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LucidRain

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  1. Visrii stopped. Shit. From his point he could see one of the members of the party had slowed down to match his pace. Yes, the man with the shiny stick and weird ring on his head. His hand moved toward his staff, now crackling silently but dangerously underneath his cloak. He had to be more careful - they were obviously no fools, and this particular blonde individual was perceptive. Visrii quickly moved off the path and slowed down his movements. Need to be more careful, friendly or not.
  2. Another question (sorry) In the future, in place of adding a perk, can we remove/nerf a flaw that our character has? Because Visrii reconciling with his past sounds like a really cool story idea
  3. Visrii A cloaked man slowly followed the strange group from afar, wary of anyone in this strange new world. One minute, he was plodding along, slaying bandits and crooks as he always did, the next he was clobbered in some Sun-knows-where place because some random needed help. The world looked much like his own, but its inhabitants were peculiar beyond his musings. Metal golems who can talk, people carrying shiny sticks that seemed to explode at one end, this was too bizarre for comfort. Neither did he miss a chance to scowl at anyone who tried to talk to him in ordinary circumstances. Then again, they looked competent enough and he wasn't confident in any other inhabitants of this land anyway; he just needed to know if they were friendly or hostile. And so he stalked on, watching the party's every move, his staff crackling gently on his back.
  4. I saw that Lanturn was an obtainable in the list, but I don't know where to find it....
  5. Ah... also question: Does the entire party not move until everyone has moved? Do players in separate zones have separate move schedules? P.S. Added description to character whilst waiting approval. The edited character is below:
  6. Is all the content from the old forum be transferred to the new one or is it going to be abandoned?
  7. Okay, nerfing my character more: - First Sin now decreases Visrii's damage by 50% for his next two attacks after achieving a kill. - Sharp Sweep now only bypasses RES by 50% - Disable upgrade decreases enemy attack by 10% - Profaned Storm now deals flat SYN damage. - Superiority upgrade debuffed to 20% to taunted enemy only. The reason I reduced RES bypassing on Sharp Sweep instead of damage debuff is to make Riposte still viable with Sharp Sweep.
  8. I agree with Twinwolf. It's okay to have a high damage output on a number of enemies, but it needs to have some sort of limit on its range. 5 is a very large number but okay. 8 is a stretch. But any number of enemies? I think that's a bit too overpowered, especially in early-game where the enemies most likely don't have the 'debuffing action' that is supposed to check the attack.
  9. Okay, tweaked my character further, mostly on the Perks and Skills area in light of what the GM has pointed out. Weapon Attributes - Climax minimum stat changed to 2 STR and 4 SYN - Attributes on Climax removed and replaced with Fate of All Fools. - Fate of All Fools deals 25% more damage to enemies under status. Perks - Royal Training now grants +1 DEX instead of STR - Tenacious now gives 25% buff to RES and DEX - Defiant replaced by Coupe de Grace - Coupe de Grace makes Visrii deal 50% more damage against the enemies under 50% health. - First Sin now makes Visrii deal 25% less damage for 2 turns after every kill. Abilities - Sharp Sweep bypasses RES - Profaned Storm no longer hits allies, damage debuffed to 1d4+SYN - Precision upgrade replaced by Energy Shield - Energy Shield damages all enemies attacking Visrii on the same turn by 1d6 - Taunt renamed to Scathing Remarks and lasts for 2 turns - Notoriety upgrade replaced with Superiority - Superiority makes Visrii deal 10% more damage on his next attack and 25% more damage against the taunted enemy. Also, what types of damage are there in this system? I know there's probably stuff like Fire and Lightning, but what more? Frost? Dark?
  10. Ohh, everything is autohit? I set its dmg output quite high because of its chance of missing. I'll tweak the abilities a bit now, see how it goes. - Reworked all skills.
  11. Nerfed my character further, doing couple of changes in many areas. Stats - STR stat now 2, INT stat now 2. - STR Penalty for staff is now 2. - STR Penalty for robe is now 3. Perks - Changed Purposeful Repose to Tenacity - Tenacity gives 2 RES and 2 DEX rather than 4 RES - Removed Sunlight Heal skill entirely - Removed Lv3 skill tier of Taunt - Removed Lv3 skill tier of Profaned Storm - Changed Precision upgrade effect to accuracy increase Again, please point out if this character is overpowered/underpowered! I still don't have grasp of the power scaling on this (mind you, I have never done this kind of thing before) so if you can help me it would be appreciated!
  12. Edited my character a little and nerfed the staff a bit. I still have no grasp on what's overpowered and what's not, so please give me a heads up about my character! - Nerfed Climax damage from 2d6 Ranged to 2d4 Ranged and from 1d10 Melee to 1d6 Melee. - Nerfed Battle Staff attribute from 1d6 to 1d4 - Added damage stat for Profaned Storm as 1d10 + SYN - Changed Staggering Sweep scaling from DEX+10% to flat 10%.
  13. Okay... finally made a character, but I don't know how he'll go because he's my first character in this kind of format ever, and I personally think he's really complex and hard to manage... Name: Visrii Lutheim Age: 24 Gender: Male Race: Human Sex: Male Appearance: With medium, bleeding-red hair, Visrii is of a light build and is shorter than most other humans. His eyes are a sharp, piercing hazel, and has a small beard he attempts to cut off every now and then with a dagger. His skin is light, like most others, but his arms are most often covered in red scars and blood stains as a result of him bursting his capillaries whenever he strains himself in battle. He is strictly a battlemage, carrying with him a ashwood staff-halberd. Affixed to one end he carries a roughly-hewn crystal, used to channel his arcane attacks. Its hue is normally a brilliant yellow, aligned to lightning. On the other side, a large, halberd blade is fixed, a slash/stab weapon that he uses in combination with his arcane attacks for close combat. His default clothing is his leather armour and brown cloak, upon which a rune faintly glows in the dark. An unkempt leather belt is wrapped around his torso, the utility dagger hanging on its hilt. He is never seen without his favourite cloak, and although he acknowledges that his cloak sometimes gets in the way of battle, he declares it is his 'fashion statement' and will never take it off. His tenacious attachment for this article of clothing make many to wonder if there is some hidden meaning behind it. Personality: Always down for a battle, Visrii is a sarcastic snarker who often passes off as arrogant and cynical, a grin permanently stitched to his face. In face of hardship and great odds, he will joke around and create retorts that is foolhardy and dangerous, though many times he uses this as a tactic to taunt the enemy enough for bait-and-switch tactics he often employs. However, when he meets a friend, he greets them in the most welcoming tone, and will be a loyal companion to the end; though he picks his friends very selectively, and does not forgive any kind of betrayal. In exchange for his outright hostile attitute towards many people and disregard for formalities and diplomacy, he is incredibly perceptive. He is able to pick apart several details in his surroundings, especially when there is reward involved in his search. In reality, the sarcastic attributes hides a broken core. As a highly moralistic man, grown up into a privilleged nobility, he realised what his despotic family is doing to the lower classes. Murder, torture and all kinds of horrid things that Visrii disapproved of. Finally, his limit broke when his own family conspired to murder his mother, whom was getting in their way of their terrifying grasp of power. After several days of contemplation, he commits regicide, massacring the entire family before disappearing from the public eye. Now he works as a small-time sellsword working for trade caravans, saying nothing about who he was and what he had done. But his dreams are constantly haunted by his actions and it is this that checks him from becoming anything more than lead a miserable existence. Level: 1 EXP: 0 HP: 33 Init: 4 + d20 Stats: Constitution: 2 Resistance: 0 +(2 MAG RES) Dexterity: 5 Intelligence: 2 Strength: 2 Synergy: 4 Complexity: ? Equipment: Name: Climax Description: Staff-halberd hybrid, Visrii's signature weapon that he used to commit his first murder. Upon its shaft, the words 'Fatum Iustrum Stultorum' is engraved. Type: Weapon Damage: 2d4 + SYN Ranged, 1d6 + DEX Melee Minimum Stats: 2 STR and 4 SYN STR Penalty: 2 SYN Threshold/Bonus: 10 SYN [+1 damage], 20 SYN [+2 damage], 30 SYN [+3 damage] Special Attributes: Bound - This equipment is bound to this character's abilities in some way. It cannot be permanently lost, but cannot be upgraded outside of special circumstances. Fate of All Fools - This weapon deals 25% more damage to an enemy under status conditions. Name: Armoured Robe Description: A lightweight leather armour covered with a runic robe, the robe glows gently in the dark. Type: Armour Armour: 2 RES Minimum Stats: 2 STR STR Penalty: 3 Special Attribute: Aegis Rune - +2 Magic RES Name: Crownbreaker's Mark Description: A necklace that Visrii secretly wears, it was the crown jewel of his royality, now stripped of its former glory. Type: Bauble Special Qualities: Bound - This equipment is bound to this character's abilities in some way. It cannot be permanetly lost, but cannot be upgraded outside of special circumstances. Perks: Royal Training - As a child, Visrii was forced into a routine of endless battle training (+1 Dex every level) Tenacious - When under pressure, Visrii has renewed strength to fight on to the death. (When under 25% health, gain 25% buff to both RES and DEX) Coupe de Grace - Visrii has vowed to end suffering of his foes quickly, whether they like it or not. (Against enemies with less than 50% health, deal 50% more damage) First Sin (Flaw) - Despite his facade, the echoes of his murder still haunts him to this day (After every kill he deals 50% less damage for his next two attacks). Actions: Basic Attack (Bolt)- Visrii charges his staff and fires off a simple bolt from his crystal. Basic Defence (Parry)- Visrii deflects the impact away from himself with the shaft of his staff, reducing half the damage taken. Sharp Sweep (Level 1)- Visrii swipes a target with his halberd, dealing 2d4+DEX damage, bypasses RES by 50%. Level 2 (Riposte) - Deal 1.5 damage to the target when 'Parry' was used on a previous turn. Level 3 (Disable) - Targets deal 10% less damage on their next attack. Profaned Storm (Level 1)- Visrii summons a chaotic storm of lighting around him, damaging all that it contacts for SYN. Target up to 5. 2 turn cooldown. Level 2 (Energy Shield) - Enemies who attack Visrii on the same turn takes 1d6 more damage. Scathing Remarks (Level 1) - Visrii shouts insults against their opponent, making them make more mistakes. Enemies affected takes 10% more damage from all sources for 2 turns. Can only have one enemy taunted. Level 2 (Superiority) - Visrii deals 20% damage more to affected enemy. Inventory - Dagger (non-combat) Spare coin Sunlight Medallion
  14. Hmm... I'm relatively new to these forums, and I am interested in joining...but is the signups still open? The tag say it is, though I can see it's done some progress... Uh, if it's still open, expect me to write up a character sheet in a day or two...
  15. I feel like you can replace both Meowstics with a better 'mon later on. Espeon's a good choice because it has a better ability, higher base stat total, and has access to Moonlight for recovery. And you'll probably need another physical attacker other than Malamar. I rec Gallade because he's decently bulky and gets access to Swords Dance, Psyho Cut and Close Combat all whilst natural level-up.
  16. I was bored of the main games and was looking for a more hardy pokemon game. I then came across the site's pokemon type survey, (which is probably the most entertaining pokemon-themed procrastination thing by the way) and then got me hooked into the main game.
  17. Cheers all! Sorry for late reply, I have been busy with the elections and crying in the corner as the US tears itself to pieces. *cough* Back to pokemon, I think I personally prefer Lapras or Milotic out of the options, because I've never been fond of ground types. Also, I've been also planning to switch my team around a little. Perhaps I'll procure a Lucario and replace Scraggy, and Magnezone with another decent Dark type (not sure what). Do you know any good Dark types in Reborn?
  18. Should've been Bernie

    Read more  
    1. doombotmecha

      doombotmecha

      really should've been

    2. IdleThoughts

      IdleThoughts

      why couldn't it have been

    3. LucidRain

      LucidRain

      Rigged primaries.

  19. Though they cost shards, and in increasing amount every time you acquire one.
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