We're still working on the game! Even if all the IRL stuff is a bunch of hot garbage that's slowing down progress, the project hasn't come to a total standstill. In fact, Jan is still making slow but steady progress on maps (and some updates), and the balance nerds (aka Azery and Alex) have been helping change the encounter rosters for each location to include Gen 8 mons, as well has started to change up teams for fights. And, I myself spent the past 4 days or so finishing a huge chunk of the work that was on my own to-do list! The last major thing I still have to do is the cover art really, aside from that it's only a handful of minor things, and working on completing all the Gmax form sprites for the gen 8 project.
It's a lot of busywork, but it's still work that needs to happen nonetheless. I took some time this week to put everything in a row what'll be in V13 in terms of content and... I know I probably sound like a broken record at this point, but V13 is absolutely fucking huge. It might sound like an exaggeration, but there's just so much LMAO..... I sincerely can't describe it any other way. We've still got a lot of work ahead of us, and trust me when I say that the patience you guys have is very, very much appreciated. We know it's getting close to a year since V12 came out, but development for V13 started late due to us waiting for SwSh to release for the Gen 8 implementation, so everything's just taking a little longer than usual!
On a final note, we won't go on total radio silence! When the time is right, we'll probably be showing off some more stuff when we've gotten further with development. Or we'll just tease you guys a little bit because it can't be a proper Rejuv dev cycle without the occasional messing around, now can it?
Once again, thank you all for your patience. We're all doing our best to make the update of the best quality we can get it to be!