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Neco

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  1. The last time I was on Route 2 I wondered the same thing and checked the bug section: multiple people listed Route 2's trees as bugged as only containing High Trees and 0 Low Trees
  2. I've seen somebody do it on Reddit a while ago... 1. Have a 252 HP/Def (+Def nature) Simisear Yawn Qwilfish turn 1, the AI proceeds to take it out in turn 2. 2. Choose Torchic as your starter, +252 Atk/Int adamant Blaziken now has a chane to set up. Reset until Qwilsifh is sleeping for 4 turns 3. Sweep her team at +4 with HJK/Poison Sweep For reference:
  3. As we're having access to the PBS file... She has a lvl 65, timid natured, perfect IV and EV trained Typhlosion. If I made no mistakes, its speed should be at 215.
  4. Could it be that the Pick Up-component isn't properly working? Maybe it was just bad luck, but when I first started my current run with one Pick Up mon in my team, as well as later on with 2 such mons in my team in which I did some 50ish battles, I never found any item. If I tried to run the original Scripts (without any mod) or just disabled the Pick Up mod resulted in me finding an item in literary my first battle. So, is PickupQOL bugged or did I just had terrible luck (I mean, 0,8^50 is basically 0%)?
  5. So far, I finished to Monoruns in Reborn: Grass and Fighting, with an Ice one ongoing, but as I modded a few mons in there, I'm not going to talk about it. In Grass, you probably want to train a lot of different mons. I started my run back in E16, so the game changed quite a bit (I think the AI improved as well, so walling Tangrowth with a Bulletproof Chespin might not be easily possibly) and with the addition of Gen VII, you have even more mons to choose from. Throughout my run, I probably trained 20 or more different mons to handle different situations, as I found it hard to use a small amount of members to cover everything (e.g. I needed different strategies to handle Charlotte, who turned out to be one of the easiest leaders for me, surprisingly, while Titania was by far the hardest). I think E18 content was the first instance I managed to beat everything with just one team (or I should rather say with 7 Pokemon, as I bred one mon with Wide Guard to keep my sanity against Hardy while setting up), of which three members are helpful throughout the game (in my case, Chesnaught, Roserade and Ludicolo (who I only started to use around Shelly, though, because I wanted Energy Ball in its movepool), but Whimsciscot would be a fourth member, if you get it via Mystery Egg/mod it in if you're unlucky). If I compare that with Fighting (started in E17, so slightly different experience), I had a rotation of maybe 10 or a bit more mons I used, with a relatively stable rotation after Samson ( of which only Charlotte gave me major problems/I had to differ in my strategy, funnily enough compared to my Grass run). I guess choose what ever Type to like/know something about (which I did with Grass) or use a type you want to experiment with (in my case, Fighting). If you plan a bit beforehand, I'm sure you'll be able to beat the game (e.g. I've seen people succeed in mono-steel and heard of people managing Water/Electric/Ghost). I found Grass fun and voted for it, but I imaging the rest is fun as well but I guess you need to be an early-game masochist to like Water/Steel lol Have fun in your run~
  6. Toxicroak (and I guess Heliolisk/others as well) with Dry Skin and an Elemental Seed heal a lot and can tank much of her Team. Throw in some Electric coverage (field boost) and you have a fairly easy Match. What @Yahen said helps too, but my Toxicroak walled her the last time I fought her.
  7. @haribob You don't need to beg to continue your adventure. If you don't do it, somebody else will free you. And about Garchomp... If my memory serves me right, somebody picked the Murkrow line. Which can have Perish Song as Egg move and Prankster as an ability. With this combination, pretty much every 1 Pokemon Boss is doomed. Garchomp should only be a challenge if you want to battle him without a cheesing strategy, but it's still something you could beat one way or the other.
  8. For me it's actually depending on the playthrough I'm doing. In an official game, I choose a team of 6 I want to use and build it, whereas in Reborn or other fangames I tend to build a larger roster and catch/train whatever I feel the need or urge to, without paying too much attention to coverage and the like (hell, I regularly encountered a type which could give my team major problems, even if it is just a coverage move). However, as I by now prefer to do a mono or differently themed run, I am forced to strategize to somehow cover my weaknesses (especially when using a type like Grass with its many weaknesses) or finding other strategies to overcome different situations. In my mono-Grass run I have a box of more or less trained mons I used throughout my run, with E18 probably being the first Episode I managed to beat with just a team of 6. This Team consisted of my starter Chesnaught (I like a stalling approach and it blocks physical attackers pretty well, as long as they don't have Flying coverage), Cradily (another tanky mon, good partner for my Ludicolo and its typing helps with coverage), Ludicolo (a typical Swift Swimmer who could help with my teams lacking Speed in rain, as well as dealing with Fire types), Roserade (paired with a Life Orb, Roserade became my hardest hitter), Rotom-M (T-Wave helps with crippling opponents and it could deal some damage, especially with better TMs being finally available) and Whimsicott (Prankster turns it into an amazing support mon, priority-Nature Power helps to abuse a lot of fields, or simply setting up Tailwind). This team obviously lacks physical offense (Chesnaught isn't really the hardest hitter if you use it as a physical Wall), but it worked out for me. I doubt those 6 will be able to deal with what E19 will throw at us, but I still have other mons I could use.
  9. At first, I thought to nominate Luxray (especially as Electric types were missing), but then my love for Ludicolo won
  10. Theoratically, you could chain breed Counter on an Axew, train it, max HP and hope that's enough (if you picked the Focus Sash, you should easily survive an attack). That's the easiest legitimate solution I can think of spontaneously
  11. With my two favourites (Gardevoir and Roserade) already taken, I guess I have to pick another one.
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