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Zumi

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Reborn Development Blog

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Starlight Divide Devblog

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Everything posted by Zumi

  1. Are you stuck, and can't seem to fix it by reverting to an older savefile? Post your save here and someone may be able to fix it for you! PLEASE ALWAYS TRY TO REVERT TO AN OLDER SAVE FIRST BEFORE POSTING YOUR SAVEFILE HERE. "How do I revert to an older savefile?"- Instructions courtesy of Cass Step 1: in the folder where you installed the game, there should be a shortcut called "Save Folder Shortcut". click on this; it'll bring you to the folder that contains all of your savefiles. Step 2: you will see a lot of files in this folder. it is a mess. clean up this mess by clicking the "date modified" tab on the top. one of these files should say "game" on it. that is your current game. treasure it. but you want to load a backup. yeet that file to your desktop (or anywhere, really, just get it out of the folder.) upon having yeeted said file to your desktop, observe the other files. they should look something vaguely like this: 1263 - Cass - 151h 47m - 8 badges if you cleaned up your mess, they should be sorted in order of when they were made. thus, if you want your most recent backup save, you'll want a save near where the original game file you ruthlessly yeeted was. take this file and rename it to "game". Step 3: open rejuv. rejoice as the game automatically loads your backup save. you have done it. the universe applauds your success. MAKE SURE TO REPORT THE BUG WHERE YOU GOT STUCK AS A MAJOR BUG IN THE BUG REPORTING FORM AFTERWARDS.
  2. Hi one and all, and welcome to the V13 edition of bug reporting! Unlike previous releases, we will not be using separate threads (outside of the troubleshooting and performance issues threads for savefile fixing and describing/discussing perfomance issues in more detail if necessary) for people to report their bugs in, but instead will be using a form that automatically filters through your submissions and sorts them by type of bug (or by chapter) in a sheet that can be viewed by everyone. We've decided to use this method from this point forward due to the sheer amount of bug reports otherwise being completely unmanageable to keep track of, which is something we've unfortunately come across while trying to collect all the reports we've gotten for V12 related issues. This way it's much easier for us to keep track of all the bugs people have submitted while also allowing us to be transparent towards you guys much more easily about whether some bugs have been fixed or not, or will be fixed in a future patch. All the instructions on how to use the bug reporting form are included in the form itself. If you see someone making a separate thread about a bug, please refer them to the links down below, thank you! TO REPORT A BUG, GO HERE TO VIEW THE SHEET WITH ALL REPORTED BUGS, GO HERE (NOTE: THERE MAY BE SPOILERS!) TO GET YOUR SAVEFILE FIXED, GO HERE TO FURTHER ELABORATE ON PERFORMANCE ISSUES, GO HERE
  3. Zumi

    v13 and MKXP

    This port was also somewhat rushed and unofficial as we ourselves didn't have direct involvement in it; the actual official port will come with a ton of fixes across the board that should improve overall gameplay experience and (hopefully) won't cause crashes!
  4. If you're on mobile, yes. You need to open it in either desktop mode or on your pc to see the actual page as intended.
  5. It's V13 and chapter 15, actually Chapter 14 was in V12.
  6. mmmmmy god

  7. @Bitchboi You really don't need to make so many separate posts... Just quote everything you want to post in one post please, double posting is against the forum rules
  8. well, a little birdie told me beta testing has started, so...
  9. i give it a week except they won't even get v14 after v13 so asking will be in vain anyways. 13.5 comes first
  10. I really mean it more in the sense of that we ourselves won't be making one, nor will it be pinned to the forum. If you wanna make an off-topic/anything goes rejuv thread go ahead, it just won't be officially endorsed or anything
  11. guys... the constant off-topic posting is what caused the thread to get locked. making another thread to continue the nonsense in will just result in the same thing lol. like, not to harsh you guys' high or hype but maybe it's best to just pipe down for a while
  12. mmmmmmmy god this thread is a fucking mess
  13. Known bug (god knows how many times we've gotten reports about that), and is fixed in V13
  14. All the testing is done manually by simply playing through the game, and we'll know when we run into an error bc either an actual error pops up, the game crashes, you get stuck or you just kinda... walk into something that you can just kinda tell isn't right. The testers share screenshots and reports collected in a handful of channels, after which someone (usually Azery or Cass at this point) shares a hotfix download with the files in it that need to be replaced in order for the fix to take effect. It's not the most efficient method to collect all the reports though, so for V13's public release we plan to have a bug tracking system in place (put together by yours truly after wrestling with google sheets for 23489273 hours) that makes it easier for us to track the tons of reports we'll likely be getting. It automatically sorts them into different categories/sheets, and we'll be making the sheet with all the bugs reported publicly visible so people can immediately see what's been reported, being worked on, fixed for a later patch or fixed in the current build. As for the hotfixes, like with previous releases we'll be releasing one or two patches for the base game of V13 to fix a bunch of problems at once people will inevitably run into that hadn't been caught during testing.
  15. So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer! But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay *cough* anyways. "Ssssssso what does testing of the game really mean?" The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile & passability errors, AI errors, sound errors etc. All kinds of errors and bugs that really shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like "ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that. "How many stages of testing are there?" In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of! There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed. "But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!" No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao "How long does testing usually take?" I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a massive content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of. if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy "So when does V13 come out then?" Again, no release date because we don't know when we're done with testing, but... I'm sure you'll notice when we're getting close. :) Hold onto your horses a little longer, yall o7
  16. Every time this is asked I will make sure it'll get postponed by a month :)
  17. Alright so since you're basically inviting me to add on to this, I'd like to clarify this stuff once again since the message clearly didn't come across last time this was talked about and there seems to be a misunderstanding here, lmao I'm not going to snap anyone's neck over speculating about pairings and such -- if you want to ship characters with each other or the player, go ham! Have fun! The world is your oyster and as long as you're not harming anyone or being disrespectful to the original content (i.e. erasing lgbtq+ representation & couples that *is* actually in the game for the sake of wanting a straight pairing lol.... i've seen it happen), we're not going to stop or scorn you for doing as much. It becomes a problem and annoyance, however, when people start pressuring us or giving us shit for it for not adding the romance options/canon pairings they want so bad in the game, which is what prompted the (admittedly) volatile reaction on my end last time this stuff was a major topic of discussion. There's been a conscious decision to not include romance options for the player in the canon by the team (and only a handful of canonical pairings, with venam/melia being the most prominent one -- the "melia has a harem" comment is completely silly) but that doesn't mean you cannot explore the ideas through fan content other people create, or making stuff up yourself. Please just do not pressure us to put the romance options you want in the game. Rejuv isn't a dating sim.
  18. yall testing's been going on since last week, the progress bar just doesn't update with every day passing lol
  19. Unfortunately this isn't really feasible on our end. Logistically speaking it's a much bigger hassle to deal with 100 people reporting the same common bugs over and over again, which is why internal & alpha testing take place before public release so we can catch the most common ones early by only a handful of people, and won't have to worry about having these same common issues in public release, making it possible to sift through more different uncommon bugs people find in the public release faster. That way we can keep things easier for us to manage as well! New story is meant in the sense of that a new chapter of the game is being added, so the story continues from where it ended in V12. There are also a ton of revisions coming with V13 to older content in order to improve story flow and/or fleshing/balancing things out better where the game was lackluster at first -- partially based on feedback we've received over the course of time, but also simply because we ourselves realized that some stuff needed improvement. And trust me guys, we're aware of how excited you all are for the release of V13. Hell, we all on the dev team are super stoked for people to finally play the game again after two years! But we really do need to get through the last few layers of testing to make sure the game doesn't break at every turn or at crucial moments, so bear with us a little longer please!
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