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Dragon116

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  1. Now you need to use the good rod at the river next to Fiore Mansion (where Amara and Titania live). It would be helpful to have a surf user with you so you can use the healing machine in the mansion. The use of power bracer and anklet here would be very helpful in your case. That is a decent enough Sneasel, so you could be able to outpace. Jolly nature would have guaranteed it. If you still struggle, see if you can get a reflect setter to go in before Archeops, then switch back to Sneasel and just spam Ice Shard.
  2. Because it was buried deep, deep inside Ametrine Mountain. It's underwater next to an X door.
  3. If you re-enter Agate Circus after using the strength glitch, you go through to Agate Circus. There is no issue going from route 1 to Agate Circus past the "blocking" point. It acts the same way it does post game, except the guards still won't let you past until the episode is legitimately over. Quite honestly, a Jolly Sneasel with Icicle Crash (and EV training on Seaking and Lumineon at Fiore Mansion) will sweep all except Talonflame. Pop a NeverMeltIce on it to maximize it's damage output. If Archeops is outspeeding Sneasel, you can use Ice Shard on it to weaken it significantly.
  4. Full team of sturdy counter sudowoodo. Somehow get 5 max revives. That would likely beat anything. Or lv 1 sturdy seed bonsly.
  5. That was a short update despite all the fights. Also, Herdier didn't make an appearance the Flobot fight. I thought that was a requirement? Just keeping them on your team seems somewhat pointless. Pikachu for Corey, Carvana/Houndour for Shelly.
  6. Keep doing it this way. The point is that you're using only what people allowed you to use, regardless of the mode. In terms of writing, I like the way you're doing it.
  7. Morgan Freeman should voice Fern, just to make him even more "love to hate". Robert DeNero should voice Solaris, Joe Peschi should voice Blake. Bryan Cranston for Sirius.
  8. Fire/Water - The Hoenn Struggle. Electric/Ground - Opposites Attract Normal/Dragon - The Prince and the Pauper (cause Normal types are common, Dragons are rare)
  9. That's because she was a joke. The team I just saw above is wonderful. Even Kricketune couldn't solo her team. Jumpfluff is the only one I could see being used here, but that would go against the theme of bulky status. Quite a good strategy you got there quickslip. Never used Linoone as I hate them for the struggles I suffered during my first playthrough of gen 3. Pineco was a great selection here.
  10. I doubt they would push it past level 100 when they can more easily break their natural stat distribution and claim it's the effect of their field/location. Just like how the PULSEs break the normal typing, attacks, and stat distribution of those within. For instance, Mew is 100 base all. If Ame put Mew in a cosmic field, or in an alternate dimension, she could claim those allowed mew to have base 200 across the board while still maintaining the coding the way it is and without anyone questioning it (other than complaining of the brutality).
  11. Bumping and passing the level cap, Solaris did give you a run for your money. Also, it seems Sturdy or Prankster is a must for Solaris.
  12. I think your best bet is to send Glock out first to weaken the field with EQ, then send out Mako (get this thing leveled up and evolved, seriously) to kill Carter, Bandersnatch, and Cheshire Cat (call it in when these are not on the field). If there is anyone in particular out of March Hare, HumptyDumpty, and Jubjub Bird that you struggle with, send out Noivern, use a Max Revive on Glock, let Noivern die, send Glock out, EQ the field and KO everyone. I'm not seeing anything to deal with those last 3, but Gardevoir is a really strong Fairy type with Moonblast, which can kill those 3 (hopefully without dying in the process).
  13. Something to do with Professor Snape from Harry Potter? My guess is Amoongus.
  14. There's nothing that I know of that shows all differences, but the few I know of are the Pledge Moves work in close turn proximity to each other, instead of double battles only, and ally swap works at the end of a turn. At least that's what the Peridot lady said.
  15. No, but there are Power Items for sale in the Obsidea Department store on floor 4 (i think). Each one focuses on a specific stat, giving 4 EVs in that stat every battle. If you wanted to train speed, for instance, you could equip a Power Anklet to the pokemon in training and go fight swoobats in the railnet and get 5 Speed EV per fight (4 from power anklet and 1 from swoobat). Or multitask and fight grimer for 1 HP EV and get 4 Speed EV at the same time. Multitasking is the best way to train SP.d since there isn't any really good area to train Sp.d at.
  16. Finally beat the game, so I went back to Peridot to look for that Revive. I was way off on location, but I did find it. Also found a few other useful items. Most of the hidden items in Peridot are Potions, Antidote/status healers, and shards. Revive Heart Scale Calcium What I did find near the pokemart was a Clever Wing, but that doesn't really help. It was actually in the north west corner of Peridot.
  17. Victoria is brutal at Shelly. It's beatable, but everyone struggles here. Cain's Gengar also has Sludge Bomb, so even if you have a Normal type, it will still hit you with a 90 BP poison attack, which also has STAB. Most boss mons have ways to deal with status afflictions, so most just cheese it with Prankster Perish Song or Sturdy Counter/LV 1 Leech Seed. They are beatable through normal means as well, it just take a lot longer.
  18. I always suggest Sneasel for Ciel. It's got plenty of attack and speed to handle all of Ciel minus Talonflame. You can ev train it pretty fast at the Celestine Cascade next to Amaria and Titania's Chateau. Good rod there pulls up Seaking (2 Attack EV) and Lumineon (2 Speed EV), and there is a healing machine in the Chateau if you get too beat up. Just remember to bring a Surf user or you can't reach it. You can soft reset the Sneasel until you get a good nature and IVs. Also you'll want to make sure it has Icicle Crash as it's egg move, since that's your main damager. Ice Shard is not really helpful in Ciel. Pop a NeverMeltIce on Sneasel to maximize the damage output (you can find NeverMeltIce in that giant mountain somewhere. Requires Waterfall and Dive, might even be a hidden item).
  19. Commander used Numel effectively in his battle with Corey, so that's an option. I liked Guts Luxray. Maybe a Helipotile? Although we are going rather excessive on electric types.
  20. I'm a shiny Roslia. Not sure if happy or disturbed. I'm going to look positive and think happy. Anyways, I'll repeat what I said earlier. Pineco for Florina. PIkachu for Corey.
  21. I disagree. I think a Yes/No prompt to fast forward time is an immersion breaker. We're not the Doctor and there sure aren't any DeLoreans around Reborn.
  22. It's not a troll. The game is a work in progress. Ame uses each episode to keep us interested and gather feedback on the progress of the game. As for leaving Agate cirucs, what you're thinking of is not being able to return to Reborn city once you enter Agate. Now the you finishes E15, you're free to come and go from Agate and Reborn as you please. Fly works, but is limited to Peridot and Coral Pokemon Centers, despite all the fly symbols on the map. Most people take this time to breed the pokemon they found in Agate and beyond, as well as swap to E13 for the 9 and 10th floors of department store to grab the goodies on those floors like Razor Claw and Electrizer for those particular evolutions.
  23. Maybe grab a Lightning Rod ability Goldeen from the fisherman's house behind the train station? Can't survive sonicbooms, but it negates her electric bs.
  24. I'm surprised the ZEL fight bored you. They gave me a run for my money. Victoria is good for what she needs to be. Kiki is solid. Machamp is a great lead as it prevents set ups. Even Sweetbat would die trying to set up a Calm Mind against Rock Slide. The only possible replacement I see is Toxicroak for pretty much anything. The key problem with that is all to good ones are already claimed by Victoria, Samson, and El. Those that remain expose double typing (pure fighting, fight/dark pangoro).
  25. HALL OF MEMORIES Gen 1 Torment - Played an important role in the Julia fight. Although it was the first to go, this Raticate will not be forgotten. Hustle on. Distress - A lack of good Gen 1 replacements (besides and hard to find Meowth0 gave this Mankey a chance to shine. Unfortunately all it managed to do was play the role of XP absorber and fodder. I was unimpressed with it, and it got retired following Flobot. Grievance - I had no real idea what I was going to do with this, but the Taka fight gave it a purpose with Sturdy Stealth Rock. This played an important part in the third PULSE and Corey fights. This Onix was retired after that as Stealth Rock did not have the impact that a fully capable Gen 1 member would have. Scourge - Seeing how a Bug gym was coming up, I got an awesome flying type in Fearow that actually had a flying move early on that matched it's favored attack style. I used Fearow all the way through Ciel in my first run, and I was hoping for a return of that awesomeness. But he didn't really get that far as I opted to replace it with Woe due to its poor performance against Cain. Woe - Thanks to an early fire stone from mining, and having Crunch before the level cap, Woe made Shade a lot safer by forcing Corey off the field, downing Trevant, and severely denting Dusknoir. After that performance, it stunned me by surviving Solaris' Gyrados' Waterfall, then giving me ample time to heal Crime up to full HP.Past that, Intimidate and really nice mixed attack stats, plus quite a good moveset, allowed it to last until the RNG demanded its sacrifice following a late game appearance against Samson. Heartbreak - The last real member of my team, Blastoise honored Gen 1 during fights with Charlotte, Blake, and the Chateau. It would have made an appearance during T3RR4, but I was locked in with Aggression. Aggression - A Sturdy Magnimite with Thunder Wave. Gave the opening to beat M. Mewtwo Y, and was absolutely worthless against T3RR4. Gen 2 Agony - My starter and the one I figured I'd have ample time with. Finishing it's life as a Quilava, the RNG demanded its sacrifice after Flobot, which made the PULSE Tangrowths harder than necessary. We never got to know each other that well, but it did well during its service, helping me clear OTS, Fern, and Flobot. Tribulation - One of two choices I had for this slot following the loss of Agony. I figured when it became an Ursaring it would thrash Corey with it's status based abilities. It did manage to do some damage against Corey's Scolipede, but struggled to take hits under those status. I retired him following Corey, switching to Crime permanently. Crime - I picked this up, thinking to use it as a gimmick for Corey, but needed its Rock typing to take out Taka's Chatot. That was just the start of the awesome streak with Crime. This babe became the most amazing utility pokemon with Stone Edge for damage, Rock Tomb for speed drops, Sucker Punch for priority, and Counter for those uber physicals like Garchomp. With Sturdy the utility of Sudowoodo was complete. This girl was the biggest surprise of the run, and I was soooo glad I grabbed her early on. Fortunately, she was never chosen as sacrifice until the end of the game, at Ciel. Gen 3 Vexation - The only reason I picked this up was for Soundproof against Julia's sonicbooms. However, this Loudred never made an appearance, and quite frankly its movepool was terrible. This thing was retired as soon as I was past Julia. Punishment - The glory and end all be all. Evolving at lv 24, Hariyama boasts an early bulk of 144 base HP and a whopping 120 base attack, making it an absolute must when going against Flobot. I ran this thing up to Ciel in my first run, but I ended up having to replace it with Sneasel against Ciel. During this run it managed to duplicate that amazing performance, until the RNG called for its sacrifice following Shelly. It had a nice replacement in PestilenceJr though. Pestilence - The surprise within the mystery egg. This Breloom arrived just in time to help replace Hariyama...except it didn't. I ended up needing to use Disorder to beat Shade. But the dream of Pestilence was not forgotten, and reincarnated in its progeny, PestilenceJr. Disorder - This Camerupt's typing added to it's mediocre bulk, and it's decent special attack gave it an important role against Shade, capable of negating any Electric moves that Shade might have wanted to try, it also managed to ice cream stall Chandlure at the end, securing my shaky victory. Beyond that it assisted in the Aya fight with Earth Power, and crashed Serra's Mirror Field with EQ. The RNG called for its sacrifice following Serra, opening the slot for PestilenceJr to come in and dominate. PestilenceJr - The end all, be all relacement of Punishment. I was scared the RNG would call for it's release, but this bred Breloom still lives on the team post Ciel. Although it's typing and poor defenses leaves it one-shot frequently, it's speed and typing give it tremendous flexibility in use, and Technician gave Mach Punch and Force Palm massive power to couple with the STAB and Black Belt item. Absolutely dominated the Gen 3 tier from Noel onwards. Gen 4 Famine - Everyone knows Kricketune is MVP early game, and it stayed that way up until Corey, where it couldn't manage to dent anything without dying. It was retired in place of Plight, and this generation was never replaced again. Plight - I've only used Luxray in my first run of Diamond, and it struggled to do much because training was brutal. At Corey there were few Gen 4 with a good movepool and stat spread at the time, so Plight stood out. With Guts, it terrorized Corey's Crobat and never let go of the Gen 4 slot, since Swagger and Charge were perfect utility when needed, and Electric is generally effective, if not super effective, against a lot of things. Wild Charge revitalized it towards end game, and managed some incredible feats by attracting attention during doubles fights. Gen 5 Affliction - This is the first time I've ever used a Trubbish, and I did so because of Toxic Spikes. That strategy didn't pan out, but Acid Spray did. This thing lasted until Corey, where it's inabilty to evolve for quite a few gyms led to its retirement. It was replaced for Desolation. Desolation - Evolving a weak Blitzle into this wrecking force was one of the few times I was surprised. It was absolutely essential in defeating Corey, and tore Shelly's front team apart. Unfortunately it's last battle was a failure, and the RNG demanded its sacrifice. This began the most unbelievable streak of bad luck I've ever witnessed. The following pokemon are entirely a casualty count from the RNG. Mayhem - Sweetbat. The harbringer of annihilation. Simple Swoobat would have totally wrecked Kiki if it could get past Scrafty and Focus Sash Toxicroak. Took down 3 of Kiki's crew, died to M.Medicham. We had a funeral when the RNG called its name. Congress - Truely my favorite out of all the Gen 5s I went through, Scrafty was so much fun with Dragon Dance, Moxie Boost, High Jump Kick. When it set up, it was almost guaranteed to sweep. Absoutely essential in defeating Pyrous Mountain Solaris. Made a tremendous impact in Aya fight. Unfortunately Ame made the RNG axe it and then we moved on to Trial. Trial - Starting running out of viable Gen 5 around here, but Emboar had what it took to melt Serra and even made a notable appearance against Noel. Ame didn't like that and the RNG booted Trial out for flaunting a fighting type in the face of a fairy type. Mishap - My first two runs against Radomus, I used EQ to pretty much annihilate him. This time I wanted to try and use Tick Room against him, so I went with Escaliver. Although that Trick Room never came, one Swords Dance allowed Mishap to rampage through Radomus, shrugging off hits like a pro football player. We lost her to the RNG following that fight. Isolation - I knew Chandlure was a beast, but even as a Lampent this thing managed to finish off Bennett's boosted Signal Beam from Butterfree, with 4 HP left, and wrecked it with Flame Burst. It helped power through Luna, and then was sacrified to the RNG following that fight. Rue - Needed another Psychic to handle Samson, so Reuniclus came into play. Almost swept Samson's team if it weren't for M.Lucario surviving. Put in a fantastic performance against Charlotte too, before the RNG claimed it following that fight. Frostburn - I figured it would be great against Blake and T3RR4, and I was right. Managed to survive a lot of Blake's bullshit, and took out significant portions of T3RR4's team. Then the RNG claimed it after that fight. Malice - I didn't care at this point. I just needed a speedy Ice type. Cryogonal wasn't quite as fast as I wanted, but it did great against Ciel. And the Chateau. Gen 6 Strife - Again, Espurr/Meowstic is known as an early game MVP, and once again this was no exception. I had intended to keep it longer, but after an incredible fight against Corey, the RNG required it to leave. This was a hard loss for me as the better Gen 6 pokemon weren't until later. But I found a surprising replacement in Misery. Misery - Fire. Usually I hate it, but Misery pulled off some amazing feats with it. An unintended mixed attacker, Pyroar's Moxie and high special attack gave it great abuse of defenses. By far the most incredible perfomance was against Shade, with a close second going to first round critical hit Flamethrower on Occa Berry Scizor. Following a late appearnace win against Aya, I opted to replace it for some other Gen 6, as my experience with them was limited. This was retired and replaced with Wreckage. Wreckage - Spent 2 hours looking for a Binacle, and the only place I did was the training grounds south of Apophyll Academy. Even then it had horrible nature and stats, so I was forced to breed, and got a rather decent one in Wreckage. With Shell Smash and Cross Chop, it looked like a perfect sweeper for Serra, and almost was. After that it became an iffy selection, but the Rock/Water typing provided some great resistance against Fire, Flying, and Normal threats. Probably would have been better with more White Herbs and Tough Claws ability, but it did what it needed to when it needed to. Although this remained until the end, I would likely not go through the effort of using it again.
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