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Zumi

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Reborn Development Blog

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  1. Both of these things have absolutely crossed our minds before and been thoroughly discussed on multiple occasions, but they're simply way too much work to add retroactively at this point in time in combination with the new content we're working on. There's so much dialogue to go through to both add the portraits and/or change the dialogue to match the selected pronouns, it's going to bloat development time by a lot and we'd rather focus on the new stuff now rather than going back and changing everything up for the third version in a row. Not to say it's entirely out of the question, because I personally would love to see portraits added; I'd have an absolute blast making those, but even for my standards it's definitely just wayyyyyyyy too much work right now. And, if a change of that significance was going to be made at all, it'll likely be kept for the last version. Still, no guarantees, so try not to get your hopes up too much
  2. As mentioned at the start of the post, usage of the assets for cases that aren't Pokémon fangames are fine, as long as it will always be directly tied to Rejuvenation (i.e. a Pixelmon mod extension that includes A-forms) and not used in the context of something else! So it really just depends on how you put the assets to use. Yup! Use of the assets for mods of Reborn is completely fine as long as it's used within the context of Rejuvenation.
  3. It's mostly in name. Just don't blatantly copy-paste a move if you can, similarly to how we'd like the crests to not be directly copy-pasted. I'll fix it up in the main post to clarify!
  4. Heyo! Rejuvenation has a lot of custom assets, and we're more than happy to share them with others so they can serve as a base for other people's projects! However, not everything can be used freely. A certain amount of the custom assets were specifically made for use in Rejuvenation only, and we'd like to keep it that way. We've been getting the question quite frequently lately about what can and cannot be used for people's own projects as it's not fully clear on all fronts, so I decided to put together a comprehensive guide on the matter so you can always check what you can and cannot use! IMPORTANT NOTE: Usage of assets in mods for Reborn and Desolation as well as mods for non-Pokémon games is fine, as long as it is used in a context that involves Rejuvenation specifically and isn't passed off as anything else. It is also fine to use the original tracks in videos as background music, as long as it's not a standalone upload of the song. Usage of any and all assets in the game for mods made specifically for Rejuvenation is completely fine and does not need special permission. Please credit the Rejuvenation Team if you decide to use any of our assets. Thank you! -------------------------------------------------------------------- Field effects Fully free to copy and use. Audio/Music LIMITED USE: The following tracks are not allowed to be used in other fangames: All tracks listed here were custom made for the game (or were given explicit permission to exclusively be used in Rejuvenation) and therefore are not to be used in other fangames. Everything else is free to copy and use. Animations The End Of Night animation is not allowed to be directly copied/used in other games. This one speaks for itself. The assets for it are found in the Characters folder but it counts as an animation—Everything else is fully free to copy and use. Tilesets/Autotile Fully free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Battle system LIMITED USE: The things related to the battle system that you aren't allowed to copy over to other games are: The battle UI This includes the boss hp bars—please make your own graphics for this. The shields/type bar is fine to copy over. Moves unique to Rejuvenation (i.e. Arenite wall, Desert's mark etc.)—though this is mostly in name only (see Crests on our stance on the matter.) Ideally you don't use the same move animation as the ones in Rejuvenation either for moves that are just renames, but it's not really a requirement. The exception to this is Cthonic Malady and the petrify effect—we'd like to keep this exclusive to Rejuvenation if possible. Aevian Forms Field effects are fully free to copy and use. Battlebacks LIMITED USE: The battle backgrounds that aren't allowed to be copied over to other games are: Cave battle backgrounds Forest battle backgrounds Zeight battle backgrounds Grand Dream City battle backgrounds Beach battle backgrounds Blacksteeple battle backgrounds School battle backgrounds Colosseum battle background Concert field backgrounds are exempt due to them intrinsically being tied to the Concert field effect having different stages. Everything else is free to copy and use, including the enemy- and player bases. Pokémon sprites/icons LIMITED USE: Aevian Forms are NOT allowed to be directly copied/used in other (fan)games. Regular/official Pokémon sprites and icons are free to copy and use, including those of newer generations. Character sprites LIMITED USE: Named NPC sprites (VS/Battle/Overworld) are not allowed to be directly copied over to other games. You can use the sprites as a base to work from and edit, but they should be unrecognizable compared to the character they were edited from—so no recoloring a sprite slightly and calling it a day. Generic characters and trainer classes (Battle/Overworld) are free to copy and use. Other assets in the characters folder (Pokémon and objects/animations) are free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Fogs Fully free to copy and use. Fonts LIMITED USE: Please do not copy over the Garufan-Regular font to other games. Everything else is free to copy and use. Items LIMITED USE: Crests are not allowed to be directly copied/used in other (fan)games—But we obviously can't and shouldn't stop people from making enhancement items for specific Pokémon since that'd be turbo stupid, so it really is just specifically calling them crests and using the same icons/terminology for that that we'd prefer that others don't use. Use your own unique ideas and assets for them! Maps Maps are not allowed to be copied. Please map your own areas when making your own game. Panoramas Fully free to copy and use—but it's recommended to not use the location-based panoramas... For obvious reasons. Pictures LIMITED USE: Examples of assets in this folder that you are not allowed to directly copy over to other games: All custom character/CG artwork (including the title screens) Battle UI (see Battle System for more info) Character select graphics Intro cutscene graphics Difficulty select graphics There's a lot more that you probably shouldn't copy over, so I won't extend the list too far, but most of it should be pretty obvious that you shouldn't carry these over to other games. The best thing you can do is use your common sense and delete most of the Rejuvenation-specific assets that are in the folder when using Rejuvenation as a base. Windowskins Fully free to copy and use. -------------------------------------------------------------------- If you still have any questions about usage of specific assets, feel free to ask about it below! Good luck with your projects! o7
  5. Extremely late reply—sorry—but it's really just story expansion! V13 and .5 took care of pretty much everything that needed an overhaul, from this point forward you're pretty much safe to just start up from where you left off and continue the story right away without having to worry about missing any substantial story changes.
  6. Aaaaaaaaaand that's the end— the Q&A is now closed! No more questions will be accepted from this point forward. It's possible that some questions will still be answered after this post, but we're done for the most part! We hope you enjoyed the Q&A and the answers given, as well as that we've been able to give some food for thought! Also, thank you so much for all the kind words of support you've given in your messages! There's so many instances of it that I felt bad only selecting one or two to actually say thanks to so I'll use this moment to collectively thank all of you We hope you look forward to what we've got in store for V14 and beyond! Things are shaping up to be super exciting even if we can't show much. For now, just trust the process, and we'll see you for whenever the next update takes place!
  7. yippeeee another batch! something something i'm skipping what i can't answer something here we go
  8. I'M A FOOL I FORGOT TO ANSWER THIS ONE AAAAAAAAAAGH 1) yes. 2) watch dred's playthrough of it! 3) i think he'd very much be intrigued if the response at river's end about the player knowing things they realistically shouldn't is anything to go by LOL 4) that's a pretty good one! i think he'd be hard to categorize though LMAO. porygon z or something would also work i think
  9. WOO, LONG ONE SO I'M PUTTING EVERYTHING IN A SPOILER. Again, only answers to things I can answer in confidence! Sorry if you didn't get answers to something you'd like to know, those are better left to be answered by other people
  10. 1) Pretty much all of that is decided by Jan, so I'll leave answering that question to him if he feels like it hehe 2) Nope! It has never left, and I doubt it will anytime soon jajajajaja. Also I've got mostly free reign with the official art by now! I do usually ask for a general direction that it needs to be taken in if Jan already has specific ideas (or a sprite to work from), but other than that the pose and fleshing out of a design is mostly up to me nowadays. Sometimes the sprite is updated to match a design instead tho! (see: Kreiss, Rorim B, Mr. Luck etc.)
  11. 1) A-Volcarona is unsurprisingly on crack and very much used by a lot of people. Underperforming... I'd say A-Bronzong? Since it kinda just fills a niche. A-Palossand also is Not The Best but hey. Sometimes we just add things for the sake of narrative enhancement and having the form be different based on Mt. Valor's mood just sounded neat 2) I still wanna tackle those someday! No worries, they'll happen Eventually(TM) but it's still very much in the air when exactly. 1) It's two for each. 2) Well, one was the vaccine plotline for GDC which ended up scrapped. Covid happened, nuff said. Another part is the "joining Bladestar" thing, it's a thing that started and then just kinda went nowhere so it was decided to get scrapped altogether. Nop! They're just referred to as Act 1 and Act 2. Though I don't really have a clear answer, I think that's a pretty accurate assessment. Blame Mother 3 if anything. It's a mixture of both! Sometimes we just wanna do a funny thing to give a mon more utility/varying usage besides the main way (think infernape/darmanitan crests), or to make underperforming mons mean more in the later game (Dusknoir crest for example!). In the case of A-Ampharos it was given a crest due to the lack of a Mega Evolution for the mon— though I can't guarantee anything of the sort, it's very much possible in the case another mon is given an a-form that's normally able to mega evolve that it's also given a crest. Stuff like that! 1) I really like the Electric field because I tend to use Electric types quite often! Glitch field is the WORST because it gave me trauma thanks to Saki. awful horrible field. gen 2 mechanics my beloathed 2) My favourite battle rn is the Master of Nightmare battle, especially with the updated boss mechanics. Makes the fight just feel so much more imposing than it was in V13! Saki's actually also up there now with the rework, and I also still really like the Ryland battle as well. My least favourite fight is still Hazuki's, I think... Idk I just don't like that fight. Like with Saki's, that fight gave me trauma in V13 LMAO 3) Eizen :)))))) But other than that as the obvious answer, I also am looking forward to Martin's proper in-person appearance rather than through a missable cutscene, hahaha And thank you very much! Thank YOU for enjoying the game that much! <3 I had the pleasure of doing the nighttime dialogue for Spector, which was honestly pretty fun! The Xenogene quest also had me writing some stuff for the main cast. I'd say Melia and Aelita were harder to write right than the rest, because they have some overlapping personality traits that makes it a little harder to distinguish them from each other. Not that it's impossible of course! But with having to write stuff for them for the first time myself, I was pretty nervous and really wanted to make sure I got them right. There was already so much existing dialogue, so I was worried it'd stray too much from their original writing for it to line up with the rest of the game's quality dfljdfljkdsf 1) That'd be Jan! He does practically all of the main story writing, albeit he sometimes bounces ideas off of me first before fleshing stuff out. The Blacksteeple segment was entirely him, though. 2) 3) Nah LMAO Jan just woke up one day and chose violence by deciding "Texen is Zumi's brother now". By correlation it made Risa my ingame sister too, so it just kinda ended up that way. I didn't like the idea of having my in-game equivalent feel distant from her family though, so I still wrote it with the intent as if it they were my actual siblings (tho with less of the emotional babbling I'd normally do in reality and with more proper dialogue) sometimes i feel like the monkey's paw curls a little bit with these, but i think they're fun nonetheless! I think monotype passwords will be added eventually, but I've got no clue when exactly. I just know they're still on the table (tho i'd imagine it's easier to add those for the final version when stuff is more balanced out)
  12. 1) VERYYYY. I'M SO STOKED. AUGH. y'all aren't ready i'm telling you 2) 11 but also i'm in on the bit so i get to be evil as well As cute as it sounds, it's definitely wayyy out of scope. It'd require having overworld sprites for all the mons available in the game, not to mention it require a script or extremely detailed event that calls the right sprite at the right angle and stuff like that. It's a massive amount of effort for something extremely minor and the payoff really isn't worth it. i don't really know but honestly i'd like to agree and say that's exactly what happens bc that's funny as hell Nop, it involves a ton of spritework that we just don't have the time for to add. Bear in mind that every single alternate outfit having full sprite sets would require sprites for: Walking Running Fishing Biking Diving Surfing Surf/fishing Cutscene-specific sprites Backsprites Trainer sprites VS portraits That's a bare minimum of 8 different spritesheets AND a bunch of other sprites for in-battle usage as well. We're only with so many people capable of making those sprites and we have to make careful decisions on what we do and don't put more effort into as to not overscope... And this is just one of those things that would be on the very back of the backburner if we do still want to make use of it eventually. I think it's just a classic suit, so it's not anything super special! 1) Rejuvenation started out as a game that Jan made for his friend group to play! Jan and I were already friends at the time. It really was just a small (and VERY different) game at the time, but we eventually convinced him to post it publicly for people to play (which by the way, this year will mark the 10th anniversary of him doing that!!). Needless the say the game's changed a ton since then, but that's how it all started. The other dev teams joined along the way through applications or through personal recruitment. 2) who knows........... maybe they'll be back for violence....... maybe they're biding their time for a bit longer................... only time will tell Nop, way too much work LOL (tho Saber's art exists ig so you have at least one) 1) I highly doubt it bc it'd brick the shit out of the balancing for the game LOL 2) Aevia's and Axel's designs are my favourite! Alain's also pretty funky. 3) Chapter 15, closely followed by 14. If I had to give an unbiased answer for the sidequest one, the Hero of Slime 1000000%. i just really like the goomink fever dream quest it's so funny
  13. I can't answer all of the questions already asked, but I'll answer what I can in confidence! *gestures wildly at pfp* Eizen. Love that cryptid of a man. It just kinda is what it is LOL Doing the music for V13 was some of my favourite work i've done for the game! it was really fun to do overworld tracks for that chapter (and Master of Nightmares ofc). That and the xenogene quest of course, since it holds a very personal meaning to me :) no Best you can do is go into the graphics > characters folder since there's no means to look at them in the game itself! I'd say for everyone except Eden you'd be able to at least make a guess on what they refer to! Idk what you mean with "fixed", because the screen is already as it should be. I get the art quality is different between the character art (and I'd be lying if it didn't bother me at least a little bit) but honestly I'm not about to redraw it seven times with all the different protagonists for the sake of a screen that appears for only a few seconds, that's WAYYY too much effort even for my standards LOL In my personal opinion, there's some character art/design decisions I made that I could've approached better by now (mostly the characters that received their art very early on and haven't had redesigns since). It's also a matter of just having grown in skill immensely since then though Tying in to the former question, the quality difference is pretty big between some of the older character art and the newer, which... primarily had to do with me rushing the shit out of the older artwork instead of putting more thought into it. Maybe one day I'll go out of my way to bring everyone on the same quality level as the new stuff LMAO but that day is not today
  14. HEY Though it's for something very different this time around! For people who have browsed the Rejuvenation Club before, they might be aware of a Q&A thread we did back in 2019, and a tiny bit more recently there was a Q&A stream that Jan and I hosted after V13's initial release in 2021. We haven't done one in serious capacity since then (if you don't count the impromptu one Jan did on his tumblr a couple of months ago), so why not bring it back? We're not going to be able to post many updates about the game itself, but we still don't want to have complete radio silence on our end, so we're doing a Q&A with the entire team again! To give a quick rundown of the team so you know who could potentially answer specific questions: Writing: Jan (also does tilesets and overworld sprites) Art: Crim, Nym, Soulja, Dallas, Winter, Zumi (also involved with writing and music) Programming: Haru, Falirion, Sardines, Cass Balancing: Alex, Azery (also does some programming) QA: Ramiru, Dream, IceCreamSandWitch, Autumn (also does some of the move animations) I can't guarantee all of us are available or willing to answer, but I know at least some members of the team will be happy to pop in and reply. And it could be about just anything! It could be about the story, but also about the game's development as a whole if you're curious. Or just about how the devs have been experiencing Rejuvenation from a developer's point of view! The world of questions is your oyster and you can do whatever with it... Well, as long as you stick to the rules. Please stay courteous with the questions! Crude questions in regards to us or the characters of the game (i.e. "can you kill off this character bc they suck", stuff like that) will be ignored and/or removed. We will not give answers to questions that are obviously veering into spoiler territory for future content. For your own sakes as to not drive yourself nuts over theories, please do not treat our unwillingness to answer certain questions as confirmation/de-confirmation either. It'll do nothing but cause confusion LMAO Please don't ask about adding romance options for the MC. The answer is still no— it's even been mentioned in the old 2019 Q&A post that they won't be added and that has not changed. There's a whole list of reasons (narratively, technical and personal) for this decision, but the tl;dr is that it's just plain not worth it. We're asking in the nicest way possible to please respect our decision on the matter and to not press it any further, we will ignore/remove your question if you do. (That's not to say we disapprove of any ships entirely! We simply instead encourage you to dabble in making fan content of your favorite ships yourselves through writing, art or other means. Just don't bother us to indulge you on the matter in official capacity, that's all.) We'll keep the Q&A running for a week and will be answering questions as the week progresses before closing it off. If you've read all of that and agree to be nice, then fire away! Have fun! o7
  15. Could you please not repost my non-official art without a source? This was a commission.
  16. Heyo! Here I am again! As I promised in my previous post, I still had one more art post that I owed in regards to some remaining character art, as well as an illustration of Venam that I still had to make as a reward for her placing high in the 2020 popularity poll. Yes yes, I know, it took me FOREVER to get around to doing it— but guess what! I've finally got it done, and the remaining character art is finally done as well! I'm not gonna beat around the bush, so let's get a move on and show off the art. I'll keep things brief! We'll start off with Venam's popularity poll artwork! A 1080p and 1440p version can be found here! Next up is the remaining character artwork for pre-V14 stuff! The characters that have received artwork for this final round are Jenkel, Hynde, Maman, Cosmia & Comet, Peony, Adrest and Variya! At this point, if anyone feels like any artwork is missing it's either because it's just not worth the effort (i.e. temporary character outfits) or because they're slated for a later release/inclusion in V14 or beyond. I'll leave it up to your imagination which one's the case :) But for now, this is all the official art I'll be showing off prior to V14's release... So this'll likely be my last post for the time being (unless I'm tasked with writing a post about V14's actual development again. teehee) As per usual, all official art as well as icons and links to full resolution wallpapers and artwork can be found back in the official art thread! All artwork has been added to their respective chapters in the archives (Jenkel is in CH2, Cosmia & Comet in CH11, Variya in CH15, Adrest in .Karma, Maman in Sidequests and Hynde in Sidequests as well). That's all for now! Enjoy and see you next time, whenever that is! Thank you again for supporting the game's development! o7
  17. Heyo! It's been a couple of months since the last post on the dev blog! The holidays have come and gone, but things have been relatively quiet on our end since we stopped putting out the patches for V13.5, hasn't it? I completely understand people are looking forward to whatever we're putting on the table next, so I'll be using this post to explain a couple of things that have happened recently and what you can expect for this development cycle. For the past two months or so, most of us have been on an extended break! Many of us either just needed time to take a breather after V13.5 came out (which, y'know... isn't that weird to want considering we had two very intense dev cycles that both lasted 2 years back-to-back), or had personal matters to attend to/deal with. For this reason, we haven't really made any significant progress on the next update. Jan's made a start on mapping some of the new areas shortly before going on break, but it's nothing that we're able to show here (yet). This actually ties into the main point of this whole post, which is about that V14 marks the end of Act 2. Development for it has slowly started to pick up again! This is super exciting, of course! We're all super stoked for you guys to see what this act will culminate in, and moving on to the final act of the game— Act 3. However... Due to the nature of the update, practically everything in this update is riddled with major spoilers— and as we want to keep as much as possible a surprise for players, it means that development updates this cycle will be far and few in between compared to the past couple of cycles. This is a very conscious decision that we've made— and I know it may not be as fun for most people who are invested in the development process, but there really is just extremely little we can show that wouldn't outright spoil something major or indicate/imply something. So will there just be... no posts? about development??? at all????? That's not what I said, was it? There's just going to be less than usual! That being said, there's still a couple of things to look forward to during this dev cycle that I will personally be seeing to. I've got some characters lined up that will be getting their official art between now and V14's release, as well as the final artwork that I owe based on the 2020 popularity poll; the illustration I was going to make of Venam. I'll likely be posting this alongside the remaining character artwork somewhere in the near future. And of course there's still a chance we'll have proper dev posts from the team every once in a while! It's just entirely up to the discretion of Jan how much he wants to share or wants to be shared. I'd imagine it's not a lot though... The team—but Jan and I in particular—have been looking forward to this highly important climactic update for a very, very long time, and we want it to be just as surprising and engaging as we've been planning for it to be. That's all I can share for now, though. I'll leave you guys with the parting gift of a screenshot Jan shared on his twitter back in December for the people who missed it. In Jan's words, "it shows a lot but also nothing at all". Enjoy, and wish us luck for this dev cycle! We hope you look forward to what we've got cooking!! o7
  18. nope, eizen's a standalone character and not related to the devs :)
  19. Ch15 isn't the end of Act 2, no! It would've been included on the title card of the chapter otherwise if it was.
  20. I'M BAAAACK WOOO I'm excited to finally be able to write this post!! Two weeks I have been awaiting to be able to post these as I wasn't able to include them in the first post due to them being SPOILERS—or in one particular case, a character that you can find relatively early on but is hidden in a place that sometimes people forget exists. But no more secrets, for we shall now reveal the five remaining new pieces of artwork (along with a set of CG's that wasn't included in the previous post)! I'll put some minor explanation for each character in separate spoiler tags since I don't want people to click on this post and then get blasted with massive spoilers just from a glance, so proceed with caution. Anything that isn't included in this batch but might still seem missing is something that can possibly still be included in a later batch or V14 instead. Who knows! Perhaps there's a reason some characters haven't been included.... or maybe i decided putting it off is for the best considering how much i've already done for .5 but i'll leave that up to your interpretation ARTWORK (MAJOR SPOILERS AHEAD, PROCEED WITH CAUTION) MUSIC On a final note, the INPRNT shop with a bunch of the official art now has two more prints available on the store; one of the characters included in this post, as well as a print of Erin's popularity poll artwork! Don't worry, I haven't forgotten about Venam's artwork that she's also still supposed to receive in that regard—I just haven't had time to sit down and work on that one yet. My plan's to have it done before V14's release, and I will add it to the print shop when it's done right away. Anyways, that's all for the art & music uploads for this particular version! There's a couple of other characters that are already in the game that I've got slated to draw art for between now and V14's release, but I do want to mention that this dev cycle we're likely gonna keep the details and explanations about the completely new content more on the down low. We're working towards the climax of Act 2, and this is something we absolutely do not want people to be spoiled on, so what we'll be sharing will likely be pretty selective. Gotta keep things a surprise, no? As per usual, all the official art can be found back in the official art thread! Wallpapers and icons have been added as well :) Thank you again for supporting the game's development all these years and having been so patient for V13.5's release! We're excited to finally be moving into the territory of doing completely new work again rather than having to focus on reworking old content. We're finally at a stage where quality is overall very consistent across the board, so now we can pour all our energy into progressing with the brand new story parts and gameplay. Until next time!! o7
  21. I'd say an 8 or 9, because honestly I've seen so many people run into problems that were caused by variable issues on old saves even after conversion that it's kind of unmanageable to fix all of them without breaking something else. A lot of the problems are user-end issues too, so sometimes we just straight up can't do anything about it at all—It really is very much recommended to do a new run if you don't want to run into problems in the future. We don't know how much it's going to affect saves on future versions because it's not even completely sure what places will be affected by V14 and beyond, nor do we know all the cases of variables causing problems yet. It's entirely possible that some will just fly by us entirely until it's too late lmao
  22. Hello everyone! It's been a week since V13.5 has been released (already?!?!?!?!? what the FUCK) and that means it's time for me to start uploading the new music and artwork I've done for V13.5! I'm also including some of the artwork that's been in previous posts, but am including it just in case someone missed it since I know people like having stuff in one place!! In other words, consider this a compilation of all the art that's been done between V13's release and now. Some keen-eyed people going through the post may notice that some characters and new music tracks are still missing—but do not worry, for those will be uploaded next week instead, or will be drawn at a later point. We're giving people a liiiiittle bit more time to (re)discover these characters. Or we're just keeping them for the next batch bc they're spoilers, lmao. We know a lot of people are on new playthroughs, so unlike V13 we're taking a little bit more time before posting all the funny spoiler bits. (i'm personally gnawing at the cage bars for next week to arrive as soon as possible for a VERY specific reason, but that's an aside. if you know you know and i prefer it if people don't point it out in the comments LOL... let's keep the comments spoiler free from stuff that isn't shown here shall we?) And speaking of new files—if you haven't done a new playthrough yet, PLEASE start a new save and continue on from that one with future update releases. I promise you it's going to cause way less issues in the long run. Not only is there a lot of new stuff to see and do (including some very neat stuff you would probably miss on an old save if you've done most side quests before), it also just doesn't snap your save in half when entering some older areas like it does right now with old, converted saves LOL. Unfortunately we can't actually fix all the problems with due to how some variables are used. :( We're trying what we can to make the converter catch as much as possible, but some stuff will inevitably break, and we won't be able to fix it. If you want to start a new run of the game but don't want to take a super long time to catch up due to game difficulty, I highly suggest starting on Story Mode and switching back to Classic through Mr. Luck's contracts once you're at current content. The mode is significantly easier than Classic and will be plenty easy to go through for people who normally play on a harder mode. Or don't and stick to Story mode, or just play on Classic! It's up to you!!!!!! The world is your oyster and making use of passwords can make your life easier or harder as you please. Tiny tangent aside, let's move on to the actual contents of the post, shall we?!?!?! GOSH. I'm putting everything in separate spoilers and categorizing so the post is easier to navigate and not flooded with a bunch of... uh, more separate spoilers. You can just skip to whatever piques your interest the most! ARTWORK: MUSIC: POSTERS?!?! That's right! As of today, a bunch of the official illustrations for the game are available on my new INPRNT store to buy as prints! If you have a particular fully detailed illustration that you like, there's a pretty big chance that it's available on the store. I plan to add more in the future, but we're starting off simple with what's currently available. ...there's also two, uh, tiny bit saucy prints of two specific characters on there, which some people might recognize them from my twitter shenanigans from the past year or so. i'd say i'm sorry for also putting them up there, but i'm really not LOL. do with that what you will I will note that this is my personal store, so I'll likely be uploading things from other series and hyperfixations as well. The store won't be 100% dedicated to Rejuvenation for that reason, but there'll still be a lot of it available there. I'll also post about it if any new Rejuv themed prints go up! INPRNT takes roughly half of the earnings as they do all the production and shipping work, the other half will go directly to me. Soooo, if you want to support me and my work, consider buying a print from there! ------------------------ That's all for this post! So again, next week the post with all the more spoiler-y stuff will go up. If there's some stuff missing even after that, it's simply for another time in the future, likely somewhere between now and V14's release. Thank you again everyone for having been so patient with all of us over the past few years, and we hope you've been enjoying the update! As per usual, all the official art can be found back in the official art thread. Now, we've finally got V14 to look forward to and work towards... Spicy. See you next week! o7
  23. Zumi

    v13.5 .Karma Files

    The link has been updated on the download page, please download that version instead!
  24. Sent in a bug report about performance issues with the game, but feel like you may need some extra help with troubleshooting the issue or want to elaborate further? Please provide your feedback here, we'll be looking into it if we're able to fix anything about this! NOTE: THIS IS *NOT* A THREAD FOR REPORTING BUGS THAT AREN'T RELATED TO THE GAME'S PERFORMANCE. Any unrelated posts will be removed from the thread. If you want to report another bug, please refer to the bug reporting form instead!
  25. Are you stuck, and can't seem to fix it by reverting to an older savefile? Post your save here and someone may be able to fix it for you! PLEASE ALWAYS TRY TO REVERT TO AN OLDER SAVE FIRST BEFORE POSTING YOUR SAVEFILE HERE. How do I load a backup save? First, find your save folder! Windows: C:/Users/[Your User Name]/Saved Games/Rejuv/Game.rxdata Mac: ~/Library/Application Support/Pokemon Rejuvenation/Game.rxdata Linux: ~/.local/share/Rejuv or ~/.local/share/Pokemon Rejuvenation Or, if you are using Portable Mode, check the Save Data folder in your game's download. Then, remove Game.rxdata (or rename it to something else), find your most recent backup in the folder, and rename that file to be Game.rxdata instead. That's all! MAKE SURE TO REPORT THE BUG WHERE YOU GOT STUCK AS A MAJOR BUG IN THE BUG REPORTING FORM AFTERWARDS.
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