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doombotmecha

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Everything posted by doombotmecha

  1. Doesn't he just use a rock move and ohko your bug on the setup turn?
  2. This worked! Thank you so much!
  3. So, I just finished the Mulch sidequest, talked to Seacrest in neo reborn, and got a venusaurite, and I should have gotten the Yureyu key, aka the key to the locked room in shade's gym. However, it's not in my inventory, I cannot unlock the door, and the npc next to the gym doesn't respond. What's up? Is it bugged? Are there extra steps now? Thank you for your time.
  4. looks like I'm gonna have to buy Minecraft again

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  5. Like I said, horribly field-dependent. Every member of her team relies on her field in some way, barring Excadrill. Quagsire and Palossand don't get their seeds, all of the amnesia users have a dead move, Garchomp's strongest move cripples it, etc. My self-imposed challenge on this run was to avoid just breaking each field, and instead exploit it better than the leader. Cosmic/Stored Power Unaware Clefable made her a joke, though. I only attacked 6 times! This fight is, really and truly, more against her field than her Pokemon. She's easily the single most field reliant leader in the game imo, barring maybe Serra.
  6. 3 wiscash and like 50 encounters later, I have the TM for toxic. I never want to fish again. Goodnight.

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  7. Terra is famously divisive, but I suppose that's natural for a leader who's a horny rawrspeak clown. Blake's top-tier only in being a bastard, so I think that's Cal's sprite. As for difficulty, Charlotte actually relies a LOT on her field, so much so that a Greninja with Surf and a Meowstic with Misty Terrain could 6-0 her. However, trying to brute force her is much, much harder. Her, Aya, and Shelly are all very similar in that way; all three have a mechanic that negates their biggest weakness (Charlotte's anti-surf field, Aya's anti-earthquake field, and Shelly's rain), and run a tight doubles gameplan to boot, but would suffer greatly without their field. None of them are as horribly field-dependent as Terra though lmao
  8. Beat Ciel! Shoutouts to @jbastian1, who suggested Alolan Sandslash, who came in clutch in this fight! The true MVP was the weather-setting, Aurora-Veiling, Garchomp-OHKO-ing Alolan Ninetales! I now know exactly why Ame loves this fox!

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  9. Just beat the Water Treatment Center! Chose not to fight..... but left a save beforehand in case I don't like the results.

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  10. Made some cookies, ate some cookies. Today was a good day.

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  11. My 1-stop fix for Crobat was Klink. Little guy is so durable (preferably with a Charge or two to really bulk up) that they can just Gear Grind it down.
  12. I am so, so, so done with random freezes. nearly lost to clown indra's Blissey just because the first two ice beams it fired were freezes.

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  13. Shelly: I think in my last run I just used Swift Swim Floatzel+Ampharos. Next run is going to be mono-steel, so I want to try something with Defiant Prinplup+Swords Dance to hit massive attack turn 1, and@Goomymaestro's post reminded me to use a Telluric seed for even more attack. Also, if there's only 1 attack coming in turn 1, I can expect a sturdy onix consistently set stealth rocks, which should really help with whittling things down to assassination range. Charlotte: that's legitimately wild, I didn't there would be any time to use DD at all! If I could have spared the turn I definitely would have. I used prankster Meowstic to set rain t1, but I had to switch to rockslide on account of rotom's levitate and my main partner, Kabutops, who had Swift Swim and was functionally immune to fire.
  14. I had an easier time with Florina, Aya, and Charlotte than most, but that was mostly because of my team planning. Camerupt and Gastrodon were chosen specifically because they were ground types that could fight Aya, esp. cause Gastro's storm drain in theory ate the water attacks meant for camerupt. She was fairly straightforward because of this, outside of her incredibly strong Nidoqueen. Her biggest issue is that Toxapex spamming sludge wave is more a hindrance to her than a help, in my last run she even ko'd her dragalge with it. For Charlotte, I had a flygon on my main team and had a Kabutops ressurected and EV trained before even entering Agate, and even then I nearly lost. I wonder if Terra should be moved down for how exploitable her field is. I used a Scolipede to baton pass +2 speed onto my level 70 Unaware Cosmic/Stored Power Clefable and swept in 6 attacks. Shelly should be higher IMO. You need either a very specific set of moves on turn 1 (prankster or fake out to disrupt Illumise, then Flame Burst to set the field and kill Illumise) or else a team built around rain synergy w/ a way to deal with Swift Swim Anorinth. She has ways to deal with almost all of her counters, and has her bevy of debuffs combined with Tail Glow Volbeat forms a fearsome late game threat.
  15. It's such a weird feeling towards the end of the Agate Circus arc when you start finding OU/UU-strength pokemon in the wild. Like, there's alolan vulpix just....hanging around Ametrine city. Best non-mega hail setter and only viable Aurora Veil user, just chillin out around town...same for finding Magnemite outside Calcenon, Lapras in Celestine Cascade, and Riolu (!!!) in a quest in Ametrine.

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    1. Gastronely

      Gastronely

      I think it's because of balance, imagine having one of those beasts in the early game. Technically, you could get a Lucario by the Julia's gym if you had access to it, since it evolves by happiness.

    2. doombotmecha

      doombotmecha

      Oh I know why, it's less "oh god why are these pokemon stuck here" and more "wait, wild pokemon are actually Good now, that's so weird" like it used to be you had to take a niche mon and just make it work but now I can start to train mons that'll take me even to the elite 4! I'm so very excited!

    3. Gastronely

      Gastronely

      Oh! I see now.

      But, yeah it's pretty funny that such good pokemon are so late in the game, they even feel compressed, somehow

  16. I CAN'T TAKE THIS RWBY EPISODE I AM SIMPLY FEELING TOO MANY THINGS

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  17. Just beat M3G4 T3RR4WR for the first time, and 6-0 too! My plan was as follows:

    Turn 1: Scolipede (Focus Sash) uses Iron Defense and eats a move. +2 def, +1 speed

    2: scol uses protect, +2 def, +2 speed.

    3: scoli baton passes to Clefable. 4+: Clefable sets up to +6/+6 with Cosmic Power while using Lucky Chant to be immune to crits. Last 6 turns: Clefable uses Stored Power 6 times, with 216 base power (counting the field boost) and an effective +6 spatk. I also oneshot Quagsire thanks to a crit, but even without it I'd be fine thanks to Unaware. Garchomp slammed me with Draco Meteor; Clefable shrugged it off and OHKO'd him too.

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  18. WHY DOES PASSIMIAN LEARN GUNK SHOT

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  19. Just beat Charlotte for the first time today! I actually managed it first try, but it took quite a bit of prep, most which I did before even entering Agate Circus. Flygon was the powerhouse of the cell, as always, Meowstic made a valiant sacrifice for the sake of setting rain, Kabutops was a fine wingmon for most of the fight, and Crobat and Ampharos helped to clean up the tail of the fight vs. Ninetales.

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  20. Played a bit more of Iconoclasts today. It's gotta be one of my favorite games of all time. It's a vibrant action platformer about a young mechanic trying to help despite the laws of her government.

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  21. RWBY episode 2 is out! I won't spoil anything but I really liked it. very excited for the next one!

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  22. Chugging my way through Pokemon Uranium rn. It's a much easier game than Reborn-types or Insurgence, but that doesn't mean it doesn't have it's merits. The dialogue really reminds me of mainline pokemon games, which makes me miss Platinum. I've got this annoying bug with the coin case though, which crashes the game when I try and get it. This is even more annoying because I'm also having issues with the coin case in Rejuvenation, which I'll make a thread about in the appropriate subforum later. Anyway, S51-A is the best fakemon ever IMO. I just love friggin aliens!

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