
Charon
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Reborn Development Blog
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Everything posted by Charon
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Yeehaw Anyways yeah, still looking forward to this! And to reinstating my custom moves and moveset/stat/ability changes! And possibly starting over again, maybe, I've done it twice already!
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They're waiting for the Gen 8/9 update for Reborn first.
- 1664 replies
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- mega evolution
- custom
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Hasn't been updated for version 19.5. There's also a built-in debug mode, just use the password Debug either at the beginning when asked about passwords or through the Pokemon PC passsword option. That will disable online trades & random battles though.
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The linked file is a full copy of the game with the modded files added, not a mod in itself, and so useless to anyone needing/wanting a different version than the one used or wanting to update their current game. Also no documentation of any sort, so there's no way to tell before playing what the changes actually are which is, IMO, very important to know beforehand. Basically, a Readme detailing the actual changes would be useful, and the file needs to be just the mod files, not a full modded copy of the game.
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Doubles Password Effectiveness and Mods Question (Seperate)
Charon replied to Charon's topic in Reborn City
Mildly disappointing, but only in that I think most were built with singles in mind. Guess I'll just have to try myself to see if the challenge is changed/upped with the password since it seems like a good way to change things up and prevent stagnation for a 3rd runthrough. Huh, seems I misread the readme then. Just went back and checked and yeah, it talks about adding extra scripts. Guess I'll just be making the base script changes like I was before. -
Two questions, first, how good is the new 19.5 Doubles password? Does it actually change team lineups and whatnot to optimize for double battles, or is it just the usual singles teams but sending out two Pokemon? Second question, regarding mods. I know to modify Scripts now we're supposed to put modified duplicate files and whatnot in the Mods folder, but how does that work when I'm altering or adding just a few things for montext and/or movetext? Do I need to have the entire contents copied over with the alterations/additions made, or can I just have the file named the same with only the alterations/additions included and have all the stuff I didn't touch left unaffected?
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Aironfaar's Mod Box [E19][Updated: 2022-05-22]
Charon replied to Aironfaar's topic in The Mod Market
I'm guessing the answer is probably "no", but are any of these currently compatible with 19.5? -
I'm just glad you guys aren't dead! Chryseum Canyon looks like a nice new place, looing forward to playing it!
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I just hope we can get some kind of Battle Logger like in Deso, so there's some kind of repeatable battles to do once you've completed the episode to test teams against, or just for fun. It's fun to be able to effectively rematch earlier Gym Leaders and important battles with current story-level teams/field effects and gives something to do once you've finished the main story and side content.
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Basically as the title says, I've got a number of custom moves I tend to add to Pokemon Essentials games with no issues, and I was wondering how you go about assigning an animation, any at all, to them? Right now all I get is the default 'Battle Scene Off Non-animation', and all I really want to do is give them some identical ones from other moves, but even after looking for tutorials I still have no idea how to do that. Mostly looking to use it with Desolation right now, but hopefully I could do the same with Reborn/Rejuv at a later date.
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Looks like you're missing a comma at the second-to-last curly bracket, the one closing off the Mega2 information. Beyond that I can't see anything explicitly wrong, hopefully fixing that should fix the entire issue.
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- reborn 19
- help meeee
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An update to my own inquiry above! As of right now, it seems most of the mods that are compatible with the current version of Rejuvenation (13.5) also work fine with Desolation! I haven't tested a huge amount, but IIRC I only ran into startup issue with a single one (which I unfortunately can't remember), so do your own testing for the ones you want to use, and share results if you feel like it!
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I feel like that it might have been indefinite in a previous version, but considering how broken that would be I might just be remembering wrong.
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According to the Field Notes the Sky Field just extends Tailwind to 8 turns. Which might as well be indefinitely at the pace a normal battle goes.
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I could've sworn to god I read somewhere that it extended it from 3 turns to 5 turns, but from what I'm reading about it after searching again, apparently it was specifically excluded? Which is fair, extended Tailwind would be pretty OP. So I guess not.
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I know it's a longshot, but are there any current mods that actually work for Deso E6?
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Just because I'm curious, what's everybodies general-purpose endgame team like, by like Chapter 14 onwards? I'm talking the team you tend to have on-hand when advancing in the story, going into an unknown situations, or just moving around the world in general before you shuffle things around when facing an encounter you can't beat? Greninja @ Life Orb Ability: Protean EVs: 6 HP/252 SpAtk/252 Spd Modest Nature IVs: All 31 - Extrasensory - Hydro Pump - Ice Beam - Dark Pulse Aevian Breloom @ Muscle Band Ability: Tough Claws EVs: 6 HP/252 Atk/252 Spd Jolly Nature IVs: All 31 - Spore - Slash and Burn - Wake-Up Shock - Wake-Up Slap Sneasler @ NeverMeltIce Ability: Poison Touch EVs: 6 HP/252 Atk/252 Spd Jolly Nature IVs: All 31 - Dire Claw - Close Combat - Ice Punch - Shadow Claw Mawile @ Mawlite Ability: Intimidate EVs: 252 Atk/128 Def/128 SpDef Careful Nature IVs: All 31 - Play Rough - Iron Head - Sucker Punch - Fire Fang Delphox (Delpha) @ Wise Glasses Ability: Prism Power EVs: 6 HP/252 SpAtk/252 Spd Modest Nature IVs: All 31 - Will-O-Wisp - Grass Knot - Blue Flare - Psychic Flygon @ Dragon Fang (Stats altered to 80HP, 80Atk, 80Def, 120SpAtk, 80SpDef, 110Spd)(Basically turned it into Special Garchomp, because I get severely annoyed when all I see online for how to improve it is basically just "make it more like Garchomp", and if Garchomp is allowed to have base 600 stats, I can arbitrarily add to Flygons numbers too) Ability: Sheer Force EVs: 6 HP/252 SpAtk/252 Spd Modest Nature IVs: All 31 - Clanging Scales (added to it's level-up movelist, since it needs a good high-powered Special Dragon move, and this move makes sense based on Pokedex entries) - Sandblaster (Custom Move, basically just a spread Earth Power that can lower accuracy, so it gets buffed by Sheer Force)(Might just alter Earth Power so it targets all opponents) - Bug Buzz - Boomburst Yes I've made alterations to Flygon, he needs it to be something other than "Garchomp but worse" and I regret nothing. I want to give Flygon and Sneasler different items, but I'm really not sure what. Unburden is good on Sneasler, but Poison Touch has come in clutch for me on multiple occasions so I don't want to change it.
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An Aggron or Steelix using Smack Down should do the trick, for whatever reason with me Souta never seemed to use any of the moves that would return the Mountain field to the Sky field when he had the chance. I used Aggron myself, Smack Down, Stealth Rocks, then Head Smash til he died, then Prankster Murkrow w/Amplifield Rock to set off my own Tailwind to counter his, then used some Rock-type or another (I can't remember which) and went to town, basically destroying the rest of his team with little issue. Both forms of Lycanroc are also available on Route 9, so Accelerock is also a viable part of whatever strategy you use.
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You can open up the .rb Script files in a basic text program just fine, no special programs needed, and alter them from there (though obviously keep unaltered backups around in case you screw up something you can't fix for some reason). If it's in the Scripts, you can change it. You just have to have Debug mode enabled so you can select the Compile All Data option after loading up the game for the changes to take effect.
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Assuming you're asking "what does deso mean?", it's shorthand for Pokemon Desolation, the third fangame with it's own separate section of the board.
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Was Big Root's Function Changed?
Charon replied to Charon's topic in Official Rejuvenation Club's Discussions
Well yes, I know it absorbs more HP, it's how it does it that I'm unsure about. In Rejuv, it specifically says "A Pokemon held item that boosts the power of HP-stealing moves to let the holder recover more HP.", while the standard Pokemon game description is, as of SV, "An item to be held by a Pokémon. This root boosts the amount of HP the holder restores to itself when it uses HP-stealing moves." (and before that "An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves."), which doesn't say anything about boosting the power of HP-stealing moves. I'm basically asking if the Big Root was changed to give a power boost to HP-stealing moves specifically, like Charcoal does for Fire moves, not if it lets you absorb more HP% from the moves. -
Since I can't find any documentation for it anywhere, has the way Big Root functions been changed for Rejuvenation? In vanilla Pokemon game all it does is increase the amount of HP absorbed from Hp-absorbing attacks, but in Rejuv 13.5 the item description instead says it boosts the power of HP-stealing moves to do something similar. I'm assuming that means stuff like Giga Drain and Draining Kiss become more powerful, but I don't know if that's how it works mechanically, or how the power boost compares to something like Miracle Seed for Giga Drain.
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Can't catch rainbow aura pokemon
Charon replied to ArgentLua's topic in Official Rejuvenation Club's Troubleshooting
For patching, right-click the game->show package contents->game folder->double-click updater.exe (.exe may or may not be vsible depending on settings for displaying extensions). The updater should run itself in Terminal and the game will be updated to the latest patch. I don't know offhand if the one available for download is the latest version, I would assume so but you can run the updater to check.