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Odybld

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  1. So, how do I complete the request? Try to outrun them? Find a way to cheese them, like PPstalling their SP with a Ghost type? It's supposed to be impossible?
  2. Ok, is there something I'm missing about the "Steal an Item" help request, with those bloody Kecleos?
  3. Cough, cough, cough this shit!

  4. Of course you can, just like in the games.
  5. Because I'm not gonna note all the hidden items in the game. Especially for something where an amount of two is insignificant. And especially if there's a better way to farm them. Having two Dusk Balls doesn't make any difference whatsoever. Get a pickup army and grab all the Dusk Balls you want.
  6. Let's go to sleep!!!

    1. SnowGlaceon

      SnowGlaceon

      Netflix/Youtube/Internet: Ha! Nope!

    2. Odybld

      Odybld

      Bill Simmons Podcast for me right now :P

  7. Natural Gift is still variable tho, if you like Berries and one shot of surprize. Or the Berry support at the cost of a moveslot.
  8. Volcarona is neither. It's a regular Pokemon with it's own prevo. Pseudos are the 7 that have a 600 BST and the same growth rate as most legendaries (Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra)
  9. Actually all of Reborn's Wards share renditions of the same theme. The theme will propably remain the same, the new arrangements will propably be brighter. A fancy, though inaccurate comparison: Viridian forest in Gen1 and Gen2. You mean another Corey situation, with two different teams or fields depending on a previous event? What's in your mind Commander, don't tease us like that
  10. Drymus, Raymond and the artist formerly known as Deal with it (Solarance) You all three run Sticky Webs. I haven't gone deep in each one of your teams, I'll just write some things about the Webs, feel free to process them and apply them on how your team should work. In short, don't put all your chips on them giving you the edge. I'm just trying to note some of the situations where they won't be as effective so you can plan ahead, especially in multibattles. -Damaging entry hazards are not really good in Doubles or Triples. Unless your opponent has Talonflame/Charizard/Volcarona/Yanmega/other x4 rocks damage victim. These battles barely have any switches, so the damage won't stack up. In the case of Sticky Web, only the 4 or 3 Pokemon that will hit the field later will get the speed drop. -This means that your opponent's leads won't have any speed drops. -Which is bad, because one thing you may find in multibattles is gimmicky cooperation strategies like using Beat Up on an ally with Justified to raise their attack to +6 (say, Primemape+Lucario), or Skill Swaping to remove bad abilities from otherwise OP mons (say, Ambipom to Slaking) or just setting up stuff (screens? TR? Tailwind? attack-boosting moves?) while one of your members uses an attack that does nothing to thwart them. -Other than that: Trick Room teams will LUV your Webs. Defiant/Competitive and Contrary abusers will love them too. The flying leader and all other flying or levitating or air balooney things won't get slowed down. Tailwind fixes the drops temporarily. Same, with more duration, for weather abusers (Swift Swimmers, Chlorophyll, Sand Rushers). Priority users are still gonna priority, allthough you will outspeed them in the priority bracket after the drop IF you run priority. -Even in singles, I don't really like Galvantula as a Sashed lead. I'd prefer it as a fast LO pivot that can come in after a teammate goes down or after a slow pivoting, plant the webs, or pivot out with VSwitch or nuke stuff with LO Thunder/Bug Buzz. And it's propably best reserved for after the opposing hazard remover has been worn down, to put even more pressure late-game. And with LO, Thunder is gonna hurt even more. Again, I'm not saying "webs are bad, axe them". I just think that this format may not be beneficial to webs and tried to note as many instances where the playstyle might have trouble. Process these scenarios, think about how your team should work against these cases, change anything you may need to change in the team and find ways to overcome the obstacles. In general, don't rely solely on the Webs, know when they may not really help and adapt accordingly Also feel free to paste the icons into your original posts to make them easier at a glance
  11. You know better than me that it's a great singles team. And I guess it could work well in doubles too. Some things: -I love Discharge, you love Discharge, we're the children of Reborn and spam Discharge in these field effects, but as Fezz also mentioned, Gatr and Hawlucha hate Discharge. If you insist on using it on Jolteon, and if you know or you guess that your opponent will go Doubles, don't Choice her. If you are to go into triples, preferably don't choice her either. In doubles she can spam Specs'd Discharge next to Donphan, P2, ...Roserade resists it and has a passable special bulk, but if you paralyze Fern's First Lady, she's done for. Same goes for triples, but it's trickier. Sometimes, Jolteon will be fine playing on a wing with one of its good partners at center, and center Pokemon in triples have to take a lot of pressure. But if Jolteon has to be center to hit all three opponents, that means that both Gatr and Hawlucha must come off the bench. But there's also a thing called Wide Guard and will make things really awkward. It will stop Discharge from hitting your opponent, it will make you have to rely on VSwitch, and in multibattles that means getting out of the field and bringing another pokemon that may get hit on the same round, or that may not be optimal to be in the field at that moment but you just were forced to zap with VSwitch because Discharge was blocked by WG. I'm not telling you "keep DC" or "put TBolt" or "slash VSwitch", I'm just noting some stuff for you to think. -Fern's First Lady will be almost absent against steel, I think. HP Rock gets it the widest possible SE coverage, I get it, but I think HP Fire is the way to go. Heatran won't be there (bar champion) and I think that the rewards of Fire are bigger. Fire and Flying types will have to deal with your Stab Sludgebomb at least. -I have a thing: in Singles I'm a proSpin guy. I want MY hazards where they are. That said I think that for this format Defog is the superior options: a) you can use it against the Ghost leader ( a great tactic for Ghost monos against Spin teams is singles, stacking Spikes with Frosslass and TSpikes with Cofagrigus and spamming Hex (or Venoshock) to sweep. Also Defog is great for multibattles: it helps you hit that Stone Miss or Hydro Miss or Focus Miss. And... Defog removes opponent screens. Also pretty good in multibattles. I have no Deffoger to suggest over Donphan, it's just some more food for thought. Damn Gen5 axing Defog and making Defog Poison Heal Gliscor illegal. Damnit damnit damnit. Defog followup to the next point. -If you manage to stick a Defogger on the team over Donphan, you can also give Hawlucha Drain Punch over Brick Break. Same power, vastly different utility. And since you lack priority, helping Hawlucha to stay healthy longer is good. Also, just noting that right now Hawlucha has real trouble with Aegislash (and Rotom, and Rotom-Fan, Emolga, Zapdos, Thundurus, you get it). -P2 also has trouble attacking Steel types and more. You will need the most coverage you can get, so perhaps you should ditch one of the two utility slots for something like Tbolt, or Shadow Ball. In general, I think you may face problems with gyms that have good means of speed control, like TR or Tailwind (or pehaps Swift Swim, if they can dispose Jolteon and Rosa in time)
  12. *scratches chin* That event is a bit messy. I may try to load a backup save to do that stretch again and test that about the bridge sometime.
  13. The second Rock Smash in the Wasteland SHOULD be Secret Power. It was Secret Power in the Community Release. To get it, you have to go in a backup save where you haven't picked it as Rock Smash and open it with the Community Release version. Check the TM section, Aya-Samson, I have the link there. And I already have the second Sash, thanks though and keep on looking around Sorry I was so late replying about the Strength glitch.
  14. Yeah, they're in Beryl and the Rhodochrine Jungle, Beryl's resident forest. One is very easy to find, the other two a bit harder.
  15. Glitch City is a place you access late in the game, and locked again after you finish the story line there. It includes maps from various Gen1 places, as well as Gen1'd versions of some of Reborn's maps. It's a giant mess. Also lots of nostalgia. Also plays the old Gen1 8-bit music there. I won't spoil you where it is, but you can take a look at your Pokedex and find it on the map yourself It won't make much sense until you go there. Actually it makes no sense at all. And that reminds me of sth else. Gotta make a topic about it sometime.
  16. Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Dragon Pulse - Reflect - Light Screen Crawdaunt @ Life Orb Ability: Adaptability EVs: 252 Atk / 4 Def / 252 SpD Adamant Nature - Swords Dance - Aqua Jet - Knock Off - Rock Slide Chandelure @ Choice Scarf Ability: Infiltrator EVs: 252 SpA / 8 SpD / 248 Spe Modest Nature - Heat Wave - Shadow Ball - Energy Ball - Hidden Power [Fighting] Aerodactyl @ Leftovers Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Taunt - Rock Slide - Earthquake - Defog Scizor @ Occa Berry Ability: Technician EVs: 252 Atk / 4 Def / 252 SpD Adamant Nature - Bullet Punch - Acrobatics - Knock Off - Swords Dance Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Earthquake - Rock Slide - Dragon Claw - Endure The motto of this team is "throw stuff together and never make improvements". It currently sits at a respectable 1401 in the Doubles OU ladder. I'm kinda... too lazy to start tinkering it, so I'll leave that to you guys!
  17. Hmmm. What starter should I pick in Reju? Pls no slotmachine ones xD

    1. Show previous comments  1 more
    2. Shing

      Shing

      Chikiorta or Fennekin.

    3. BlueMoonIceCream
    4. Monochrome_Complex

      Monochrome_Complex

      Genwunner Jesus aka our holy lord and savior Charizard

  18. You can find all about the Strength glitch here. It's used to open the strength-boulder-in-the-middle-of-an-ice-crossroad. These are two-point blockades. Normally you need to push the boulder from one side and then enter the path from the other, but in many cases you can't access one of the two sides because we're lacking Waterfall in E14 Rock Climb in E15. Follow the instructions from that topic to bypass that and enter from one side. What you get? Figures. Corey's Skuntank after Samson (as opposed to after Terra), a Life Orb (which was made a visible object in E15), the Deep Sea Scale (available on the wild anyway)... that's about it. Edit: and the superspammable move, Fling.
  19. I'm into this. Not participating neeeding an avi edit, that's what I mean, since Toshiro Mifune beaten up and bloody in a graveyard is spooky enough imo, just wanted to say I'm in
  20. Retaliate looks nice, especially after that terrifying-looking puzzle we have to cross to reach it I hope -yes I said it- I hope that Ame screws anyone wanting to buy the unavailable evo items upside down and puts more floors to keep us away from them. Type Plates floor... hehehe... Special Berries floor... hehehe... a floor with unavailable but bad battle items like the Wise Glasses and the Muscle Band... hehehe. In general, I believe that stuff like the -rizers and the Razors should be out there for us to find them and not just sold by a clerk. The penthouse, I guess, would have some move tutor npcs or tms? Dunno.
  21. You have to move in circles and go through the new openings that show on your way until you reach the upper right corner, the entrance to Spinel Town. It's annoying, tedious, confusing, grab some dramamines and keep on circling around.
  22. I think you have to talk to him after the first dialogue ends. The event requires from you to speak to him multiple times.
  23. The Assault Vest isn't even properly coded yet. Luna has the most bizarre thing ever, an AV Tyranitar without Sand Stream and with Dragon Dance. The Vest gives the special defense boost but won't stop it from using DD. Just give it Sand Stream and another item and call it a day Ame.
  24. I'll go out and suggest Typhlosion. In E15, it gets Extrasensory as an egg move from the event, so you don't have to breed for its pisspoor coverage, it gets one of the strongest fire stabs in Eruption, the nice 30% burn chance of Lava Plume, and what I like, Nature Power. With all the different fields, it's quite the neat move to abuse.
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