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Everything posted by Dragon116
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Pretty sure that was Kiki getting cut in half by Garchomp.
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But catching a Murkrow with Perish Song and Prankster is the best gimmick ever.
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Heather's mom is dead. That's why Corey went all "wakawaka" in raising Heather. At the end of the game, when you get the silver card and return to Corey's gym, you find out that Sirius killed Heather's mom, so Corey stabbed Sirius's eye out. Where are you getting the Heather's mom sprite from?
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I love Meteor Mash! Actually looks like a meteor. I remember it's debut in RS when it was just a fist that mad contact in a space background. Keep up the great work Ame!
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The opposite factor - A Dark/Fairy run
Dragon116 replied to The North Pole King's topic in Team Showcase
First, thought* not thinked. It's not a big deal, but we're always open to improvement right? Trying to follow the logic of your monorun. It sounds like you're thinking of a Steel/Psychic dual-lock run, which would be pretty sweet. If you only ran Steel, you'd struggle against faster gyms like Kiki and Charlotte, but you'd wreck Flobot, Corey, and Aya. I would opt for an injection of Aron as your starter if you went only steel. -
Given that there was a Ditto-Arceus, it seems likely Arceus actually is somehow connected to Circ de Ariste. Whether Arceus is there now or not, who knows. Also in the SubSeven Sactuary, the library mentions that at the end of the light is the darkest dark, or something like that. So it could be Girantina and Arceus are in there together. Or maybe it's just a tape recorder and all the main characters are actually pokemon in disguise.
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Peridot Ward garden during the morning.
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I think Bennet might have Aspergers then. El is a megalomaniac.
- 30 replies
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- aspergers
- aspergers syndrome
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Very diligently.
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Adjusted previous post to fix Mamoswine, Ninetales, and Durant. Here's what I'm looking at in comparing Hawlucha and Toxicroak. Primary point is to kill Normal, Ice, Rock, Dark, and Steel types. Toxicroak is slower than most of these types, and almost all have the ability to one shot Toxicroak with Psychic, Flying, or Ground attacks before it's even able to set up a Bulk Up. If it does use Sucker Punch, it hits hard but not OHKO hard. Hawlucha is faster than almost all these types, and has the speed to Feather Dance them into weakness, or HJK them into submission right off the bat. If Hawlucha fails to do that, however, it's weak to Electric, Ice, Flying, Psychic, and Fairy, which are pretty common. Hawlucha just looks more advantageous to me. Swellow and Honchkrow are in competition with Staraptor for the Flying role (yes I'm determined to have roles), not Hawlucha for the Fighting role, so the comparison is moot. Staraptor still beats Swellow in Neutral and Resistant cases (even in your super effective comparison, Staraptor had a slight edge). Honchkrow requires 1 turn Tailwind and at least 1 KO for Moxie boost to match the out-the-gate wrecking force of Staraptor. Double-Edge (or any Normal attack) is pointless because the only thing resistant to Brave Bird that isn't resistant to Double-Edge is Electric type. Staraptor would be slaughtered mercilessly against Electric, and would only be brought out in a clutch moment. Endeavor over Fly seems like a good plan. It will be holding Sharp Beak, so Thief is not a good option. Hawlucha's specific EVs are so it doesn't over-invest in Speed, since it gets doubled thanks to Unburden. 120 may not be the right number, but at level 100 it has 302 speed. Not sure how to evaluate it to get most coverage. Went with Electroweb on Heliolisk because you can never have too much speed support (especially without a T-Wave user in the team). Ninetales and Durant changes above.
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Images of all shiny sprites in Reborn, along with their egg colorings (they almost all have unique eggs), can be found under Graphics->Battlers. Fun fact, if you switch the names of the files around, you can have a shiny sprite appear for a normal pokemon, just without the sparkles. Be sure you rename it exactly the same (and change the name of the original file to something else, usually I just add a _1 at the end).
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So thinking through this again, the ultimate plan is: Mamoswine - Ice/Ground Adamant - 252 Atk/252 HP/ 4 Def Thick Fat Avalanche, EQ, Ice Shard, Curse - This is my Ice type foremost, enabling it to deal with Grass, Ground, Flying, and Dragon. Following the advice to add in Heliolisk, and the lack of Water weakness on my team, I dropped Hippowdon and Weavile for this. If Avalugg's Acalanche is strong, then Mamoswine's will be more so (especially with Adamant nature on base 130 Atk). Meanwhile EQ still gives that STAB EQ. Ice Shard will be useful if a priority move is needed. I still need a 4th move though, and Curse to boost Atk and Def for that powerful Avalanche. Hawlucha - Fighting/Flying Adamant - 252 Atk/ 136 HP / 120 Speed Unburden Acrobatics, High Jump Kick, Swords Dance, Feather Dance - This is my Fighting type foremost, hitting SE on Normal, Ice, Rock, Dark, and Steel (Those last 2 are especially pesky to deal with). Heracross's Bug type is getting moved to Durant, so why have more than 1? Although I have 2 Flying types on my team now, Hawlucha's Atk is close to Heracross's, but the speed is the fastest possible thanks to Unburden. Feather Dance, as stated earlier, makes it ridiculously easy to set up. Granted it will be 3 turns before it gets full value (Feather Dance, Swords Dance, Gem Unburden), it seems worth it. Could skip set up all together and just go into attacking, since Hawlucha has enough attack to threaten right out of the gate. 120 Speed EV should let it outpace everything until Unburden kicks in to double its speed. 252 Speed EV is just overkill, and 120 might not be the right number, but at level 100 it has 302 speed with 120 EV. Rest of the EV I just dumped into HP. Heliolisk - Electric/Normal Timid - 252 Sp.A/252 Spe/4 HP Solar Power Thunderbolt, HP Ice, Grass Knot, Electroweb - The Electric type to handle Water types, and support Flying types. Combos really easily with Ninetales, and is a special attacker. The moveset seems solid for coverage. Staraptor - Flying/Normal Reckless Adamant - 252 Atk/252 Spe/4 HP Close Combat, Brave Bird, Quick Attack, Endeavor - The Flying type to handle Fighting and Bug, and supporting Grass (Mamoswine, Staraptor, Hawlucha). Tied with Archeops for the destructive glass cannon opener. I just want this thing to be my lead when I enter fights that I have no idea about. Fly was added because Double-Edge is pointless, and a Fly user is always handy. Ninetales - Fire Drought Timid - 252 Sp.A/252 Speed/4 HP Flamethrower, HP Rock, Nasty Plot, Baby Doll Eyes/Captivate - The Drought abuser to combo with Heliolisk. Max Speed investment should provide enough outspeeding to get a Nasty Plot off and then start wrecking. HP investment would reduce damage, but not enough to avoid a 2HKO in many cases. I'll stick to Mamoswine as the wall. Baby Doll Eyes/Captivate because no Energy Ball. Baby Doll Eyes has priority though, so that's handy. Durant - Steel/Bug Hustle Jolly - 252 Atk/252 Speed/4 HP Iron Head, X-Scissor, ???, ??? - The Steel type to handle Fairy types. The Bug type handles Psychics and supports Grass. Can't use Hone Claws or Rock Slide without E12 breeding, which I would prefer not to do. I could run Iron Defense, but I think Fairy and Psychic usually hit Sp.D. Agility is another option to make sure it outspeeds everything.
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Paralyze hax, sleep hax, confuse hax, poison stall, boost hax, pretty much any of those. Or learn to bring a gimmik in your team. Prankster Murkrow w/ Perish Song is a popular choice. Another good one is sturdy > endeavor > priority finisher. Might have to spam Endeavor a few times until they're out of full restores tho.
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*feels sad*
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It taught me that I really really love fighting gyms taht aren't just roadblocks, and actually require switching pokemon in and out. Taking advantage of fields is very very helpful (first run Kiki could have gone soooo much better). Always carry a gimmick pokemon with you because you never know when steelix will show up and laugh, or Arceus for that matter. Event pokemon are the bae...until they run their course. I am actually pretty good at pokemon because Emerald version battle frontier trained me in the ways of the IV and EV. Although I still don't get how you win Battle Factory or Palace
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Magikarp used Metronome. Metronome turned into Explosion. Magikarp does not wish to be cooked.
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Thank you very much for the evaluation. Just a few notes. 1. I'm trying to make a toolbox team that can face anything thrown at me, so even though Psychic and Fairy may not seem a major threat, I still want to make sure I have a STAB SE on them, or something similarly powerful (DD Feraligatr). 2. I also want to make a team as legitimate as possible (barring CE speedup), as such I'm not going to do E12 breeding. Ice - Sneasel is definitely an option as floors 9 and 10 should be open at that time (assuming Ame doesn't laugh at us and have the department store out of stock). Keen Eye also ignores evasive boosts (no snow cloak/brightpowder bs). Avalugg might have Avalanche, but it's significantly weaker than Weavile in the offense department. It's defense is nice, but I rather not have more than 1 physical wall on my team. Offense wins battles, defense helps stall while you heal. Vanilluxe is actually a good idea while I wait for Razor Claw, so I'll use that idea as I already have one made. Fighting - Toxicroak is 106 attack, 85 speed compared to 125 attack 85 speed Heracross. I'm failing to see the advantage of Toxicroak here, especially given Toxicroak's poor defenses. Hawlucha is the only one of these I can see using over Heracross because the duplicated Electric weakness is minor. I'll give it some thought, Ground - I will remember that about HP ev, didn't think they'd be that helpful. A stall-y set actually seems like a good plan, but I'm thinking EQ, Ice Fang, Stockpile, Yawn. Ice Fang hits Ground and Flying for SE, which are 2 types it would be stalling against. Dragon and Grass just seem like they'd overwhelm Hippowdon. Fire Fang hits types Hippowdon is weak against, meaning it's get toasted due to that weak speed. Thunder Fang only hits Water and Flying for SE, so that's no good. Yawn over Toxic for all the sleep hax. EQ is the reason I don't want Stunfisk - No good Ground support. Flying - Already running Archeops on my first run, wanted to try Staraptor for this one. In regards to Guts Swellow, it hits a lot lower than Staraptor does. BB on Staraptor (with Sharp Beak, because what else am I going to put on) does 169-199%, while Swellow(Toxic Orb) does 94.5-111%. In addition, Swellow has worse defensive stats than Staraptor, making it even more glass with less cannon. Honchkrow needs time to set up, and one of the best features of Staraptor is that it's able to just hammer out KOs on turn 1. NP Crobat, with 1 NP boost, is still 71-84%, and at 3 NP boosts it deals 143-168%, still less than Staraptor (although granted Sp.D is a lot easier to take advantage of). Sigilyph would also be interesting, but the set up time is not appealing. Electric - After playing around on that calculator you linked, I see that Rotom, while defensive, really needs Leftovers to overcome it's failure to guarantee 2HKO. Drought Ninetales I forgot about (wasn't considering Fire types for obvious reasons), however Ninetales would be able to wreck Water types just as well as any Electric or Grass, so I'll drop Rotom for Ninetales. Steel - Although a Special Attacker would be really nice, Durant seems to be the best for this role. Heliolisk is an option to combo with Ninetales, but I'd really like that dedicated Fairy check. I'm torn here. So the planned team as it stands: Vanilluxe (Weaville when able), Heracross, Hippowdon, Staraptor, Ninetales, Durant Options: -Heracross, +Hawlucha -Durant, +Heliolisk Main Issues: Half team seriously weak to Fire. Even more weak to Rock (likely outspeed however) 1 Special Attacker. No Sp.D wall.
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I think the only thing missing is a background like ArthurZH said. It would really make it pop.
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First run Froakie for the Dark typing. Luckily I also got protean without trying. Unfortunately bad nature + IV + EV + Move pool...ya it's ass got boxed at Noel for it's poor performance. Camerupt for all the wins! Second run Fennekin. Also boxed it's ass pre Noel as I decided to do some OP breeding. Emboar was bred as a rotation, and the only rotation I used it for was Noel (Heavy Slam v Clefable = gg). Third run - TBD. Thinking what variety of nuzlocke I might do. Russian Roulette run seems interesting.
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Oh I forgot to mention this run is done, up to the end of E15. Prior I was running Vanilluxe, Gardevoir, Gallade, Krookodile, Magnezone, and Floatzel, with Prankster Meowstic for those walls. Bred Gardevior with Destiny Bond for those gimmick fights, but otherwise it served me very well. However, now I'm at the end of E15, time to upgrade. And the 4x weakness doesn't bother me and they will likely not get sent out against those types. Hawklucha seems to be one of the few flaws I find in this team.
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Hey guys. I'm going to rebuild my team for my 2nd run and would like some advice before I start. Here is my planned team and the reasoning behind it. Sneasel - Ice/Dark Adamant - 252 Atk/252 Spe/4 HP Keen Eye Icicle Crash, Bite Dig, Poison Jab - This is my Ice type foremost, enabling it to deal with Grass, Ground, Flying, and Dragon. The Dark type is also needed, mainly for dealing with Psychics, but useful against Ghosts too. I picked Sneasel over Mamoswine because I was trying to lessen the water weakness in the team, and no other Ice type looked as promising. IC for mandatory primary STAB, Bite for the secondary STAB, and Dig and Poison Jab for those backup coverage. Other than IC, not sure whether the other moves are recommendable or not. Heracross - Fighting/Bug Adamant - 252 Atk/252 Spe/4 HP Moxie Close Combat, Megahorn, Night Slash, Aerial Ace - This is my Fighting type foremost, hitting SE on Normal, Ice, Rock, Dark, and Steel (Those last 2 are especially pesky to deal with). The Bug type is supportive when fighting Grass and Psychic (Sneasel main method for handling these). Chosen as I have no Blazekin, and Dark type Scrafty increases Fighting weakness of the team. Toxicroak's mediocre moveset gives it an unappealing niche use.I was running Gallade in my team prior to this, but I wanted more power from it. Moveset is pretty standard, Aerial Ace is the only replacable move, but given what we have I'm not seeing anything worthwhile besides HM slot. Hippowdom - Ground Impish - 252 Atk/252 Def/4 HP Sand Stream Earthquake, Crunch, Curse, Slack Off - The Ground type to handle pesky Electric, Fire, and Poison types, but also supports in Rock and Steel (Heracross main handler). Tied with Ryhperior in my view, I opted to try this in my second run team and Ryhperior in my first run team. Exadrill or Swampart would be preferable, but I have neither. Again passed on Mamoswine to not bring double Ice weakness to the team. Was running Krookodile, but it was getting swept and struggling to make the impact Moxie needed. Slated to be the Physical wall, Curse and Slack Off should give it some really nice staying power. EQ and Crunch seem to be standard choices, but Crunch is replacable. Staraptor - Flying/Normal Reckless Adamant - 252 Atk/252 Spe/4 HP Close Combat, Brave Bird, Take Down, Quick Attack - The Flying type to handle Fighting and Bug, and supporting Grass (Sneasel again). Tied with Archeops for the destructive glass cannon opener, it looked more appealing than Honchkrow and Yanmega. Moveset is standard, but Take Down seems so pointless. Thinking of using it as a Fly slot, but not sure how that would impact performance. Also unsure on EV spread, as 252 Spe seems overkill, but it's defenses don't support investment in anything else. Rotom-Heat - Electric/Fire Levitate Calm - 252 Sp.A/252 Sp.D/4 HP Discharge. Overheat, Hex, T-Wave - The Electric type to handle Water types, and backup against physically defensive Flying types. Fire type helps support Grass, Ice, Bug, and Steel. Slated to be the Special Wall (opportunity to be physically resilient too because of all those resistances), no other electric type offers this diversity. T-Wave and Hex abuse seems so very easy. Discharge and Overheat for those STAB offensive moves. Magnezone - Steel/Electric Sturdy Modest - 252 Sp.A/252 Spe/4 HP Discharge, Flash Cannon, Electric Terrain, Metal Sound - The Steel type to deal with Fairy types (unaccounted for elsewhere in my team), it's also backs up for Ice and Rock. Electric type backs up Water and Flying (can never have enough backups for those). Although Metagross is tempting, it's movepool didn't seem to support the above team very well. Poison types are an option, but 11 resistances is tough to pass up. However, this is definitely the weakest link of the team, and is open to suggestions to replace it. Discharge and Flash Cannon are the mandatory STAB moves, while ET gives field manipulation and MS the ability to weaken the opponent, although it's replaceable with T-Wave to take advantage of that Sturdy.
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I agree with Hariyama. I was looking for a fighting type and came across a Mankey, but it sucked so I soft reset. While looking for another Mankey I found Makuhita, and caught it because I was tired of looking for a Mankey. Although it kept dying, once it evolved into Hariyama, that Force Palm became a god save. Then it learned Belly Drum and Hariyama became my clutch pokemon. When I got up to hax Steelix and Arceus and the lot, I prayed to RNGJesus, got the paralysis or confusion to give Hariyama a turn to set up, and then proceeded to one shot everything. It was the only thing I had on my first run capable of doing anything practical to Kiki (died so many times to HJK Hitmonlee >.< ). Up to Ciel, Hariyama was my go to for defeating everyone from crack-fed Charlotte to stupid freezing hax Blake (Yay for thick fat both times). ATM replacing it with Lucario on run 1 and Heracross on run 2.
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You have to rock smash the wall in the back. Most just brute force their way through, but you have to look for change of rotation, color, or loss of reflection in the floor. It's quite a good puzzle.
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Storywise: - Crauberry joining Team Meteor. All the unknown destruction from that...yikes. - Archer or Maxwell dying. They're little rascals, but they could easily get involved in serious shit. - The collapse of 7th street. All that potential destroyed. Gamewise: - Axe or moving of Ralts until later in the game. - Removal of strength glitch with no replacement. - Denial of faster breeding and/or profits from it. - Not releasing live trading or battles after all that teasing.
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Because Primal Eevee is coming, watch out! Clear smog looks a lot better. The restore sparkle at the end is neat.