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DerxwnaKapsyla last won the day on August 1 2022
DerxwnaKapsyla had the most liked content!
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- Birthday 04/15/1993
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Derxwna Kapsyla
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Are you using the most recent version? It shouldn't be doing that on the latest build.
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Also known as "Amaria's Gym is a war crime and violates the Geneva Convention, so I fixed it. This is an extremely simple mod that changes two main things. 1) It adds stairs to Fiore Gym's main room that just go straight up to the waterfall's at the top. 2) It adds warp stars to the first dive spot at the gym entrance that will take you to Amaria's location, depending on the route you're on, as well as stars at those locations which take you back. Why? Because I and several other people have found that the gym is exceptionally difficult to navigate because of the lack of reliable landmarks, as well as how spacial-nonconforming it is. While I love the design of the gym from an aesthetical standpoint, navigating it just isn't fun imo. To my knowledge, this shouldn't break anything. I didn't do hyper-extensive testing, but a friend of mine who was actively going through the game tested it on their first run of the gym, and reported no known issues, so here's hoping. https://mega.nz/file/998GTYaD#LLzXXpsLf4g9QX56s7PySIWb5Y2xD-zIahzoPsaqJ2w I might look into making an expansion upon this, where I edit other areas to make them a bit less tedious to navigate. I don't make any promises, but there are a few areas I'm looking at.
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https://github.com/DerxwnaKapsyla/Reborn-Sandbox-Mod/releases/tag/v7 2 months late and several bouts of "I really need to fix as much as I can/I can't fix all of this theres too much to test" thoughts later, here's the e19 version, "finished"********. I need to stress, by several orders of magnitudes, this will be broken in some areas. I cannot say with good faith that everything is 100% working. I am relying on people with a keener eye. a more dangerous style of play, and more free time than I to really find things that are broken and will report them so i can judge whether or not it needs fixing. https://pokemon-reborn.fandom.com/wiki/Mod:Sandbox_Mod Documentation will be here. I haven't finished the page, lack of free time. This will eventually supplant the Google Docs sheet as the official documentation for the mod. Thank you all for your patience, hopefully it will be worth the wait!
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Yeah that's exactly why I want to keep the lockout in place, because it's not really fair to those who are playing normally and going onto netplay to just shoot the shit to get roasted by people doing the equivalent of cheating, or to run into people who are just throwing around shinies that are technically illegitimate over wondertrade. I know a lot of people hated that the Official games's online functionality was a lawless wasteland because of that.
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I don't plan to change how the lockout is handled, I'll just ask people to try and be considerate. Not yet, I've been busy with offline priorities and personal priorities.
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So yeah, that's that. While Amethyst and I do know it's absurdly easy to get around the existing internet blocks, it's more of a small effort to try and ask people to be considerate. We acknowledge we can't stop the dedicated enough to get around the checks, but we want to try and make things as fair for people as possible. With that said, yeah, internet connectivity is staying locked in the next release of Sandbox. I apologize to anybody this may bother, but like I said, I want to try and keep things fair for people.
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The plan would be to find as many places as possible like those to restrict Sandbox Access. I just havent had the time to look into every instance that does that yet.
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I already know about the ways to get around the online play limitation of Sandbox, and was aware of them long before i even pushed the first build. Here's the thing though: The "Max IVs" password also disables online play. And anybody tech-savvy enough can easily mitigate that. Because of this, I haven't decided what I'm doing yet in regards to online play, that's something I'll be bringing up with Amethyst probably to see what she says. If she's fine with me turning online play back on, then I will. If she asks me to keep it disabled, then I will. Back when I first made Sandbox, I had always wanted it so players had access to the area regardless of where they were, but wasn't sure how to pull it off. Having it only accessable from those two spots was a result of lack of knowledge. The way it is now is in-line with what I wanted.
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We would have to recode how the Portable PC works because it accesses the same type of PC as the Pokemon Centers. And I'm not sure yet, because there's a lot of features in there that still provide a massive edge over non-sandbox players.
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So remember how I said it'd be out last monday at the earliest? (Did I say that here, I don't remember... Regardless.) Well, I'm glad I said earliest, because the day after Episode 19 released... Version 20 of Essentials came out, and my priorities COMPLETELY shifted I've been spending the past week, week and a half (idk time isn't real anymore when you work in a deli) updating my own projects. I haven't even been able to look at Sandbox, let alone make progress on it. Here's the current scoop: Most things are working, and they just require another once over from me. The problem is, there are some NASTY issues that crop up as a result of being able to access the Sandbox anywhere. So, I'm currently left with two options. Option 1) Release as is (once I finish testing some more), and hope people report issues where using the Remote PC to access Sandbox can break the game. I don't mean break as in "you suddenly have access to sandbox in an area where you wouldn't normally have access to the pc". I mean break as in "You can suddenly use the Remote PC during a Specific Postgame Sidequest and return to the overworld under very specific circumstances that you SHOULD NOT be able to, as a result possibly breaking the sidequest associated with it." Option 2) I release it to a very small subset of people who are willing to try and break the game for the express purpose of trying to fix these issues. I know what most people are probably going to say, but just in case I'd like to hear feedback. Because yeah the aforementioned issues can be pretty bad and game breaking.
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This has been a bug since e19 came out, even in closed testing. It's fixed in my build, and will be distributed Eventually:tm:.
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Jb192858 started following DerxwnaKapsyla
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We've got this handled internally currently, so when everything is dont you won't need to worry about that! Not yet, but soon!
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You all(?) asked for it, so here you go! The IV modifier has been turned into "The Geneticist", and they'll modify your Pokemon to its very fundamental levels. Though, there are a few things I need to remove from this menu. Namely, the Shadow Pokemon option, which actually breaks the game because Shadow Moves don't exist.
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Anyone have a Debug for Pokemon Reborn
DerxwnaKapsyla replied to Harryd1998's topic in The Mod Market
Please look forward to future builds of Sandbox, then! Please see the above comment: Bypassing puzzles has a chance to break the game if you aren't 100% sure of what you're doing. There is a text guide for the Giratina puzzle on the forums. -
It is something I will consider, since there are a few things that still need fixing!