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Dylanrockin

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Everything posted by Dylanrockin

  1. There be a huge plethora of costumes to decide from, once the game is released Even some costumes that are blatant references to several Tales character. However, those costumes as well as all the ones that are being worked on, won't be in, until at least a couple more months. Also, possibly within the coming month or two, there will be some... weird things going to be added to my game XD If you thought a witch that can transform into a Pokemon was weird, just wait until I reveal something... else.
  2. Also, here is Krista' Pirate costume ;D And... to complete the set of Pirate Costumes:
  3. So, a little update for today: I've taken a small break from programming, mainly because when I focus on one thing for too long, I get burnt out Also, programming double battle abilities are... really annoying, especially for critical hit modifiers, which are stupid af. So, I've been working on progressing the story, even further, and with that said, I think I've managed to make the longest cutscene in the game, even longer. Before it was about... 30 minutes, assuming you were reading it. NOW the scene cuts back and forth between certain characters, and it's about 45-50 minutes long, assuming you read it. And the only input from the player are the battles, during those scenes. Which... there is only 1 or 2 battles in it, so long story short: it's long. But, after that long cutscene it will then locate to the northern continent, see map below: And no, you will not be going to all 4 continents in the game. You will mainly be going through about... 2 1/2 of it. The third half of the game takes place on the western continent, which I am practically finished with. The other third is on the northern/north-eastern continent, as well as some of the nearby islands, and the floating island. In a few days I will be picking back up working on the new abilities and Ability Matrix. For now, I will be mainly focusing on story and skit stuffs. As a side note: I will also be focusing my time on my studies, in the coming Fall, which means that I may be updating a lot less than usual. That said, I plan on hopefully, HOPEFULLY, getting my game finished in the coming year. Fingers. Crossed.
  4. Who's gonna watch SGDQ this year? Anyone into speedrunning?

    1. Show previous comments  2 more
    2. Dylanrockin

      Dylanrockin

      The game lineup this year is kinda okay, I was really hoping to see some more Battleblock Theater, but that was already done during AGDQ 2016. But, I'm still going to be binge watching it this summer.

    3. Eternal Edge

      Eternal Edge

      I watch and donate every year!

    4. Dylanrockin

      Dylanrockin

      I try to donate, when I can, but most of the time I do.

  5. Here's something: Why ask a yes or no question, if you don't want to hear the "no" part?

    1. Show previous comments  1 more
    2. dead account
    3. Caz
    4. Cepheus

      Cepheus

      The same reasons why our Girlfriends/Wifes ask us if "they look fat in that dress" or "what dress looks better"

      They expect you to give "the one correct" answer

      (which, in your example would be 'yes')

  6. Update, and shiz. So, because Nova's face is the size of the internet Nova suggested a couple new character ability ideas that will be implemented into the game. These will be the last few abilities for Vice. Vainglory - When defeating an enemy you regain 1/8th of your HP. Hyper Flinch - When using ONLY Eevee, after defeating an opponent, the next turn will be a guaranteed flinch. Salvaged Power- When defeating the opposing Pokemon, 1PP is restored to all your moves, with the exception to Verdant Artes, since they CANNOT be recovered by normal means in battle, and they cannot be increased with PP Up's. Damage Drive - When your HP is below 1/3 your attacks do 1.3x damage, and your HP decreases by 1/16. So, that is that done, in terms of new character abilities for now. As for the Ability Matrix, I programmed in new areas within it, as well other cool stuff. As for story progress is concerned, I haven't done much, because of the character abilities and the Ability Matrix and shiz.
  7. This episode of the XY Anime brings all the feels: http://gogoanime.io/pokemon-xy-episode-14 Espurr is too cute!

    1. Show previous comments  2 more
    2. Rot8er_ConeX

      Rot8er_ConeX

      I want to watch the XY (Z) Anime so bad, but I've yet to find a way to watch it consecutively.

    3. pyrromanis

      pyrromanis

      I watched this episode yesterday and I was astonished how the spooky start resulted such a cute ending!

    4. Dylanrockin

      Dylanrockin

      The anime is making me feel things ;A;

  8. Is it weird that I engage in a lot of anime shippings? It's such a warm, and fuzzy feel.

    1. dragoniteborntacoz

      dragoniteborntacoz

      Looking at the internet no you are not weird as shipping is one of the internets favorite past times

      You will continue to discust me with your unnessisary romance but you won't be alone in doing it

    2. Dylanrockin

      Dylanrockin

      Well, it's not so much that I participate in it, rather than me just observing from the outside, and appreciating it. But, to each their own, I guess.

    3. Magus

      Magus

      No bro it is 100% cool

  9. Oh hey, it's been awhile since I last posted another one of them Skit viders ;D This new type of Skit is one where Vice, in his Verdant Attire can be in! You do not necessarily have to be wearing his clothes, in order to see these Skits. But, they're only accessible, once you obtain Verdant Transformation. You ever wonder where his new clothes come from? Well, so do they XD
  10. In more recent news, sorry for the double post today, my apologies to everyone ;w; But, I've been tinkering around with Luka S.J.'s Battle System, otherwise known as EBS, and I've been working on some new battle system changes. Most of which are used for event battles, such as boss fights and optional fights. These new changes, which I'm going to hint at now, are to be used as a way to make these fights more dynamic, and interesting, so that way they can be differentiated more from normal Trainer battles. I did that so that way the battles didn't feel so "samey." That said, I won't be putting much time into this side-project, until the Ability Matrix is complete, which... is going to take a little bit of time, since I'm trying to work on getting story events finished as well. The Ability Matrix has now been updated to include several new features, such as being able to scroll the screen, and zoom in. But, once I finish about... a good few more events for the story, I will be putting 100% of my time into the Ability Matrix and getting it all to work in my favor. I'm working on bitmapping the text to the new display at the bottom of the screen so that way it doesn't use the default windowskin that you have assigned. Several new abilities have been created, and once I finish programming all of those, then that is -1 problems on my list of things to take care of. 1. Pay-Day - Compound Ability: When playing as Vivian, at the end of a battle, the amount of money gained is increased by 1.5x. 2. Twilight Shield - Compound Ability: If you take a hit that does super effective damage, the overall damage is reduced by 25%, while playing as Marissa. 3. Divine Blessing - Normal Ability: When playing as Hiro, the first hit taken does 25% less damage for all Pokemon. Every hit afterwards does normal damage. 4. Dark Boost - Normal Ability: When playing as Marissa, Dark Moves gain a 25% boost in power. 5. Passive Healing - Normal Ability: When playing as Krista, every 6 steps heals the Pokemon in the first slot, but will not revive that Pokemon, and only works for the Pokemon in that slot. 6. Sharp-Eyed - Normal Ability: When playing as Vivian, and your current Pokemon's HP is less than 1/6th, your accuracy will increase by 20%.
  11. News flash: Symphonic Horizon will be getting a release date *inhales heavily* in two years.

    1. Combat

      Combat

      That means we get two more years to look forward to it, and two more years of quality work, so I guess that's good.

  12. Well, I actually like vocaloid stuff, so meh! Also, Cameo boss fight with a character from the anime! This fight has no story significance, whatsoever. This is purely in here for the sake of it being a funny, optional thing you can do. This event can only be triggered, once Allan and Hiro are unlocked, and when you watch the skit about Vice and Allan arguing about who gets the last Tauros Steak in Horizon Fields. After you watch the skit, this scene activates. Now Allan can fight someone who is as equally aloof as he is! Also, his Blast Burn attack has it's own Tales cut-in, if you happen to get hit by it. Also, this is the first out of 3 fights with Alain that you can do, and are all purely optional. Having Second Chance for this fight is a must, since it's a one-on-one fight, and you're at a type disadvantage.
  13. Also, here is another song for the Symphonic Horizon - Original Soundtrack, composed, and performed by Kirara Seika: This song is called Echoes of Time - Temporal Memories.
    1. Show previous comments  1 more
    2. Godot

      Godot

      It worked on Moon Version when I tried it. Unfortunately it won't work twice.

    3. BlueMoonIceCream

      BlueMoonIceCream

      Praise the moon!

    4. Dylanrockin

      Dylanrockin

      Why does Sun Version elude me so?!

  14. It's a sign for what's to come, you mean. ;D Also, instead of me showing a video of the new stuff I made for the game, I'm gonna show it off in gif form. So, basically, whenever you win a battle and depending on who you play as, will determine what kind of end of battle dialogue will appear. This also applies for Double Battles, where, depending on who you're partnered with, will determine what those two will say to each other, and to hilarious results. Just like in the Tales games! Also, depending on your current health or status, will determine what they will say. For example, if Vice has a Pokemon that is poisoned and partnered with Krista: Vice: Krista... need cure for poison... Krista: What? My Pokemon aren't poisoned. Vice: No... I mean... me. So, this gif doesn't really show much, because my patience with recording this stuff was waning, so I just did a couple fights and this is it XD This end of battle dialogue is used for EVERY possible combination of partners in Double Battles, meaning: Everyone can be partnered, and has a random chance to say something to each other. No matter who they are, there will be something for them to say, and it's already been fully programmed in. Here are some examples: Vice: Krista... need cure for poison! Krista: What? My Pokemon aren't poisoned. Vice: No... I mean... me... Marissa: Vivian, this isn't a Pokemon Center, you know... Vivian: Oh, shut it, you cold-hearted brat! Marissa: I think we should just leave your Pokemon here, then. Hiro: We finished them off! Vivian: What're you talking about, it was clearly me who took care of them! Hiro: Huh...? Vivian: How was that? Allan: Beautiful. Krista: I'm not scared of you! Vivian: Your legs are shaking. Krista: You're kidding?! Vivian: Yeah, I am! Hiro: Allan, Allan, Allan did you see that?! Allan: ... Yes... I saw. Hiro: My Pokemon was all like 'whossh,' and yours was all like 'pow,' and there was explosions, and! Allan: Sometimes you're a bit much. (Totally a Tales Reference here) Krista: Our Pokemon are justice, love, and... Allan: Ugh... hope. In total, there are about... 7-9 lines for each character in Single Battles, and about on average 2-4 for each character in Double Battles, plus they can say whatever lines they had from Single Battles as well. Also, since Verdant Transformation changes Vice's personality, his lines change, depending on if you're wearing the Verdant Clothes. Such as: Vice: Talk about some pitiful techniques... Vice: I thought it was still your turn. Vice: Hello, are you napping? Because I could've sworn you said something about beating me. Vice: Hmph... what an amateur.
  15. Well, I was going to post something in related to my game that was April Fools related, but it got a content ID block on it :L Well, later parts of the game will become impossibly hard without balancing XD
  16. A little update, thing. Also, I just wanted to know some things, and wanted some input for further helping out the game. So, as you all know, there are Character Abilities in the game. Some of them have overworld properties, and some have battle properties. Honestly, how do you guys feel about the whole thing? Including the Ability Matrix that I've been programming, and has been occupying a lot of my time. I wanted to know how you all feel, in regards to it. Because, I made the abilities as a way to diversify play-styles, as well as giving an incentive to play as certain characters, so that way they don't feel so similar. Which... having them all be the same is really boring. Also, I was going to show some gameplay of it, as well as this new feature that I added to the game, that has no relation to Character Abilities, but is a really nice touch to the characters.
  17. If anyone has Windows 10, please tell me how it is. Because I'm debating whether or not I should get it.

    1. Show previous comments  4 more
    2. SnowGlaceon

      SnowGlaceon

      Windows 7 is still good, so if you feel like downgrading, go ahead.I think the system gives you about a month to downgrade b4 it deletes the old OS.

    3. Dylanrockin

      Dylanrockin

      First impressions of it are this: Why are my icons flickering, whenever I right click something? Apparently it's something to do with my graphics drivers.

    4. Bearadactyl

      Bearadactyl

      That's why I recommended a clean installation. The upgrade process typically breaks drivers, particularly if you don't have an AMD system.

  18. I almost permanently lost all my data on my computer... that was close

    1. AeroWraith

      AeroWraith

      I don't know how I haven't made a comparison between dream eaters and pokemon yet lol

  19. So, Update time, once again! I've been working on programming several new things into the game, that makes my game even closer to something that you would expect in a Tales game. But, THAT feature will be showed off in a video, possibly this week, maybe next week. However, that's not what I'm here to update you all on. New abilities that have Overworld properties have now been added in, such as Krista's Passive Healing, which heals the Pokemon in the first slot by 1HP every 6 steps, which is handy if you don't feel like using a potion. It does not revive a Pokemon if they're fainted in the first slot, though, so don't go thinking that it has that kind of overpowered property to it Also Ability Matrix now has a new setup to it, which will soon allow you to view which Character Abilities you have turned on, as well as Key and Verdant Abilities. It features these alongside what character you are currently playing as on the right side of the screen. I would've included all the characters on that side of the screen, so that you may view who has what ability, but due to the limitations of RPG Maker XP's screen resolution, I unfortunately cannot do that. So, it will only display the abilities of the character that you are playing as. If you press the right button on your keyboard, or press any of the 3 buttons on the right, it will take you to that specific option, while scrolling the screen over to view the entire Matrix. Also, instead of each character having their own Matrix, it's all a part of 1, huge Ability Matrix. Yes, I know about the graphics that you see that are kind of just sticking around, that's a simple graphical bug that will be fixed momentarily. But, more on this will be soon to come. Progress on the game's completion... nowhere near ready XD
  20. I'm glad that I could be an inspiration to the both of you, and many others, but I don't particularly see myself as inspirational. Definitely more of an outcast, and a loaner, but eh, that's just me. I'm glad that I could be inspirational in some way or another Sadly I cannot change that, since, I don't know if you're aware of the programming behind the menuskins, but, it's actually quite annoying to change that. I mean, EBS had a lot of handlers just so that way it wasn't using any current windowskin you were currently using, while bitmapping it to one of the images included in the system. I can change it, but at the moment, it's not necessary. Also, progress on some new Character Abilities, featuring Vivian's Flee ability. Flee... does exactly what you think it does, it gives a 100% chance of escaping from the battle, but not only that, there are 10 phrases that Vivian can say, randomly, when you run away, and for those of you Tales fans: You probably know a few of the phrases that she says. Here is the gif: Also, Vivian Pirate! And for those who didn't see yesterday's post, here is an original composition for my game, that is Hiro's theme, sung by Vocaloid Musician: Kirara Seika
  21. I'll try my best But, here is something even MORE awesome! This an original composition made for my game that is called: Fated Song of Time, and is Hiro Monochroma's theme! That is indeed Hiro singing the song ;D Credits to: Kirara Seika for the Vocals and Original Composition for the song.
  22. Double Update! (Sorry for the constant posting, but I've been on a role these past few days.) Speaking of Ability Matrix: So, I've finally programmed the first few nodes to Vice's Ability Matrix, and this is how it works. When you start out the game, all the paths are turned off, and when you turn on a node for the first time, that path lights up. When you turn the node off, the path stays lit, but you can still access whichever connecting node there is. However, compound Abilities function only when certain nodes are activated, and if they aren't activated, then they turn off. I plan on adding in dummy nodes, and do some balancing for the new Abilities like Berserk and whatnot. So, here is the gif for the current Ability Matrix for Vice (note there will be more to come, this took me all day to do XD) And yes, that is a placeholder background and layout, for the time being. The reason why the paths don't turn off when you deactivate a node is for this reason: It's convoluted, and really hard to program. Besides, I kinda like the idea that once you permanently unlock and Ability the path stays lit for further navigation. Also, if anyone knows how to display text without a text box via programming, please let me know, for those of you who are programming savvy; because I never dabble with message boxes XD
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