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Posty

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  1. Hi Folks, massive apologies for the delay with these conversions! It's been a busy month. Since I did all your files together, I havent renamed them, so all you need to do is just rename these files to just "Game" and you should be good to go! Game_12.rxdata Game_14.rxdata Sadly, your save file I was unable to convert, so you'll have to restart, apologies for this!
  2. Hello! Yes this Q&A is still open, we mentioned about it again in our recent development blog post. So keep the questions coming y'all! In regard to your question about difficulty, to firstly put emphasis on this, Desolation is meant to be easier "difficulty wise" compared to Reborn and Rejuvenation while still posing to be challenging in it's gameplay. We wanna put more focus on the story on the game over having players bash their heads against the wall not being able to get through a specific battle (looking at you E5 Aderyn). As we process further with the story, we have plans for future battles that'll be taking place which may potentially be the difficulty spike you are looking forward to, but ultimately as the main Gameplay Balancer, I will make sure that it's a fun experience for everyone! Now in terms of potentially an "intense" mode, similar to what Rejuvenation had, it's definitely not out of the question, but not on my mind for the time being. This would be something I would painfully put myself through working on nearer the end of the project, if I decide to go down that path for players who wish to suffer alongside me. (this would also mean i'll add an easier mode as well for players, but again, for the future.) The other two questions I will forward to Caz as he would be more suited to answer those.
  3. I see, yeah this is something I did mention in the downloads page regarding the Jukebox, good to know you've sorted it out though.
  4. If there is an error on the list, please let me know and I'll amend it. You can open the image in a separate browser tab to view the list in full detail! do not message about password Pokemon not being available, they are not listed on here for a reason.
  5. Hi, i've finally got round to having a look at this and yeah, your save seems to be completely messed up which means I cant convert it, you're most likely gonna have to restart, apologies.
  6. Any quest that gives you items when your bag is already at the max it can hold of said item will repeat the event. For example, if you have 999 Pokeballs and pick one up off the ground, it'll stay on the ground. People believed this was an "infinite" glitch, but they didnt realise that they debugged in the max number you can hold of said item. There are ways to sort this out manually in the events, but its a waste of our time to do that. Credits is something we'll look at adjusting for EP7 since with the farmable Fight Club now, I'm sure people will be at maxed Credits soon enough anyways.
  7. Apologies for the delay on looking into this, been busy. The reason why this is happening is due to you debugging, essentially, you have 999 credits in your bag due to debugging them in, and the quest is unable to give you the 5 credits at the end since you are already at the maximum allowed, hence the event repeating itself. This is strictly why we ask people not to debug like so, cause these sort of bugs occur. Throw out some credits and you'll be good to go.
  8. Hi. Two things to note here real quick. 1) This is a thread for Major/Fatal bugs. This means you only should report bugs here if they hinder your progress in the game aka from a softlock or consistent crashes. This would be more suited for the Minor Bugs thread. 2) We have mentioned this before, but incase you are unaware (which is fine!), Due to the change in Engine and how Data is stored from EP5 to EP6, some Pokemon's Abilities have changed, we apologise for this but it's just how it is! You can use ability capsules to edit these.
  9. Hi, including the bug posted above, any bug posted from now on will be fixed for Episode 7! Please do continue reporting bugs if they crop up, but unless its extremely game breaking, no further patches will be pushed out for Episode 6. So if you notice your post marked with a check mark but isn't fixed in game. We have seen it, We have fixed it, it's just not fixed in the Episode 6 build.
  10. This more or less feels like corrupted graphic files, which is on your side, which I would recommend you re-installing the game. If you are on an older graphics card that also might be the case, but yeah.
  11. If it highly likely that debug caused this, but feel free to send me your save and I can have a look into it.
  12. Lets take this outside of this thread. I'll send you a message.
  13. Firstly, you're not in the correct folder. That is the Game Folder, your save files are in a different folder. Secondly, I feel like you didn't place the map file in the correct folder either, all you gotta do is Download the Map132 file, Navigate to your Pokemon Desolation Folder, Click the Data Folder, then Drag that downloaded Map132 file and drop it into the Data Folder, click Replace current file then boot up your game.
  14. It's essentially a password for something that our beta testers experienced :) She might appear here and there with a pretty strong team, so enable it at your own risk.
  15. It's just an overall tracker, since you are starting on an older save, you'll only have the pieces added to your log, any older quests you havent done pre-ep6 can still be added just fine, nothing should break so no need to worry!
  16. Hi! I'm back from my little adventure to Japan so I can now reply to a few of these that Caz hasn't got round to! Apologies for the lengthy delay aha. When it comes down to current movesets, we go off the Gen 7 Movesets (so USUM) and then for Gen 8 Pokemon... you can guess, Gen 8 Movesets. Recently, the Rejuvenation scripters, a few other helpers and I went through and updated every single Pokemon's TM/Tutor set up to Gen 8, which means that for the Pokemon that didn't feature in Gen 8, we gave them access to TM/TR/Tutor moves that we feel like they would have! Obviously Deso doesn't have TR or more notable Tutor moves at its current state, but in the future? these updates will come into play. Ah yes balance, the part of development I both enjoy immensely and also suffer a lot with! To go through these... 1) When it comes down to balancing battles, I firstly think about the point of the game that the player is fighting them at and base their levels around that. For example, the first Amelia battle in Addenfall Woods is just before Tristan, with the Level Cap being 40 at that point, I look at that and know that she needs to be weaker than Tristan but still near the higher ends of the 30s. Also, going into these sort of fights I don't expect the player to have to do a lot of grinding, as the level curve should push player's teams to the point where they should already be ready to face a specific trainer, however ofc, players will pick up new party members, so Audino Trainers are in place for that! This is part of the recent why we edited the level curve this Episode, since the 20 to 35 jump from Connor to Aderyn always meant that the player had to grind. Besides that, the main thing I like to keep in mind is making sure a battle doesn't need to take hundreds of tries to beat, the game is meant to be a bit easier than Reborn and Rejuvenation but still appose a challenge to the player, which is why fights like Aderyn's and Tristan's Gym Battle were nerfed, while Aaron's and Garret's Gym Battle were buffed this Episode. 2) For this update, we didn't really have monotypes in mind that much, a few encounters were placed around to help some monotype runs, such as Ice with Smoochum now being moved to a Ranger quest reward on Route 2. For Episode 7, we do plan on doing something similar to Reborn with monotype passwords, allowing those players access to more specific Pokemon for their individual runs during their early playthroughs! Besides that, we mainly focus on the experience of a vanilla playthrough, discussing what Pokemon would be nice to have early, what's too strong at a current point in the game, and then moving stuff around as we continue to develop the game and see patterns. For example, Flygon was used on 85% of teams pre-Emily and was well, too good for that point in the game! So it was moved back a little bit. Hopefully that's some informative insight for you in terms of balancing! Feel free to ask more questions about it if you or if anyone else here have some!
  17. If you have updated correctly, then the "version.txt" file should specify what patch number your game is on, which should be 6.0.7, if not then i would potentially re-download, grab the manual patch, drag and drop that into your folder and go from there.
  18. On your Desktop, search for "Saved Games", open that folder and then Navigate to "Pokemon Desolation", in there you'll see a bunch of .rxdata files, find the one that says "Game.rxdata" (assuming that is your main save) and drag that into your reply here, then click send!
  19. Hi yes! so on your Desktop you should have a folder called "Saved Games", if you navigate there, you should find the "Pokemon Desolation" folder, if you chuck your Game.rxdata in there then you should have your previous save file! If you have multiple etc, then you might need to add an _X (X being a number) to the name.
  20. Hi! Sorry for the delay I was busy being halfway across the globe. Both of your saves have been successfully converted, one being a perfectly normal save file, the other.......... nice legendaries. Game.rxdata Game.rxdata
  21. Hi, if you are getting this bug then it's due to your save potentially being older (beta save or something maybe). Anyways chuck this Map into your Data folder and it should be fixed, important note as well, please finish this quest before updating your game again! This is a personal fix and will be overwritten. Map132.rxdata
  22. To add on to what Yumil mentioned, since he essentially covered it all. I initially came up with a bunch of concepts for the newer fields in the game, and then discussed balance stuff with Crim a bit later on just so get em... right! Crowd Field went through a lot of changes throughout testing since it was a little too overtuned! (it was funny to see how it performed LOL). Having Yumil on the team has been extremely helpful in bringing a lot of new visions to life, he came up with the concept for the new Darkness Field, and then the comeback mechanic for Crowd Field, which just elevates them even more. I do use Reborn's fields/Rejuvenation's customs fields as a basis to go off on/take inspiration from when developing our own fields, with that in mind, you may expect to see some more fields come to future updates of Deso!
  23. More Custom Megas... you'll have to wait and see for that one! But regarding G-Max Pokemon, no, we do not have plans to implement them as Megas tbh. Considering we have our own Megas, it'll just be a complete overload where we want ours to shine!
  24. Hi, yeah if you were looking at the E5 Location Guide, then that's a little outdated since we have changed up encounters for E6, the document Dred made which is pinned here should have the new updated encounters!
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