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Posty

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Reborn Development Blog

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  1. Hi Folks! I am extremely sorry for the long delay in getting these saves converted, it's been a long summer. Game_2.rxdataGame.rxdata Game.rxdata
  2. mushroom. (cheers for the insight on the recent blog post guys)
  3. ~ Excerpts from Patreon ~ Hello there! It’s been a good while since our last Patreon post, and today’s post has been written by yours truly… no not Caz, this time it’s your local Postman here to deliver some of the latest updates and developments regarding Desolation. We have a good amount to cover so let’s get cracking. Life Update 2: Electric Boogaloo So for those who have been not keeping up to date with the recent developments behind the scenes… well there wasn’t any for a good period of time post-EP6. Some of this I have spoken about in our development blog post last month, which you can find here. But for those who didn’t see this, since the release of EP6 we have had a lot of personal priorities to attend to, which took the spotlight over actually working on the game. We may not be 100% fully back at this current point in time, we have slowly but surely made a lot of progress since that post, and getting back into the groove of things. You could say that some of us (especially me) suffered from burnout since release and that it took a lot longer to start sitting down and developing again. I spent a good three months straight before release managing testing, fixing bugs, updating a lot of stuff in the game, putting out multiple patches and overall making sure the game was not going to explode on us, that I didn’t expect it to burn me out more than it did. Now it’s July and it's safe to say that myself and the others have recovered and are active once again working on the game we’re passionate about. TL;DR we back babyyy Now with that boring life stuff out of the way, let’s move into a bit of sunshine. also I mentioned it a few posts ago but if you wanna watch me stream sometime, here's my twitch https://www.twitch.tv/postyhd <3 Catching the Wave at the Resort In the last update, I mentioned plans for Keneph Beach to get a little bit of a makeover. These plans are well under way, but of course you won’t get access to the area immediately. Keneph Resort’s construction is set to begin at the start of your Episode 7 adventure, but when that construction finishes? Well, you may have to give them a bit of a hand first before you can begin to relax in luxury at the many facilities and amenities it will have to offer… I won’t go into the details but you can probably gather enough information from these two screenshots alone the type of stuff you will be embarking on. You will be rewarded for your efforts, most likely in more ways than one, I assure you, it will be entirely worth your time. I will talk a bit more about some of the features you can expect later on down the line in regards to the Resort, maybe some things that are currently missing in the region of Ayrith will appear here? This is something I’m quite excited about working on, and like I spoke before, it’ll be my main focus for this episode. So expect more updates in the future! For this next section, I’ll be handing over to Yumil to talk about some of the things he’s been getting up to this month. Coding Adventures w/ Yumil! Hi. Been a while since I’ve been here. Then again, my work for the past year was making the existing game not explode in the new engine instead of making new things, so that’s to be expected. Lemme tell you, it feels good to be back to making new things. The (Battle) Bus Anyways, you may know that a somewhat popular suggestion we’ve been given during the e6 life cycle was for a bus or some kind of easy transportation through the big cities of the game. Makes sense, Blackview still makes about as much sense as the Penrose Triangle. So a couple days ago, Ruby brought up the idea again and asked if we could make it a PokéGear feature like the Jinx Scent, where we could choose from a list of places to go and just get there. Assuming it was possible, at least. I run the idea in my head a couple times, and I realize that- If you can choose from a map rather than from a list, then this is just Fly with a different skin. So I spend an evening trying to figure out how Fly works, how it handles different maps and how fly points are made, and after another evening of work, I get this. And it works for all of the big cities! Based on which city you’re currently in, the PokéGear will pull up the map of the relevant city and the list of places you can go to and let you decide. There’s still quite a bit of work to do on the feature - we gotta decide how we’re gonna handle giving it, I need to make sure it stays off during sections you really shouldn’t have access to it (hi, Blackview raid), and we’ll have to make custom maps for each of the cities, so we’ll have to see what we can come up with - but I’ve got good hopes we’ll be able to deliver something cool for E7. (We also Probably won’t actually call it the Battle Bus. Y’know.) The Quest Log The Quest Log has been overall very well received and I’m glad that you guys like the idea. That being said, it was made when I was still discovering coding on ruby, before we moved to the new engine, and as a result it’s rough around several edges. Some of y’all from Alpha and Beta may have experienced the annoying bug of a quest becoming bugged for you and only you in release because we fixed a typo in the title of some quests, but because the title is how we identify quests, the game didn’t find the corrected quest name into the quest log in your save file. Yeah. Probably should have foreseen that no matter how careful Caz was, a typo would sneak in there at some point. Ah well, I’ve finally grabbed the opportunity to smooth those problems out. The main big bit that’ll actually impact y’all is this: As you may know, some quests in Deso just… expire, after a while. The people you gotta interact with to complete the quests leave for plot reasons and there’s no more opportunity to complete the quest. Bummer, I know, but sometimes the plot just can’t really allow some quest to linger on forever. So after seeing enough people note that, I decided I’d take a note from one of my favourite game of all times, Xenoblade Chronicles, and add a timer icon next to quests that can expire! And while I was at it, I figured, wait, if I know how to add icons inside the text now, why do we even still bother with this annoying [DONE] thing we do to signal a quest is completed then? Nice. There’s some more behind the scene stuff that won’t really impact people but are worth mentioning. Did you know quests were still relying on the old PBS File + Compiler method from Essentials ? I even had a custom compiler for them ! Anyway, I finally got around to yeet it and just have the quests be written in plain ruby text. Did you know that Quests were actually kinda really bad at figuring out how many lines of a text a single objective should take up and this forced Caz to try to fit as many of them as possible on a single line to limit display issues? Well, not anymore, I finally found a better way to do it. Anyway, that’s it for me. Now if y’all excuse me, Ghost Trick has finally been re-released on modern consoles and holy shit they made my favourite game from the Nintendo DS look SO GOOD. Y’all better start playing it if you don’t want me to send Amelia to mug you in your sleep real quick. ------------------------------------------------------------------------ As you folks can see, Yumil has a lot of spicy coding updates coming in EP7! And we have a lot more planned as well. Moving into this next segment, I’ll pass the baton to Ruby! A Sea of Colourful Mushrooms Hi! It’s me Ruby, your local pen on surface rubber. Unfortunately I haven’t been whisked away by my villain faves yet (*sigh* someday…) so I’m still here. Honestlyyyyyyy though I’ve worked on A Lot of stuff at the moment, most of it I can’t really show So let’s do the boring stuff first then the slightly funner stuff. NPC’s! I'm updating them. It’s painful. I’m in pain. Send help. Anyway I'd been wanting to do this since the last episode but ran out of time :| The NPC sprites (especially the overworlds,,,) needed a bit of a polish to fit the proper game style and I’m going through them for this episode to make them fit. Here’s a few small examples: Now onto cooler things… Astraciel! Part of E7 will have us venturing into the Astraciel areas. It’s such a mystical sounding name, isn’t it? The little icon on the map gave a smol glimpse into what you could possibly be out for, but here’s a current WIP of actual tiles! To say I was inspired by Ballonlea in SwSh is a teeeeeny understatement haha. Mushrooms are pretty fun to sprite. Y’know, I took references from actual mushrooms. I wonder if anyone can name ‘em. Areas in the game sure have been purpler since I joined LMAO. Instead of Ruby maybe I should’ve gone by Ameth- wait no. Annyywayyys that’s it from me B) Closing Thoughts Motivation for developing the game is back, and we’re once again getting the ball rolling with EP7. We appreciate and thank you all for the support, for sticking around and ultimately being patient with us. We will have a lot more new and exciting pieces of content to share in the upcoming months, so stay tuned! Also for those who aren’t aware, the Desolation Wiki is now a public project! If you wish to give us a hand in updating that, then check out the Wiki >>here<< and just well, have a crack and write up some stuff! Feel free to ask us any questions if you have any. Until next time folks! Posty
  4. Update your game. All of these have been patched in updates, game should be 6.0.10
  5. Hi everyone, This update is a little bit later than what you have all come to expect from us by now with our monthly posts, and I do apologise for that. This won't be a long post, just a little bit of information and transparency from our part alongside what's mentioned in the title of this post... I'll get to that in a bit. So I'll turn this first section into a little Q&A. So what's been going on behind the scenes? To be completely honest, not much at all. We haven't had much to talk about over the course of the last month as we have been pretty caught up in our own personal lives. This is not the place to go into detail, but a combination of college work, seeking employment, and other matters have taken priority over developing Desolation and maybe too much dota, new update dropped, might stream again soon if people want to watch a british guy try to climb the ranks.., consider this a bit of an "unplanned" hiatus. What does this mean for the development of Desolation moving forward? No need to fret! Like I mentioned in a previous post, we are still passionate about Desolation, therefore development will continue. Commitments are beginning to clear up, so we'll be able to get back into the groove of development soon enough. Motivation as a whole for the team hasn't been at it's highest point, the combination of life responsibilities and the sheer length it took to get EP6 out to the public space has taken a bit more of a toll than some of us expected. Will we see more updates again soon? It will be highly unlikely that we'll have a development update for June, if you see one then fantastic! But I wouldn't expect it. Development will be fully resuming over the next few weeks, if we have stuff we're able to show then we will post about it! That's really as much as I would like to get into regarding this, we will bounce back and get cracking on with EP7 soon enough. I will be more active again around the Reborn server and on the forums here so, feel free to ask questions if you have any, we still have the Q&A thread linked >>here<< if you all have any further questions regarding development as a whole. With that outta the way, let's move onto the main topic of this blog post. The Revival of the Desolation Wiki As some of you may already be aware, we have a Wiki! During EP6's development, I opened up a Wiki project where we had a bunch of you sign up through an application form to give us a helping hand. To those who helped us out then and are still updating parts of the Wiki now, we see you and appreciate the time and effort you've put in! So why am I telling you all this? Well, the Wiki is... slightly outdated now, and needs to be updated to include EP6 content! And that's where you all come in. Instead of having this be a private project with a bunch of volunteers, we will be opening it to the public for you all to work together and edit! If you wish to make edits, feel free! This is just an announcement to say... Hey! The Desolation Wiki exists, and we need your help to keep it updated. But a few things to note, so please read this before you consider helping out. I will be monitoring the Wiki alongside a few others. If we catch you doing anything such as posting false information on the Wiki, arguing about who does what, and other little thing, then we will look into the matter. I'm all for jokes and messing around but please keep it civilised, remember this is a public project, I wish for everyone who wishes to help out to do so! There is now a dedicated Wiki channel in the Reborn Server! Instead of making a brand spanking new server, I have created a Desolation Wiki Channel in our section on the Reborn Evo Server! Please feel free to chat there and help each other when it comes to fact checking and other things related to Desolation while writing up pages! Feel free to contact us if you have any questions If you have any questions regarding the Wiki, feel free to contact me and I'll answer them when I can! You can reach me either here on the forums, or on Discord, I'll be around in the Reborn server so just drop me a DM if you have something you wish to ask. Link? Here. >>Desolation Wiki<< I look forward to working with some of you in updating our Wiki! And a huge thank you in advance to those you decide to spend some time in doing so! Closing Thoughts Once again, I wish to express my gratitude and appreciation for you all sticking around and playing Desolation. The support is what helps us keep going, and even though development is quite slow right now, we will be back to showcase some of the stuff we have been working soon enough! I eagerly await to seeing your reactions to when we talk about them. Until next time! Posty
  6. Hi! Bit late to respond but. This looks to be a computer side issue, primarily your graphics card most likely, i would look into that/making upgrading.
  7. Hi Folks, massive apologies for the delay with these conversions! It's been a busy month. Since I did all your files together, I havent renamed them, so all you need to do is just rename these files to just "Game" and you should be good to go! Game_12.rxdata Game_14.rxdata Sadly, your save file I was unable to convert, so you'll have to restart, apologies for this!
  8. Hello! Yes this Q&A is still open, we mentioned about it again in our recent development blog post. So keep the questions coming y'all! In regard to your question about difficulty, to firstly put emphasis on this, Desolation is meant to be easier "difficulty wise" compared to Reborn and Rejuvenation while still posing to be challenging in it's gameplay. We wanna put more focus on the story on the game over having players bash their heads against the wall not being able to get through a specific battle (looking at you E5 Aderyn). As we process further with the story, we have plans for future battles that'll be taking place which may potentially be the difficulty spike you are looking forward to, but ultimately as the main Gameplay Balancer, I will make sure that it's a fun experience for everyone! Now in terms of potentially an "intense" mode, similar to what Rejuvenation had, it's definitely not out of the question, but not on my mind for the time being. This would be something I would painfully put myself through working on nearer the end of the project, if I decide to go down that path for players who wish to suffer alongside me. (this would also mean i'll add an easier mode as well for players, but again, for the future.) The other two questions I will forward to Caz as he would be more suited to answer those.
  9. I see, yeah this is something I did mention in the downloads page regarding the Jukebox, good to know you've sorted it out though.
  10. If there is an error on the list, please let me know and I'll amend it. You can open the image in a separate browser tab to view the list in full detail! do not message about password Pokemon not being available, they are not listed on here for a reason.
  11. Hi, i've finally got round to having a look at this and yeah, your save seems to be completely messed up which means I cant convert it, you're most likely gonna have to restart, apologies.
  12. Any quest that gives you items when your bag is already at the max it can hold of said item will repeat the event. For example, if you have 999 Pokeballs and pick one up off the ground, it'll stay on the ground. People believed this was an "infinite" glitch, but they didnt realise that they debugged in the max number you can hold of said item. There are ways to sort this out manually in the events, but its a waste of our time to do that. Credits is something we'll look at adjusting for EP7 since with the farmable Fight Club now, I'm sure people will be at maxed Credits soon enough anyways.
  13. Apologies for the delay on looking into this, been busy. The reason why this is happening is due to you debugging, essentially, you have 999 credits in your bag due to debugging them in, and the quest is unable to give you the 5 credits at the end since you are already at the maximum allowed, hence the event repeating itself. This is strictly why we ask people not to debug like so, cause these sort of bugs occur. Throw out some credits and you'll be good to go.
  14. Hi. Two things to note here real quick. 1) This is a thread for Major/Fatal bugs. This means you only should report bugs here if they hinder your progress in the game aka from a softlock or consistent crashes. This would be more suited for the Minor Bugs thread. 2) We have mentioned this before, but incase you are unaware (which is fine!), Due to the change in Engine and how Data is stored from EP5 to EP6, some Pokemon's Abilities have changed, we apologise for this but it's just how it is! You can use ability capsules to edit these.
  15. Hi, including the bug posted above, any bug posted from now on will be fixed for Episode 7! Please do continue reporting bugs if they crop up, but unless its extremely game breaking, no further patches will be pushed out for Episode 6. So if you notice your post marked with a check mark but isn't fixed in game. We have seen it, We have fixed it, it's just not fixed in the Episode 6 build.
  16. This more or less feels like corrupted graphic files, which is on your side, which I would recommend you re-installing the game. If you are on an older graphics card that also might be the case, but yeah.
  17. If it highly likely that debug caused this, but feel free to send me your save and I can have a look into it.
  18. Lets take this outside of this thread. I'll send you a message.
  19. Firstly, you're not in the correct folder. That is the Game Folder, your save files are in a different folder. Secondly, I feel like you didn't place the map file in the correct folder either, all you gotta do is Download the Map132 file, Navigate to your Pokemon Desolation Folder, Click the Data Folder, then Drag that downloaded Map132 file and drop it into the Data Folder, click Replace current file then boot up your game.
  20. It's essentially a password for something that our beta testers experienced :) She might appear here and there with a pretty strong team, so enable it at your own risk.
  21. It's just an overall tracker, since you are starting on an older save, you'll only have the pieces added to your log, any older quests you havent done pre-ep6 can still be added just fine, nothing should break so no need to worry!
  22. Hi! I'm back from my little adventure to Japan so I can now reply to a few of these that Caz hasn't got round to! Apologies for the lengthy delay aha. When it comes down to current movesets, we go off the Gen 7 Movesets (so USUM) and then for Gen 8 Pokemon... you can guess, Gen 8 Movesets. Recently, the Rejuvenation scripters, a few other helpers and I went through and updated every single Pokemon's TM/Tutor set up to Gen 8, which means that for the Pokemon that didn't feature in Gen 8, we gave them access to TM/TR/Tutor moves that we feel like they would have! Obviously Deso doesn't have TR or more notable Tutor moves at its current state, but in the future? these updates will come into play. Ah yes balance, the part of development I both enjoy immensely and also suffer a lot with! To go through these... 1) When it comes down to balancing battles, I firstly think about the point of the game that the player is fighting them at and base their levels around that. For example, the first Amelia battle in Addenfall Woods is just before Tristan, with the Level Cap being 40 at that point, I look at that and know that she needs to be weaker than Tristan but still near the higher ends of the 30s. Also, going into these sort of fights I don't expect the player to have to do a lot of grinding, as the level curve should push player's teams to the point where they should already be ready to face a specific trainer, however ofc, players will pick up new party members, so Audino Trainers are in place for that! This is part of the recent why we edited the level curve this Episode, since the 20 to 35 jump from Connor to Aderyn always meant that the player had to grind. Besides that, the main thing I like to keep in mind is making sure a battle doesn't need to take hundreds of tries to beat, the game is meant to be a bit easier than Reborn and Rejuvenation but still appose a challenge to the player, which is why fights like Aderyn's and Tristan's Gym Battle were nerfed, while Aaron's and Garret's Gym Battle were buffed this Episode. 2) For this update, we didn't really have monotypes in mind that much, a few encounters were placed around to help some monotype runs, such as Ice with Smoochum now being moved to a Ranger quest reward on Route 2. For Episode 7, we do plan on doing something similar to Reborn with monotype passwords, allowing those players access to more specific Pokemon for their individual runs during their early playthroughs! Besides that, we mainly focus on the experience of a vanilla playthrough, discussing what Pokemon would be nice to have early, what's too strong at a current point in the game, and then moving stuff around as we continue to develop the game and see patterns. For example, Flygon was used on 85% of teams pre-Emily and was well, too good for that point in the game! So it was moved back a little bit. Hopefully that's some informative insight for you in terms of balancing! Feel free to ask more questions about it if you or if anyone else here have some!
  23. If you have updated correctly, then the "version.txt" file should specify what patch number your game is on, which should be 6.0.7, if not then i would potentially re-download, grab the manual patch, drag and drop that into your folder and go from there.
  24. On your Desktop, search for "Saved Games", open that folder and then Navigate to "Pokemon Desolation", in there you'll see a bunch of .rxdata files, find the one that says "Game.rxdata" (assuming that is your main save) and drag that into your reply here, then click send!
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