Game Mechanics Update
So, I myself and Nova have been working on some... neat little additions to the menuing of the game, as well as implementing new graphics and whatnot. But, that's not what I'm here to update you guys with. For the past couple of days I've been brainstorming ideas for a layout for the new menu system of my game that I've been programming myself, and what I have to show is something I'm quite proud of. Even though it's nowhere near finished, and this is just a work in progress. But, this is the start of something that I know a lot of people will enjoy:
Now before anyone says anything about the graphics of this menu, here me out. Yes, the background used in the Ability menu is just a placeholder for the time being. But, this is going to be the new Ability Matrix screen. I'm not gonna give too much away since there isn't much here to show, other than it being a work in progress. But, as a start, I can tell this is going to be a really awesome feature! But, once you select one of the 3 options on the side, the screen will move over, and allow for that Character's specific Ability Matrix to take up the whole screen, with a help window on the bottom. It will be available from the start of the game, just like the costumes option, but, you won't have much to work with, since a lot of the abilities have to be unlocked via story event.
More details on the Ability Matrix will arrive soon, once I create enough for you all to see. But just as a hint for what's to come. Each character has their own, unique Ability Matrix.
So, why did I create this, you might be asking? Well, I created it because I wanted to give people an option to turn on or off Character Abilities. So, if you wanna challenge yourself, you can do a run with all Abilities off, except for Special Key Abilities which can never be turned off. So, if you don't wanna use any Character Abilities, then just don't use them
What I'm aiming to create, very soon, is the option for Character Ability Points, so that way you can gain optional abilities that, normally, cannot be obtained by playing the main story. But, that's a very far future kind of thing, and I'm not too interested in doing at the moment.