At a glance:
Teambuilding process:
Originally, I wanted to make a team focused mainly around Pokemon I liked. I started with Toxicroak, Empoleon, and Mega Absol, as those are 3 I particularly like in the UU tier. I used pretty standard sets on Toxicroak and Absol, making them both fast physical sweepers, and used Empoleon as a specially defensive defogger/setter. I then decided that I needed some raw special attack, so I decided on Alakazam for its amazing Speed and Special Attack, as well as its use of focus sash and taunt. I also decided that I would need a physical wall as well, so I chose Chesnaught for its spiky shield/rocky helmet combo and its ability to set up spikes. Finally, I decided that I would need a check to steel types like Forretress, as well as for water types and flying types, so I chose Zapdos.
Analysis + export:
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Taunt
- Focus Blast
Analysis: Psychic is a pretty standard move, which, coupled with high SpA, maxed SpA EVs and STAB, does a pretty decent amount of damage. Shadow Ball is used to defeat other Psychic types and the occasional ghost (eg Chandelure). Taunt helps to stop the enemy setting up, and coupled with Alakazam's high speed, it can get it off on most other mons. Finally, Focus Blast is used to check dark types and Steel types which would normally not be easily dealt with by Alakazam. Magic Guard coupled with focus sash means that Alakazam will always have its sash up unless it's already been damaged by a move, so it can be a one-time counter to a sweeper if need be.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 152 Def / 52 SpA / 52 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Thunder Wave
Analysis: Volt Switch provides both a decent STAB move and momentum for the team, which is always useful. Heat Wave is used to check pokemon like Forretress and other steel types. Roost provides a reliable recovery method for Zapdos, though it can have a downside with removing flying type. Tailwind, for lack of a better move (defog is incompatible), is used to help out speed threats like Mega Aerodactyl and Mega Beedrill.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Seed Bomb
- Spikes
- Spiky Shield
- Leech Seed
Analysis: Chesnaught is a physical wall which both sets up hazards and bars physical attacker with both its high defense and its rocky helmet + spiky shield combo. Leech seed is useful for both recovery and possible force switching, and Wood hammer is used as leech seed can generally overcome the recoil damage.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Knock Off
- Sucker Punch
- Swords Dance
Analysis: Absol is used generally as a late game sweeper, where the enemy has been whittled down enough for Absol to defeat them easily. Knock off is the main STAB move which does large amounts of damage to any pokemon with an item. Play rough is also used to defeat the pokemon which would resist knock off, and itself is a decent damaging move. Sucker punch is almost as powerful as Knock Off, and is used for both priority and as a way for Absol to get a free turn to mega by fainting the other. Finally, Swords Dance is a way to set up which, although risky due to its low defensive stats, gives an immense boost, allowing Absol to OHKO most who stand in its way.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Roar
- Stealth Rock
Analysis: Scald is a threat to all switch ins (particularly physical ones) to Empoleon, due to the burn chance, which can cripple the enemy team. Defog is useful to clear any hazards set up by the enemy, which can be used a turn before stealth rock to clear the way for your own hazards. Roar is a very useful move in stopping setup sweepers, and can be used on top of rocks to inflict damage to the whole team.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Sucker Punch
- Drain Punch
Analysis: Toxicroak's immunity to water type moves gives it many free switches, where it can set up with swords dance and use its powerful STAB move of Gunk Shot to defeat many different pokemon. Drain Punch is used as a secondary STAB move to both recover HP and defeat pokemon which are resistant to Gunk Shot. Finally, Sucker punch is useful as the priority provides Toxicroak, a pokemon with fairly average speed, to defeat pokemon faster than it.
Thanks all in advance, I hope you like it and I hope for some feedback, be it positive or negative
Thanks,
Syglory