Well, for all of you: what do you want as a whole? I want to try and get a demo out, but the thought of there not being enough game to play is always lingering on my mind. I've been not releasing my game, mainly because I want to make something that looks like it was made specifically for my game; in terms of mapping, characterization, and story. Something that you guys could play and think that everything that you see is non-traditional, and takes no cues from other games, besides itself. To be unique and original on it's own terms, and for people to recognize that.
It wouldn't be so hard for me, if my constant ocd for perfectionism wasn't a thing. And what good is giving other people a chance to work alongside me, if a good portion of those people who tried doing that before were always out for themselves. After that kind of thing happens, you stop trusting a lot of people who are willing to help, and it's hard for me to want to accept help from anyone, given past circumstances. Besides, I openly stated a couple times before if anyone was willing to help, and I even went to the length of asking back on Pokecommunity (which asking there, in itself, is a bad idea), and even here, and no one was really willing to offer any help. So, at that point, I just gave up searching and I now take matters into my own hands, because if you want something done right: you do it yourself.
Well, at the end of the day: Any liquid-up hillbilly with a keyboard and mouse could do exactly what I've done, at the zoo. And as much as I want to release my game, I want to release something that could be deemed worthy of a demo, and in my eyes that's hard to achieve. And when you have constant time constraints, among other depressing life factors to deal with, it's just not looking all too likely.
But, to everyone reading this, I'm going to try and push out more work... But chances are, I won't have much inspiration to work with, or even manage to get working right.