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Everything posted by doombotmecha
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I got berserker yesterday! now all I need to do is forma the HECK outta all my melee weapons and I'll have achieved the WF melee dream.
so far I've forma'd my Ack and Brunt. They're so awesome now! I wish I had final harbinger.
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yeah, it's not *that* great but it has a strong riven disp, and this one wipes out one its weaknesses, while adding enough damage to make the weapon crit-viable.
I'd get the ignis, but with the Harpak and Hirudo, I'm out of weapon slots, and until my vasto prime part sells, I'm out of plat unless I can rustle up another rare that isn't for valkyr prime. Also, I need to get the rest of the dual-stat elementals...
I have a sweet burston skin. is the prime still available?
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oh yeah, I'm setting up to trade for Brutal Tide on friday and once I have both it'll be so cool.
I've actually got a fair bit of prime farming ahead of me, seeing as the only Prime archwing is going to be the next one vaulted. I'm figuring that I'll level the normal burston while farming B. Prime, Venka P, Oda P, and possibly Volt, if only for the
swagbragging rights.Man, I hope they prime another archwing with the next PA...
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hey if y'all like Warframe, fan concepts, or battles against unfathomable enemies, I made a thing over on the warframe forums:
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as someone who's best knowledge of FE comes from watching a Conquest let's play, is FE: Heroes going to be fun in its own right? or is most of the fun nostalgia?
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Honestly, most games usually start off easier. It's got some decent difficulty to it, especially if you don't bring the right type of units. ((which can be a bit rough if you don't train them up or just don't pull any.)) the higher diffculties just add levels , but they get more skills etc and use them. Enemies are actually pretty good at using Drawback and shove effectively I noticed. espcially drawback, on maps designed for ranged units. One of the early ones there's a a mage and a archer with a Peg Knight and she has drawback, they will attack your melee units and then pull them back from the ledge so you can't retaliate with a ranged unit of your own.
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I've been gathering spirit for a while and then I got lucky with an obliterate from a pack!
then I went to try it in a game, didn't draw it, and lost to F*cking meltdown.
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"You are now Jade Harley. The year is 1888, and you’ve just gotten done essentially forcing a mother to turn her baby into a zombie despite her desire not to. Yup, that’s how you’re going to take over the world now that you’ve rejected your own humanity and became an incredibly powerful furry you mean vampire." -Jojostuck
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dota 2 this is it. you do nothing but update every other day and I am sick. of. it. good freaking bye.
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from duelyst's Rise of the Bloodborn expansion, Grandmaster Variax card text:
"your bloodborn spell costs 3 and is now AWESOME"
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man, playing Insurgence after Reborn is so weird. There's a gastly on the first route. a gastly.
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to its credit, insurgence does make pretty hard bossfights. that chlorophyll sleep powder ivysaur is a hard stop if you didn't stall out the sun. Also, the mon variety makes the game fun in its own way, sorta like playing skyrim with an OP build--it's fun to play god once in a while.
what I'd really love is some game or format where we could pull together all the new stuff from other fangames...I'd love to mess with Insurgence's New Moon weather, Mega Delta Charizard, Magnezone, and the Blackout or Dark Crystal Cavern all in one format.
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Common features between all the reborn kids:
insane difficulty
convoluted story
weak early mons
a killer soundtrack
your ride in gets *ed
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bidoof learns headbutt @ 13 in gen 7 so I thought I was ok but it learns it at 17 in g6 and i need it for trees whyyy