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Slippery

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  1. Hi, just wanted to ask if the Driftloon encounter was changed in one of the more recent updates. I've been playing Reborn for 10 years now, and have always known the Driftloon event was triggered by heavy wind. However after talking to the boy's mother in Lapis the event triggered on clear weather. Did my game glitch out, or was the event changed to happen randomly during Beryl in wind but guarenteed in clear (or any) weather if you talk to the kid's mom? Thanks
  2. I'm currently noticing a very odd interaction with how my game is handling SharedPC. Specifically SharedBox.rx doesn't seem to properly update and just remains in whatever state it was in when the file was created. For example, I boot the game after installing the mod with box 50 empty. Shared PC will remain empty across all save files, no mater what I put into it or what I take out; depositing something and pressing F12 effectively deletes whatever was in the box. The game however remembers what I put in as box 50, so deleting the Shared PC mod will allow me to withdraw the 'deleted' mons I deposited. On the flip side, if I install the mod with Pokemon already in box 50, they're effectively cloned letting me withdraw or move them as many times as I wish. Like I said, I've tried deleting the SharedPC folder and RXData file, so the only thing I could think of would be if the mod itself was corrupted somehow (both the main download and the updated one from 10/12 for BlueAqua). I don't want to just jump to conclusions about there being an issue with the mod itself considering I've had no issues with it from the 16-19.16 releases, but that's the only consistency I can find from my testing, and wanted to get your input. Even tested with fresh install 19.5 (no updates) and it still breaks.
  3. Thinking of trying this mod after playing Reborn since 2014, but I do have a few questions. How do level up/egg moves work for gens 1-7 mons? Do older mons keep their USUM level/egg movepools and have TM/Level moves updated from gens 8/9 (for example, Kommo-o still keeps it's USUM levelup moves, but now also learns Clangerous Soul at level 60)? Why exactly is standardEVs illegal for the monotype challenge if it makes it so you have to manually train mons and cannot respec without berries? How do new random encounters work? Is it similar to AllGen where odds of gen 8/9 wilds are so low that you're effectively forced to use the Magnetic Lure to get new encounters, or does each new area have a brand new encounter table (for example, in the railnet it goes from 9/20/71% Stunky/Woobat/Noibat to, say 9/20/20/51% Stunky/Woobat/Shroodle/Noibat).
  4. As the title suggests I'm wondering what PULSE Garbodor's stats actually are. I'm mostly asking because the 3 main sources that I can find (in-game nav, wiki, and older forum estimates) all seem to actively contradict one another. Old Forum post estimates 240/20/140/115/160/80 (which makes no sense considering it's a physical attacker), wiki says it's basically just 'Mega Garbodor' at 80/137/107/60/107/85 (102 BST higher than base Garbodor, and effectively allocated as if it was an actual mega at +0/+42/+25/+0/+25/+10), while the in-game nav seems to be in the realm of around 90/140/120/100/60/120 (which, the in-game nav doesn't seem to be fully reliable at considering it also lists Avalugg as having higher HP than Attack despite having 105vs160 respectively). Thanks for any and all info.
  5. Hi, I'm currently experiencing an odd blur effect whenever NPCs perform scripted walks (such as when a trainer sees you or during cutscenes, not just NPC idle walks), which causes a transparent gray outline of themselves to follow them. This, however, is NOT a graphical bug with the game, it's an issue with my monitor specifically, as the blur cannot be screenshot or recorded (due to being a display issue) and testing it on other monitor does not cause the blur effect. Additionally, just watching a video of the game causes the blue effect, solidifying it as a display issue. Both monitors run at 1920x1080, however the blur monitor is a 32" 75Hz curved, while the secondary is 24" 60Hz. Testing the 32" at lower refresh rates still causes the blur. Does anyone know how to potentially fix this display bug? Thanks for the help.
  6. As the title states, I am wondering if the move relearner can reteach an egg move that a Pokemon already previously knew. I am not referring to the egg move mod, just the ability to reteach an egg move that has already been bred onto it, as this has been a feature since gen 6 (or does the game still use gen 5 move relearner where it's level up moves only).
  7. Looking through all the files, I am an absolute idiot for not seeing the one labeled 'mart'. Replacing those values worked like a charm. Thank you so much.
  8. And do you know if it would be possible to edit these without RPG maker? I know most the game's scripts can be edited with Notepad from the scripts folder. Would you happen to know what file it is, if it can be edited that way?
  9. Hi, I've been wondering how to edit the text color used in the game, specifically for the mart screen. While using Pyrolusitium's custom UI, I've noticed that some of the texts will 'mix' with the background (for example, using white text on the white background of goldskin, or black text on the black custom menu11 option). After experimenting with the textboxes, I've noticed how the game will automatically choose the more appropriate text color if textboxes for menu/speech are dark/white (using white text for speech if the speech menu is a darker color, and black text if the speech menu is a brighter color. same applies to menu/goldskin if the menu is using a bright/dark color). The shop option, however, seems to be exempt from this rule, as changing the background color of martScreen does not change the color of goldskin, the mart option, the currently owned tab, and the multi-buy options, and leaves it as a black text, making it difficult to read. If someone could tell me what the .rb file is, and what value(s) to adjust to change the black text to match that of the speech bubble (as well as the specific shades used for the text and highlight), I would be most appreciative. Thanks for the help and time to read this.
  10. Hi, I wanted to ask if there was any way to set up a Switch Pro Controller to play Reborn with. I'm aware that the new E19 update added native controller support, but the Switch's built-in gyroscope makes mapping buttons impossible, even when resting flat on my desk. Is there any way to map the controller from something like Notepad, or disable the gyroscope through a 3rd party app like Steam (setting the gyroscope to off from Steam config for Desktop does nothing). Thanks for the help in advance.
  11. Hi. Like the title says, I'm curious what the rarity for each weather in game is. Yes, I know that weather is randomized every week or so, and that there is a weathermod password, but out of sheer curiosity, what determines each unaffected weather and what are the odds of one being rolled for that week?
  12. @WaynoltI'm currently having some issues with the EV overflow mod, where I am not being asked to raise/lower the IV, it just does it automatically. It also has the issue where EVs properly overflow/underflow after increasing/reducing the IV. For example, power items give 32 EVs now. If I have 250 EVs in a stat, and use a power item to push it to the overflow cap, it causes me to increase the IV, but also overflow the extra 30 EVs. I know this wasn't in the older versions of the SWM modpack, which would set the EVs to 0 (increase) or 20 (decrease) when an IV was modified. Is there anyway to edit these values from the rb text file, or at least ask you to confirm lowering the IV with a friendship berry for people who don't play with the EV cap removal, and make it so the lowered IV only has 20 EVs in it again (so if you catch a Pokemon with a good Speed IV but want to use it for something like Trick Room it doesn't take 100+ Tomato Berries to reduce it to 0)?
  13. Just wondering, but does anyone know what variables apply to what mixed possible encounters events. For example, I know 228 is the police mystery egg. What variables would be for Espurr/Minccino, Joltik/Grubbin, Obsidia Slum egg, etc. Thanks
  14. Just wondering, does anyone know what each variable for Egg Mix 228 (Mystery Egg Pokemon) correlates for each pokemon? Thanks.
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