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Zumi

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  1. hello while u all wait for v13 please take this really cool BW2 soundfont remix one of my friends did of the rift battle music as a surprise for jan and go tell them how good of a job they did ok???????????? ok thank u
  2. Usually, a README.txt or CREDITS.txt file is included along with the game's files, which contains the full list of people who have worked on the game/ whose work has been used/included in the game. Make sure you keep track of where you get your resources from and credit the people responsible properly in the document-- commonly divided in categories like game development, programming/scripts, graphics, music and miscellaneous/special thanks. And as an addendum, make sure to double check whether you're allowed to use whatever you're using!!!! This is important, you really don't want to get people in your hair about using stuff that people really would rather you don't.
  3. Yep! You can still play V13's content and understand everything without having to start over.
  4. Story progression is better & more polished and has been changed in a couple of areas + there's a ton of graphical updates in many areas- it's not just changes of teams and the addition of gen 8. To get the optimal experience I'd still recommend starting a new file.
  5. You only need to find the crests in the labyrinth to get the Dusknoir crest from the lady in Sashila. The Torterra/Claydol crests are missable because of the aforementioned reason of that it's possible to miss out on the final HL quest if you didn't finish the others in time, and therefore are not a requirement for it.
  6. Dimension type is being removed in V13 actually because it never gets used anyways, so Gyarados will have a minor type change.
  7. it is real p5s hours my dudes not everything in the spoiler is p5s related stuff, but a lot of it is, and it's NOT spoiler free, so you've been warned! zenkichi hasegawa my beloved......... i wanna give him a hug so bad
  8. We're just as excited to get the update out as you are, trust me -- but releasing it in its current state would mean it's unfinished, riddled with bugs and nowhere near the kind of experience we want the player to have. It's the final stretch, so please be patient a little longer as we test the game and fix stuff up!
  9. Savefiles are shared across both versions of the game!
  10. Don't read into it too deep LOL, it's just a running gag that's been happening a lot this dev cycle since we can't promise any release windows. We made that mistake a couple of times before and then ended up not being able to meet that expectation due to a lot of stuff suddenly coming up.
  11. We're using RPG Maker XP for the game, as Pokémon Essentials was made for that particular engine as well!
  12. It's a version of the game that uses the MKXP engine rather than the RMXP engine. It runs much, much faster and works a lot better on newer pc's.
  13. Nope, we're still doing internal testing as there's still a bit of ground to cover and haven't even reached the alpha testing stage.
  14. This has been answered before on Jan's tumblr!
  15. We're not that cruel, lmao. p sure we would've pissed more people off than make them laugh, really
  16. I assure you, we've been drawing the line at a couple of things already (dynamax being the most prominent example) and probably will keep doing so with every gen released in the future, because it's a lot of work and sometimes simply just not worth it to implement some of the stuff with: 1) how limiting rpg maker can be in making these features enjoyable vs. how they are in the main games due to the engine difference 2) adding some of the mechanics and additional features in would simply completely upset the balancing in the game, and I don't think anyone on the team feels like adjusting it for the entire game considering Gen 8 alone already has been so much work LOL Don't worry too much about it. We're already curating what we put in and what we don't!
  17. It's true that this is a limited time set of quests, and you won't be able to complete the questline if you didn't do them when they were available. In V13 we're adding a graphic to the requests to show that they are, in fact, only available for a limited amount of time to make it more clear and keep people from being unpleasantly surprised by that they can't go back and do those at a later point.
  18. Yep, you would be able to stack them! The effects that the terrains have will be canon to the main games though, so you only get the buffs from that and not as if it were a fully fledged field effect.
  19. Preferably do it in a way that isn't just posting the percentage whenever it goes up in that case then bc otherwise I'll just lock the thread if it's not being used for proper discussion lmao
  20. We're not removing any moves from learnpools, only adding moves that have been added to theirs in gen 8.
  21. V13 will contain all of the main story content for this version, along with a pair of sidequests. V13.5 is a separate patch that will get released later down the line that will contain a bunch of additional sidequests that have been pushed back due to the workload for the main release simply becoming too much otherwise.
  22. V13 has been in development since shortly after V12's release, so that's uh... well over 1 1/2 year by now, creeping closer to the 2 year mark even. Granted the scope for V13 ended up being way bigger than expected (what with it turning out to be the biggest update to the game since V6) and there's been a ton of various outside influences causing delays (Gen 8 project, Covid, Jan falling sick for a while etc.), which is why the decision was made to split all the side content from the main update as a separate patch to lessen the workload for main release, and even with THAT put to the side for now everything turned out to be a lot more work than expected, so yyyyyyyyyyyeah uh. Even with all the delays, this version had so much work invovled that it would never end up being a short dev cycle in the first place. This update's amount of content is basically multiple versions in one, there was and STILL is a lot left to be done, but the project never was truly at a standstill and just went incredibly slow for a long time due to stuff outside of our control. We're finally getting close to the end of the dev cycle though if the status bars don't already suggest as much, so hopefully it's not going to be a very long wait anymore!!
  23. Answered this question a couple of times before -- How terrain abilities and moves work will be changed in V13. Grassy, Psychic, Misty and Electric terrain/surge will no longer replace the field entirely and will work similarly to a trick room/magic room/weather overlay instead. The only times it will generate a complete field is if there's no other field effect active at the time.
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