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Everything posted by doombotmecha
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Showerthought: For a proper "collect-them-all" Poison monotype in Reborn, the whole poipole quest requires the runner catch every Pokemon in the game.
I for one am utterly stoked to try it, after I finish my current run of course.
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Me: *breaks all the mining rocks in bybyxion wasteland* Me: oh, this is where you put the Old Keystone! How do you get it?
Me, 5 minutes later: *surprised pikachu face*
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Beat Aya for the first time! I'd like to thank my Gastrodon, for tanking sludge wave for ten turns straight, my Ampharos, for 1v1-ing toxapex, and Aya's Toxapex, for making this fight infinitely easier for me by sludge waving her partner every turn.
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Gothitelle is mon I desperately want to try and use sometime, but unfortunately I was already using Meowstic as my psychic-type. Prankster light clay dual screens is UNGODLY.
I haven't really found uses for my shinies. I have two different shiny swinubs from grinding in the mountain next to shade's gym, but I already have ground covered and the next gym is ice anyway....
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You know, I was thinking about monoruns, which got me thinking about a poison mono of reborn, but that's been done, so I started thinking about a poison mono of Emerald, 'cause it's fairly easy to emulate, but.....problem is....the first gym is rock and the only poison type you get before it is Dustox.
Guess that's not happening lol. Maybe in Platinum? at least then you have Budew.
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is using hazards in Wasteland field worth it? Like, I understand Toxapex using Tspikes to spread poison, or mayyyybe sneaky pebbles against very durable bug/flying types, but....why use hazards when you can just kill them?
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* Entry hazards are consumed at the end of the turn, returning a special effect to the side they were on:
Stealth Rocks deal type-scaling Rock damage double the normal effect to Pokemon
Spikes deal 33% max HP to grounded Pokemon
Toxic Spikes deal 12.5% max HP to grounded non-Poison/Steel types, and inflicts poison
Sticky Web severely lowers Pokemon's speedSticky Web being just string shot aside, they are potent.
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WOW. I think me and Autumn just thought it did normal spikes damage, compared to tspikes dealing a little and poisoning.
I was actually thinking about Spikes specifically in relation to Forretress, since I kinda want to do a steel mono at some point, and nulling Aya's Toxapex's shenanigans while effectively doing them myself sounds fun.
I'd say the one thing holding me back is the lack of an answer for Rini's Ferrothorn. I suppose if I gave myself something like Drilbur or honedge* as my free extra starter then I could sd in its face and try and just break past it.
*With the restriction like a ghost mono I saw once where I can only evolve to Aegislash once I could get it normally.
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me, fighting Aya: hmmm, there's a lot of spread damage coming in here, better set up light screen in order to combat it
Her Toxapex with merciless: I'm about to end this trainer's whole career.
(At least I can just set Reflect to weaken that damn Nidoqueen instead)
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IMO I still think Shelly is harder. Like, Nidoqueen can OHKO most of my team, but that's just good offensive stats and coverage. She's not *that* hard as long as Toxapex gets left alone, since my Gastrodon can tank it easily. I figure I can get through her team easily enough once I train some new mons and change my battle strategy. My only worry is that Dragalge is just too fast and strong for my team, as I haven't really tangled with it yet.
Shelly though....if you didn't stop her setup somehow, her team didn't have a weakness. Which is real achievement considering they were all bug types.
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going into the bybyxion wasteland...
those graves....ame how dare you.