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SpartaLazor

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Everything posted by SpartaLazor

  1. I'd say look for PMD: Origins, that sound like what you're looking for. If not, you could try Steve the Bibarel, or MewYou.
  2. No it doesn't. It's just a huge pile of crap and was a mistake from the start.
  3. The game is pretty much dead so just fuck it. It was a piece of junk anyway.
  4. Pro tip: admitting that you aren't good with RMXP or whatever you're going to use to make the game is not going to net you a team. People usually don't operate on sympathy, helping newbies that don't know what they're doing. The usually look for people who actually know what they're doing and are capable of making the game. So I'd recommend that you learn how to make the game and spend time figuring it all out before you even try to get a team. Because it's not going to go well if you don't know what you're doing.
  5. That's exactly what I'm doing, though. I've pretty much put the development of any new content (or at least anything new beyond what's there) on hold as I pretty much rework what parts of the game are there. I know the reason that error happens (if you lost a battle or a Pokemon in a battle they wouldn't reappear after being healed, and interacting with something would cause that error) and I was able to fix it a long time back. I just haven't updated release yet because I'm still working on it. I am thinking of taking down the current download since it's so outdated, as either replacing it with a shorter version of the game containing all that I've reworked thus far, or just holding off until I've gotten caught back up.
  6. The reason that they're just recolors as of right now is because I have no spriting experience, and I knew the chances of acutally recruiting a spriter were really unlikely, so I did what I could with what I had. I figured that recolors are probably somewhat better than just unedited, default sprites. I am working on custom players sprites for the newest update, but I'm not sure when they'll be done. (If there's anyone out there that's good at spriting and would like to lend a hand, I'd be appreciative.) And story is one of the things I really do aim to focus on. I'm hoping that I'm doing well with it thus far.
  7. Yeah, that sounds like the screen-size error. Unfortunately, I don't really know how to fix it, and most of the files for that version of the game are either gone or have been changed. That's a really outdated version, and the newer one is in the works.
  8. Can I see the error? It could be the screen size - if you set it to a certain size, it'll crash when you try to load it. But the version currently uploaded is a little bit old and outdated. I'm working on the newer version right now, so hopefully I can have that out soon.
  9. Well, the truth of the matter is that if you want to join a team on a game, then you need to have a skill that is helpful. Why not tell us what you're good at? You say you have Fakemon - does that mean just ideas for Fakemon, or do you actually have sprites and artwork for these Fakemon? If you really want to be on a team, then show us what you can do.
  10. Hey thanks! I'm glad you like it! And yeah, a lot of the Gen VI stuff was a bit last minute - I've been refining it for the new version. I'll definitely take a look into that.
  11. Errors like that are a bit tricky, as I'm not entirely sure what's causing them. Some people have problems, and other people don't, so I'm not sure if it's the game files or the people themselves. Or it could be something I did. I'm not all the well-versed in the ways of computers, so I could've messed up something. Anyway, I'm glad you were able to resolve it. I'll keep the .rar idea in mind in case things like this persist. Thanks for letting me know about that!
  12. Yeah, I remember those bugs. I think they've all been fixed now. 'Cept for biking inside? Was that in just one particular building, or in all of them?
  13. Trust me, talking protagonists is not a good idea. You'll end up putting words into player's mouths that they themselves might not agree with. And quite possibly, that could ruin the immersion for some people. Like in that one game where my character showed a lot of trust and respect toward a character that I completely hated and wanted to kill with fire. That killed the entire game for me. Never bothered completing it. If you're really going to go down that route, though, I'd recommend giving the player some choice in the conversation. I know that you said that you didn't want to write out a whole bunch of dialogue trees, but you should at least consider having small instances where the player is able to choose a response more fitting. Like, if someone is talking about science, a player who's into that kind of stuff could say "Hey, that's cool!" and the guy talking would reply "I know. Isn't it incredible? whereas a player who really couldn't care less about science could go with "Yawn. Boring." and the guy talking would reply "Yeah, well, so are you." or something similar. You wouldn't have to deviate the plot at all. It would simply add a little more depth and interaction into the world, rather than it just being a static region where everything happens the same every time you play it. Now, I'm not trying to tell you guys how to make your game - I'm just suggesting something that might make it a bit more interesting.
  14. I once played a game called Pokemon Mega Adventure, and honestly, it was a little bit painful to play there for a little bit. The dialogue wasn't all that great, the player actually had lines in the game and had random anime characters showing up. Long story short, I don't like it when words are just shoved into the player's mouth when I don't get to choose the response, and I dislike it even more so when my character shows respect toward Ash, an individual whom I hate in all forms of the word in reality. Though, to be fair, I didn't play the game all the way through, so I can't objectively say if it got any worse (and it has been a while, so it very well could have improved) but if it kept continuing in the manner that it was going in, then I don't think it would've gotten much better.
  15. Yah, the quest in Hollen Town is a bit bugged, so I hear. It shouldn't be too hard to fix. The escape ropes are likely on account of me not installing version of Essentials correctly, but I will definitely dig (pun intended) more into it and find a solution. Thanks for letting me know!
  16. Is that what's causing it? Huh. Never would have guessed. I'll keep that in mind as I go forward!
  17. I believe that the starters (Houndour, Carvanha, and Cacnea) were altered slightly to either evolve at level 25 or level 30. The Double Kick is a bit of a mystery, actually. It keeps getting deleted from the PBS no matter how many times I go back and add it in.
  18. Yeah, for some odd reason that's happened before. I'm not sure what the issue could be - People have been able to fully download it with no issues at all.
  19. I dunno... I don't think I've touched/updated the link since I posted it. Either way, the current version is not all that great, but the newer, better version is the in works and will be up within time.
  20. I think rabbits are demons.

    1. Maelstrom

      Maelstrom

      So what do you think about Bunnicula?

    2. Ironbound

      Ironbound

      The Rabbit has a pleasant face~

      His private life is a disgrace~

      Oh, I really cannot tell you~

      The awful things that rabbits do~

    3. IntSys

      IntSys

      Ah, the life of a male Lopunny.

  21. So am I. There's still a lot of work to go, but I've learned a lot and have been able to add some stuff in that I hadn't been able to before, as well as new graphics and music and features and making the story a bit stronger - I'm really excited to see you guys play it when it's ready!
  22. The current version goes up to the fourth badge, but it's not a very smooth version of the game. There's a lot of problems with it. It's a bit buggy, and I would encourage you to wait until the next update, especially since people will likely have to start all over when it comes out anyway, but if you want to try to power through it just keep in mind that it's super far from perfect. A newer version is still in the works. It contains the same content, up to the fourth badge, but a lot has been changed, upgraded, and fixed. It's getting a graphical rehaul, as well as some custom music, so it's certainly going to be much better than what version is out now. Here's just a few screenshots of what's been done so far: New tilesets and such. Sprites are still being worked on. New Battle UI. Nothing too fancy. And I think many people will appreciate this guy functioning correctly now. I hope to have some music to showcase soon. My co-dev has made several thus far, and they're all pretty good.
  23. Well, I suppose I can take care of that. It's not terribly difficult. And if people want me to release the PBS files with the next patch, I can. Just let me know. Game.rxdata
  24. Well, form what I can tell, he can't actually play the game well, since he can't heal up. He really doesn't have much of a choice at the moment. Their following sprites should be there. Fossils will have to be next update.
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