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Reborn Development Blog
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Everything posted by Dylanrockin
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Good news! I got my A+ Certification for Computer Hardware and IT! All those years of working with computers, back in Middle School, are finally paying off
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I just love getting hate mail, don't you? Nothing spells a whinny, self-entitled, elitist fan-boy than someone acting like they can strong-arm your decisions around like you're obligated to them. Also, when they make false claims saying that you get your money, to fund your game, through unethical means; like, you fucking wish.
I want to drink your tears, I want to driiiiinnnnk it. I want to get a cup, put it under your eyes, get a lemon and a straw and just drink it.
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People complaining about an English adaptation that adds in 2-3 words is just... wow:
Like... I didn't even know that these sort of people existed. So what if they added in a few extra lines?
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People on Kanzenshuu complain if the English Dub doesn't recite what the Japanese Dub originally had from verbatim. It's seriously annoying. It's not even a case of mistranslation, the translation is fine because Funimation translates it a certain way to adapt better for American viewing. i.e. Shortens certain phrases, since the Japanese language is so condensed that you could say a whole sentence in one word.
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I. Absolutely hate clickbait and the people who put that shit in their articles/videos/etc. Learn to actually produce content, and be an actually competent human being. Like... what are you THAT untalented that you have to resort to pathetic and desperate methods such as that? Get a real personality pal.
https://www.vice.com/en_us/page/response
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Or when they make a thumbnail with an arrow pointing at nothing, or circle an area of the image. Like... what the hell is that supposed to mean? There's nothing significant about that part of the image, just eff off, you lying scumbag. Thanks for wasting 30 seconds of my life that I'll never get back.
The worst case of this was when Pokemon GO was still a huge success last Summer, and people would upload "leaks" or "secrets" and there'd be an arrow pointing at some arbitrary point in the video.
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For those of you who use Unreal Engine 4 as well, I just made a blueprint class that creates a post-process, cel-shading effect. It's pretty neat-o!
Don't mind the clashing environments, I'm just playing around with foliage and testing the lighting of the scene XD But yeah, the cel-shader, post-process effect is pretty rad, however, the trees look a little... odd, compared to it's non-cel-shaded form.
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Killing Net Neutrality is a huge deal, and FUCK Trump for doing what he's doing right now. I don't normally, ever, talk about politics, but this is a huge rise for concern.
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Proof that there is no God, and that Jesus died in vain. Like... fucking wow. Are you kidding me with this? I never knew that developers this shitty existed:
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Sounds like a plan.
1) make a low budget game so shitty that will surely draw the attention of at least one caustic youtube reviewer.2) wait until they have a good enough amount of content on trashtalking your game like it deserves
3) lawsuit, and profit more than you would if you had bothered making a decent game
brb gonna go become rich
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This fucking slayed me:
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I accidentally created a radioactive texture that breathes and it's texture shifts.
IT'S ALIVE!!
I basically just multiplied the Texture Normals by the Cosine of Time and then Lerped the green and red together and then using Sine.
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Why the actual fuck is it snowing in May?
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I'm thinking of doing a livestream where I do a huge A Hat in Time giveaway for free Beta Access and pre-order keys. That might be a few months from now, because money.
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Oh boy, here we go:
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I don't know why I found this typo to be so damn funny XD Just saying that word makes my giggle.
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Made this in Unreal Engine 4. So far... I'm impressed with the results:
I couldn't find a way to hide the on-screen icons, and when it takes screenshots it literally takes them with whatever it is you're currently highlighted over :L Oh well, I'm proud of what I made here. Need to add in a sliding door, into my office XD
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I started fiddling around with Unreal Engine 4 and so far I like it more than Unity. However, I do see where people compare the two by saying that UE4 has a really large learning curve, because C++ and Blueprints, also with the added fact that once you start selling your product you have to pay Epic Games 5% of your quarterly gross revenue per product after you make your first three grand. Which... isn't THAT big of a deal, given that UE4 is now free.
Unreal’s documentation is stellar, very well written with great explanations and screenshots. While Unity’s docs are also great, they have some room to improve. Also Unreal has Visual C++ Scripting which... my god is it the best thing ever. So far though, I've just been wanting to find a 3D program that I can just pick up and learn as time goes by, and this feels far superior to Unity it's not even funny. Albeit the learning curve is steep for people who don't know C++ or aren't familiar with euclidean space editors.