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Zumi

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Zumi last won the day on December 16 2024

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About Zumi

  • Birthday 12/15/1997

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  • Alias
    Honnojis
  • Gender
    Female
  • Location
    Netherlands
  • Interests
    Gaming, drawing, making music, sleeping, hanging out with friends and coffee!

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  • Website URL
    https://www.honnojisart.com/
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    Zumi#0001
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    http://www.twitter.com/honnojis

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  1. You can check all the permissions for what you can and cannot use here!
  2. Sorry for the extremely late response—but they're custom made so there's no problem with the assets you made!
  3. It's mentioned quite literally in the video that there is no ETA lmao
  4. Both of these things have absolutely crossed our minds before and been thoroughly discussed on multiple occasions, but they're simply way too much work to add retroactively at this point in time in combination with the new content we're working on. There's so much dialogue to go through to both add the portraits and/or change the dialogue to match the selected pronouns, it's going to bloat development time by a lot and we'd rather focus on the new stuff now rather than going back and changing everything up for the third version in a row. Not to say it's entirely out of the question, because I personally would love to see portraits added; I'd have an absolute blast making those, but even for my standards it's definitely just wayyyyyyyy too much work right now. And, if a change of that significance was going to be made at all, it'll likely be kept for the last version. Still, no guarantees, so try not to get your hopes up too much
  5. As mentioned at the start of the post, usage of the assets for cases that aren't Pokémon fangames are fine, as long as it will always be directly tied to Rejuvenation (i.e. a Pixelmon mod extension that includes A-forms) and not used in the context of something else! So it really just depends on how you put the assets to use. Yup! Use of the assets for mods of Reborn is completely fine as long as it's used within the context of Rejuvenation.
  6. It's mostly in name. Just don't blatantly copy-paste a move if you can, similarly to how we'd like the crests to not be directly copy-pasted. I'll fix it up in the main post to clarify!
  7. Heyo! Rejuvenation has a lot of custom assets, and we're more than happy to share them with others so they can serve as a base for other people's projects! However, not everything can be used freely. A certain amount of the custom assets were specifically made for use in Rejuvenation only, and we'd like to keep it that way. We've been getting the question quite frequently lately about what can and cannot be used for people's own projects as it's not fully clear on all fronts, so I decided to put together a comprehensive guide on the matter so you can always check what you can and cannot use! IMPORTANT NOTE: Usage of assets in mods for Reborn and Desolation as well as mods for non-Pokémon games is fine, as long as it is used in a context that involves Rejuvenation specifically and isn't passed off as anything else. It is also fine to use the original tracks in videos as background music, as long as it's not a standalone upload of the song. Usage of any and all assets in the game for mods made specifically for Rejuvenation is completely fine and does not need special permission. Please credit the Rejuvenation Team if you decide to use any of our assets. Thank you! -------------------------------------------------------------------- Field effects Fully free to copy and use. Audio/Music LIMITED USE: The following tracks are not allowed to be used in other fangames: All tracks listed here were custom made for the game (or were given explicit permission to exclusively be used in Rejuvenation) and therefore are not to be used in other fangames. Everything else is free to copy and use. Animations The End Of Night animation is not allowed to be directly copied/used in other games. This one speaks for itself. The assets for it are found in the Characters folder but it counts as an animation—Everything else is fully free to copy and use. Tilesets/Autotile Fully free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Battle system LIMITED USE: The things related to the battle system that you aren't allowed to copy over to other games are: The battle UI This includes the boss hp bars—please make your own graphics for this. The shields/type bar is fine to copy over. Moves unique to Rejuvenation (i.e. Arenite wall, Desert's mark etc.)—though this is mostly in name only (see Crests on our stance on the matter.) Ideally you don't use the same move animation as the ones in Rejuvenation either for moves that are just renames, but it's not really a requirement. The exception to this is Cthonic Malady and the petrify effect—we'd like to keep this exclusive to Rejuvenation if possible. Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) Field effects are fully free to copy and use. Battlebacks LIMITED USE: The battle backgrounds that aren't allowed to be copied over to other games are: Cave battle backgrounds Forest battle backgrounds Zeight battle backgrounds Grand Dream City battle backgrounds Beach battle backgrounds Blacksteeple battle backgrounds School battle backgrounds Colosseum battle background Concert field backgrounds are exempt due to them intrinsically being tied to the Concert field effect having different stages. Everything else is free to copy and use, including the enemy- and player bases. Pokémon sprites/icons LIMITED USE: Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) are NOT allowed to be directly copied/used in other (fan)games. Regular/official Pokémon sprites and icons are free to copy and use, including those of newer generations. Character sprites LIMITED USE: Named NPC sprites (VS/Battle/Overworld) are not allowed to be directly copied over to other games. You can use the sprites as a base to work from and edit, but they should be unrecognizable compared to the character they were edited from—so no recoloring a sprite slightly and calling it a day. Generic characters and trainer classes (Battle/Overworld) are free to copy and use. Other assets in the characters folder (Pokémon and objects/animations) are free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Fogs Fully free to copy and use. Fonts LIMITED USE: Please do not copy over the Garufan-Regular font to other games. Everything else is free to copy and use. Items LIMITED USE: Crests are not allowed to be directly copied/used in other (fan)games—But we obviously can't and shouldn't stop people from making enhancement items for specific Pokémon since that'd be turbo stupid, so it really is just specifically calling them crests and using the same icons/terminology for that that we'd prefer that others don't use. Use your own unique ideas and assets for them! Maps Maps are not allowed to be copied. Please map your own areas when making your own game. Panoramas Fully free to copy and use—but it's recommended to not use the location-based panoramas... For obvious reasons. Pictures LIMITED USE: Examples of assets in this folder that you are not allowed to directly copy over to other games: All custom character/CG artwork (including the title screens) Battle UI (see Battle System for more info) Character select graphics Intro cutscene graphics Difficulty select graphics There's a lot more that you probably shouldn't copy over, so I won't extend the list too far, but most of it should be pretty obvious that you shouldn't carry these over to other games. The best thing you can do is use your common sense and delete most of the Rejuvenation-specific assets that are in the folder when using Rejuvenation as a base. Windowskins Fully free to copy and use. -------------------------------------------------------------------- If you still have any questions about usage of specific assets, feel free to ask about it below! Good luck with your projects! o7
  8. Extremely late reply—sorry—but it's really just story expansion! V13 and .5 took care of pretty much everything that needed an overhaul, from this point forward you're pretty much safe to just start up from where you left off and continue the story right away without having to worry about missing any substantial story changes.
  9. Aaaaaaaaaand that's the end— the Q&A is now closed! No more questions will be accepted from this point forward. It's possible that some questions will still be answered after this post, but we're done for the most part! We hope you enjoyed the Q&A and the answers given, as well as that we've been able to give some food for thought! Also, thank you so much for all the kind words of support you've given in your messages! There's so many instances of it that I felt bad only selecting one or two to actually say thanks to so I'll use this moment to collectively thank all of you We hope you look forward to what we've got in store for V14 and beyond! Things are shaping up to be super exciting even if we can't show much. For now, just trust the process, and we'll see you for whenever the next update takes place!
  10. yippeeee another batch! something something i'm skipping what i can't answer something here we go
  11. I'M A FOOL I FORGOT TO ANSWER THIS ONE AAAAAAAAAAGH 1) yes. 2) watch dred's playthrough of it! 3) i think he'd very much be intrigued if the response at river's end about the player knowing things they realistically shouldn't is anything to go by LOL 4) that's a pretty good one! i think he'd be hard to categorize though LMAO. porygon z or something would also work i think
  12. WOO, LONG ONE SO I'M PUTTING EVERYTHING IN A SPOILER. Again, only answers to things I can answer in confidence! Sorry if you didn't get answers to something you'd like to know, those are better left to be answered by other people
  13. 1) Pretty much all of that is decided by Jan, so I'll leave answering that question to him if he feels like it hehe 2) Nope! It has never left, and I doubt it will anytime soon jajajajaja. Also I've got mostly free reign with the official art by now! I do usually ask for a general direction that it needs to be taken in if Jan already has specific ideas (or a sprite to work from), but other than that the pose and fleshing out of a design is mostly up to me nowadays. Sometimes the sprite is updated to match a design instead tho! (see: Kreiss, Rorim B, Mr. Luck etc.)
  14. 1) A-Volcarona is unsurprisingly on crack and very much used by a lot of people. Underperforming... I'd say A-Bronzong? Since it kinda just fills a niche. A-Palossand also is Not The Best but hey. Sometimes we just add things for the sake of narrative enhancement and having the form be different based on Mt. Valor's mood just sounded neat 2) I still wanna tackle those someday! No worries, they'll happen Eventually(TM) but it's still very much in the air when exactly. 1) It's two for each. 2) Well, one was the vaccine plotline for GDC which ended up scrapped. Covid happened, nuff said. Another part is the "joining Bladestar" thing, it's a thing that started and then just kinda went nowhere so it was decided to get scrapped altogether. Nop! They're just referred to as Act 1 and Act 2. Though I don't really have a clear answer, I think that's a pretty accurate assessment. Blame Mother 3 if anything. It's a mixture of both! Sometimes we just wanna do a funny thing to give a mon more utility/varying usage besides the main way (think infernape/darmanitan crests), or to make underperforming mons mean more in the later game (Dusknoir crest for example!). In the case of A-Ampharos it was given a crest due to the lack of a Mega Evolution for the mon— though I can't guarantee anything of the sort, it's very much possible in the case another mon is given an a-form that's normally able to mega evolve that it's also given a crest. Stuff like that! 1) I really like the Electric field because I tend to use Electric types quite often! Glitch field is the WORST because it gave me trauma thanks to Saki. awful horrible field. gen 2 mechanics my beloathed 2) My favourite battle rn is the Master of Nightmare battle, especially with the updated boss mechanics. Makes the fight just feel so much more imposing than it was in V13! Saki's actually also up there now with the rework, and I also still really like the Ryland battle as well. My least favourite fight is still Hazuki's, I think... Idk I just don't like that fight. Like with Saki's, that fight gave me trauma in V13 LMAO 3) Eizen :)))))) But other than that as the obvious answer, I also am looking forward to Martin's proper in-person appearance rather than through a missable cutscene, hahaha And thank you very much! Thank YOU for enjoying the game that much! <3 I had the pleasure of doing the nighttime dialogue for Spector, which was honestly pretty fun! The Xenogene quest also had me writing some stuff for the main cast. I'd say Melia and Aelita were harder to write right than the rest, because they have some overlapping personality traits that makes it a little harder to distinguish them from each other. Not that it's impossible of course! But with having to write stuff for them for the first time myself, I was pretty nervous and really wanted to make sure I got them right. There was already so much existing dialogue, so I was worried it'd stray too much from their original writing for it to line up with the rest of the game's quality dfljdfljkdsf 1) That'd be Jan! He does practically all of the main story writing, albeit he sometimes bounces ideas off of me first before fleshing stuff out. The Blacksteeple segment was entirely him, though. 2) 3) Nah LMAO Jan just woke up one day and chose violence by deciding "Texen is Zumi's brother now". By correlation it made Risa my ingame sister too, so it just kinda ended up that way. I didn't like the idea of having my in-game equivalent feel distant from her family though, so I still wrote it with the intent as if it they were my actual siblings (tho with less of the emotional babbling I'd normally do in reality and with more proper dialogue) sometimes i feel like the monkey's paw curls a little bit with these, but i think they're fun nonetheless! I think monotype passwords will be added eventually, but I've got no clue when exactly. I just know they're still on the table (tho i'd imagine it's easier to add those for the final version when stuff is more balanced out)
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