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Everything posted by Smooge
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Yeah whenever im stumped on ideas, I take a look at some other fan games that have done this sort of thing. Didnt really do that for farfetch'd, but for some pokes that are just really bland it definitely helped out a lot.
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I did actually keep Pure Power, but halved its attack. So 85. Which is still really good. I also made it faster and changed its type to Flying/Fighting, as i saw much more potential in that over its only logical normal stab being the moves it already gets.
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I realized this, I have moved on to doing trainers and i had noticed how easy it is just to use a setup move and sweep everything. Needless to say, i have moved setup moves waaaaaaaaaay back on most pokemon movesets. Or even just removed them completely (Well sorta, you can still get them through TMs and breeding... But if you go through that much prep just to beat some AI, you kinda deserve the win.) But yeah theres undoubtedly going to be some balancing, I went back through the list and realized i gave some things ridiculous stats and/or abilities. For example... For some ungodly reason, I gave Farfetch'd PURE POWER with 165 base Attack... Now, it may have been a typo... But considering I do these mostly at night, maybe i was just so tired i wasnt even thinking, but yeah... lmao. Also, I loved Reborn Hardcore, it pretty much inspired me to do this =] The only reason i got into this is because i spent 20+ hours trying to figure out how to get the select weather mod working on the same script as the Hardcore one, and all that led to Pokemon Essentials editing, RPG Maker shenanigans, custom script stuff and more... So thanks xD.
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Yeah but you could say the same for your own team. There will be many different pokemon available early on, much much more than what reborn currently offers. This is due to how hard this mod is going to be, I needed to buff the availability of reborn city. The swampert currently is: 120/140/90/100/90/60 Filter as its Hidden Ability
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if a base stat goes over 255, im pretty sure it overlaps back to 1... so that deoxys would only have 200 base attacking stats and 180 speed
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*tangela cries in the distance*
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shadow gible or riot
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Yeah, I'm actually gonna wait until I'm done with my own V9 playthrough and a little longer after that until the hype dies down, and then I'll release this mod (If it's even done by then). I dont want to get completely overshadowed by V9 lol.
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I'm literally buffing everything to the point where I look at the pokemon and I think "Yep, thats probably Uber material". So yea, Pseudos and legendaries have also got boosts, but of course theres still gonna be mons that are better than others just because of movepool limitations, which im trying my best to fix. I've given many pokemon TM moves in their lv up moveset, and i've also given mons moves that they didnt previously have... which is pretty hard because sometimes to make a mon good, i gotta make a bit of a stretch. Idk if im going to do move buffs, considering im already 500 mons into the list and i dont really wanna go back and change even more moves. And as for Pokemon availability, Ive made every non legend pokemon in the game obtainable, although i might make quests for the pixie legends or something.
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I believe its on the second floor down or something, you have to rock smash one of those pillars and make a pathway to it.
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So i need some feedback, while going through all these pokemon i realized that A LOT of them arent going to be as good as i want them to be solely because of their typings... Do you guys think that changing their type can be a solution? Or is that going to far... For example: Luxray is ass. I gave it Strong Jaw as i thought it would be a fitting ability, but the only stab move that gets boosted by strong jaw is Thunderfang, and I believe Wild Charge would be better anyways... BUT, if it was Electric/Dark type (like it should be ffs), it could be much much better, dark is a pretty good type and SJ boosted Crunch is nothing to laugh at. So yeah... Lemme know your guys' thoughts on that because I'm scared that if i did that without saying anything, that i'd get some backlash for going to far lol.
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Oh, then i want my boi Guzzlord kek honestly wouldnt even use it because of how bad it actually is... even in a playthrough
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By that logic, I want a Necrozma, Slowbro, Moltres, and a handful of other bad mons because they are all NU right now xD http://www.smogon.com/forums/threads/sm-nu-alpha-discussion-read-post-153.3594836/#post-7219464
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So i guess i should give some updates, I'm currently about halfway done editing gen 3 pokes and gen 1-2 and 5-6 are done. Also gotta do all the trainers and most encounters still, for encounters i've already went into the game and added my own events in and stuff so thats partially done. And when all thats done, i gotta test the game and stuff to make sure its even possible to beat, and to make sure i didnt break anything lol. Overall, I'd say im already about 50% done with this project =]
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learning how to use RPG Maker properly so i can prepare for some shenanigans for later on
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I named my shiny Lanturn "The Green"
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I'm actually somewhat glad, I always find myself wondertrading on reborn just to get better mons, which kinda feels like cheating but meh. Now I won't have a choice to and I wont psych myself out over cheating
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Crap i forgot to fix that, its actually 95/120/85/85/95/135 xD Essentials does base stats weird
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About 30% into gen 2 and I figured I would give some sneak peeks. Pokemon: Furret BaseStats:95,120,85,85,95,135 Abilities: Technician/Infiltrator HiddenAbility: Forewarn NewLvUpMoves: Crush Claw, Zen Headbutt, Covet, Thief, Acrobatics
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gonna soft reset for that shiny rowlett just cuz
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necrozma is trash tho
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Now that i think about it, we havent heard anything about Venams dad have we? Also off topic, but i'm a noob and i cant figure out how the hell to make/edit my forum signature
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UPDATE: Half of Gen 1 is done and 80% of gen 5 and 6 are done thanks to a few friends
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try getting out with a knife, that always works
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