like Lin, which would explain his actions during the Tanzan Meteor Base. As such, a theory: Lin is either A ) his daughter who supposedly died or B ) his wife who ALSO supposedly died. Whatever happened with that woman is what caused his insanity.
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Remember that Radomus is also a Psychic Gym Leader. There's a very possible chance some mind manipulation is involved. It doesn't make it any better, if all this theorizing is true. There's also the distinct chance that if it is all true, Radomus, for some ungodly reason, didn't know that Connal was a freaking psychopathic electrocution happy doctor.
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...Huh. I never thought of who Anna and Noel's parents might be. To be quite honest that might explain a lot. They're smart kids, and given the fact that Radomus took the Amethyst Pendant from us for safe keeping and most DEFINITELY recognized it(if my memory of events is correct it's been quite a while ahahaha...), I'd say that's a non-zero chance. Also similar color schemes/family resemblance plays a factor. Take a look at the characters page on the main part of the site and tell me you don't see at least a BIT of family resemblance there.
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All this talk of Cal and the events of Apophyll Island make me wonder: When will Victoria's bus return? We DID see her as we were going down the waterfall to the Water Treatment Plant if memory serves, so that means she can leave the Academy. Does this mean that she'll take a more active role in the plot again? I hope so, because I do quite like her design and character. Cain, Fern, and Victoria created an interesting dynamic as your three rivals at the beginning. Fern was the hotshot asshole who wanted to do everything better than you, and couldn't care less if you jumped off a bridge. He probably would've laughed! Cain, meanwhile, is also a bit of a hotshot, but he's much more caring, if a little too much. He's witty, clever, and far deeper than one might think initially, being a kindred spirit for Heather and some of the other young characters. Victoria is a different breed altogether. She's cautious, worrisome, and is essentially the most morally sound character we've met. She's emotional, cares for the feelings of others, and constantly blocks your way when she feels it would not be wise to do something(see fighting you before Shelly and Kiki). I want to see that dynamic come back, especially now that Mr. Grasshole has jumped over to Team Meteor. Cain knows this, but to our knowledge, Victoria doesn't. On another, unrelated note: How many Reborn League members are/were part of Team Meteor? We know about Corey and his motivations, Terra and her psychopathic tendencies, and Titania's status as a double agent(kind of). We can pretty much rule out most everyone else we've met. Every other Gym Leader has proven their innocence(to a degree), except for perhaps Radomus whose motivations I still don't quite get. Amaria's right out, Adrienn is probably one of the other few universally good characters, Saphira has the biggest grudge, and Hardy is, and forgive the pun, rock solid as well. That leaves the Elite 4. We know Laura was relieved of her duties for whatever reason(my theory is that El pulled some strings and Bennet took her place), but we know NOTHING of who the Elite 4 actually are, nor the Champion. There's like...two characters we've met who don't really have anything else about them: Lin, the boss of Team Meteor, and DJ Arclight. Considering that Lin is incredibly strong, there's a strong chance she's somewhere high up. Arclight runs the nightclub for the Elite, so he's also got connections. Who knows though? I might just be talking out of my ass.
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Chances are that we'll face one or two more Megas in Gym battles, others elsewhere(see also: final boss, e4, ect ect), and not get the mega ring until like....The E4. And even then we'll only have access to probably like 8 or 9 Mega Stones. If THAT. Currently we have the Banettite, Abomasite, Heracronite, and Pinsirite. To be frank, the latter three are far better pickings than I thought we'd get. Even a Mega Banette can be terrifying if well played. I'm quite curious to see what is going on in the maelstrom of ideas, pain, and wishes for suffering upon the general populace that is Amethyst's brain.
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Considering that I'm going through the game once more to check out the various changes made to earlier content, I'm sure I can help out with some locations as well. Glad to see there's a version of this topic that's getting updated, good on you!
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Was wondering what the issue with the pronouns was. Am not 100% familiar with the xe/xim/xyr pronouns, but much obliged for the info~ Anyways, for actual on topic stuff, I have a sneaking suspicion that Adrienn will be a doubles team. I don't know anything of the original Reborn league, but Fairy is a type that is practically DEVASTATING in doubles. Of note, this team is purely thought of on the spot. Togekiss, Mawile(mega), Klefki, Sylveon, Azumarill, Florges Note I'm only using Florges because it was mentioned this was the actual Adrienn's ace. If I had say for an actual better mon, Carbink is the actual replacement here as a back up support/annoyance mon. Step 1: Togekiss with follow me and safety goggles because fuck your Breloom. Step 2: See other Pokemon on team Step 3: OH GOD WHY IS MY TEAM DEAD
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I'm with you there. Mega Mawile is going to be absolutely terrifying. Mega Gardevoir is probably out, as you said, since Radomus' ace was Gossip Gardevoir....Unless Radomus decided to lend her out to Adrienn. Wouldn't surprise me. I'm still wondering what's going on in Radomus' head. Why did he take the keys from us? Why did Luna go to him after Serra? There's a lot we don't know about Radomus, and I want to know more.
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I have to wonder with all the Music Updates that are going to happen with the return to the refurbished Reborn City, will Amethyst be posting some of the updated songs as a bit of preview? I'd fine that quite cool, personally, but I can definitely understand if Amethyst chooses not to.
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Huh, I never thought about the earthquakes being caused by a PULSE. Dugtrio is a good candidate, but also up there is Excadrill as well. I'd personally guess Dugtrio giving it stat boosts and keeping Arena Trap for added insanity. Arceus help us from Ame's wrath
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Yeah, I'm still sticking with my(and many others, it seems)original theory, which is they either lead to Legendary Pokemon, powerful items(i.e certain Mega Stones), or both. So far it seems we have about 20(unless I miscounted)doors. That's a lot of doors, and that's not even close to the amount of Legendary Pokemon there are(I believe there are currently 52 Legendary Pokemon, and this includes Volcanion). If I'm correct, we've got a LOT more doors to find...maybe.
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I've found another door that I don't believe is mentioned here. Found this one by going to find Totodile. There's an ice puzzle there, if you go to the north exit of it, you should be able to find this by following the path. Requires Dive + Waterfall.
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...Oh jeez that's stupid hard to see and I could've sworn I passed over that tile? Wow that's evil. Many thanks man, I probably would've spent another 5 hours running around in circles screaming to the high heavens. Should make life much easier.
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Oh heavens I'm so glad I'm not the only one who has had this issue. I've found pretty much everything else in the stupid mountain, sans Lapras and Totodile. Passages to Citrine and Celestinine, Feebas, Sneasel, and a certain man's pokemon...I've found all of those things, and yet I can't find the things I actually WANT. Honestly, I'm starting to think we need to loop around in Celestinine somehow, finding a spot that leads back INTO Ametrine.
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You know I've been wondering what in the world these doors are for. I keep stumbling upon them and marking them down, and I'm glad I'm not the only one who decided to do so. I've got a couple theories about them to be honest. My first, and probably the most logical considering the fact that one of them already follows this trend(kind of), is that they all lead to various Legendary Pokemon. Case in point: the one in the Aerie leads to Arceus' meteor, supposedly. Following that train of logic, the one in Pyrous Mountain could lead to Heatran or Groudon, ect ect. Other theory is that they lead to a lot of the Mega Stones, which would explain most of their absences throughout the game. Dunno for sure, since a few have apparently already been found?
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Clearly it leads to a key item for bomb making, Gum Base Cave Story jokes aside, I'd assume General Underwater Management is a safe bet. Most likely leads to a Pokemon or valuable item. I have my guesses.
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Looking for a certain Pokemon [SPOILER ALERT]
Hymdall replied to TunaFishCan's question in On the Hunt
Oh. One of those huh? Skrelp. Glad I decided to start a new game on a separate file to experience all the changes. Maybe I'll get lucky.