More goodness with Trick Room!
Made for doubles/triples, of course XD
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Slowbro (M) @ Lum Berry
Trait: Own Tempo
EVs: 4 Def / 252 SAtk / 252 SDef
Quiet Nature (+SAtk, -Spd)
- Psyshock
- Flamethrower
- Hail
- Trick Room
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Ludicolo (F) @ Leftovers
Trait: Own Tempo
EVs: 252 Def / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Scald
- Giga Drain
- Blizzard
- Fake Out
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Slowking (F) @ Lum Berry
Trait: Own Tempo
EVs: 252 Def / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Grass Knot
- Blizzard
- Hail
- Trick Room
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Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Ice Shard
- Icicle Spear
- Rock Blast
- Razor Shell
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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 224 Def / 252 SAtk / 32 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Shadow Ball
- Ice Beam
- Trick Room
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Carracosta (F) @ Liechi Berry
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 SDef
Brave Nature (+Atk, -Spd)
- Aqua Jet
- Waterfall
- Rock Slide
- Crunch
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Ludicolo has Fake Out to practically ensure that slowbro/slowking open Trick Room up, and the next turn, either one of the slow ones go first with Hail for ludicolo to unleash a Blizzard on the opposition. Ideally, slowbro would use Hail, so that slowking and ludicolo can both use Blizzard with a sure-hit guarantee.
Cloyster and carracosta are there as physical attackers in the event of blissey/chansey/snorlax being present. Jellicent is most ideally used alongside carracosta, since Aqua Jet and Water Absorb may be lifesavers in a tight situation.
Otherwise, a pretty standard Trick Room team.