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Charon

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Everything posted by Charon

  1. For patching, right-click the game->show package contents->game folder->double-click updater.exe (.exe may or may not be vsible depending on settings for displaying extensions). The updater should run itself in Terminal and the game will be updated to the latest patch. I don't know offhand if the one available for download is the latest version, I would assume so but you can run the updater to check.
  2. Charon

    v13.5 .Karma Files

    I reported it as a bug already because I'm pretty sure it's not intended, but despite the release notes above saying movesets were updated to Gen 8, the majority of Pokemon that I've seen (and I checked the montext Script) are still using their Gen 7 level-up lists (their "compatible moves" seems more fully updated, but even those aren't always accurate). Sometimes with some alterations, but they're definitely not updated to Gen 8.
  3. I remember there being extra penultimate rewards for finishing all the quests at a Help Center, but I haven't gotten any from the East Gearen or Sheridan ones. Am I just remembering wrong, missing hidden quests, or was that changed/removed?
  4. Charon

    v13.5 .Karma Files

    Are we still getting changelogs/devnotes for the patches, either third-party or from the source? We're already at 13.5.2, and I do like knowing what was changed/fixed if possible.
  5. Well I figured out the Compile All Data issue, after a couple hours of searching around, it was a stupid goddamn spelling error, it was just being very unclear about that apparently. Still getting the same error with Compile Trainers, but we'll see if I can suss out the issue there.
  6. Ok, now that I've got my savefiles converted and can actually start the game, I'm trying to compile data (yes Debug is turned on) to implement the montext.rb/movetext.rb changes I made, but Compile All Data is immediately throwing up an "uncaught throw "#<NameError: uninitialized constant SHARPNESS>"" error, which I can't figure out how to fix. In the interest of thoroughness I tried Compile Text (Failed to compile text: Can't find intl.txt) and Compile Trainers (undefined method `trainers=') as well. When Compile Trainers fails I can still continue from there and interact with the game, but Compile All Data freezes everything after it fails and I have to hard quit. Compile Trainers Full error: Compile All Data full error:
  7. Charon

    v13.5 .Karma Files

    Just a mild update, it seems having Debug enabled in the Main.rb script has some effect. If I have it enabled, I get the corrupted error upon startup followed by a silent black screen. If I have it disabled I get the normal splash screen and title screen, but then get the error and silent black screen when I press Enter to move to the main menu. It otherwise seems to be the same error however.
  8. Y'know what, screw it. I've been wanting to play on Mac for almost two days now, and I keep getting the corrupted savefile error. I'd rather see if I can just get them converted instead of waiting for a bugfix. I've beaten Saki and saved in the League HQ in both of them, so I should otherwise be good to go. Game_2.rxdata Game.rxdata
  9. Charon

    v13.5 .Karma Files

    Aaaagh, it seems the CoreHaptics error requires at least updating beyond High Sierra, so I finally bit the bullet and updated my OS to Big Sur since I can't go further thanks to some bullshit about needing the original Apple storage drive to update the EFI firmware so I can update it at all (side note, I hate the way the UI looks now, it pisses me off), but I'm getting sidetracked. Anyways, new Rejuvenation finally started up fine, I corrected spelling errors I made editing the montext/movetext files, and now I've hit a wall with the Corrupted Save File error. I know there's supposed to be something about moving the save files to a new 'Rejuv' save folder, but I can find no such folder anywhere, so I'm not sure what to do here. EDIT: And yes, after clicking Okay on the error notice it just hangs silently on a black screen, never loading the menu. So I can't get to the save folder or do anything from there.
  10. Charon

    v13.5 .Karma Files

    I'm on a Mac and am just getting an immediate "Rejuvenation cannot be opened because of a problem." when I try to open it myself. Clicking Report and reading over it there's something about a CoreHaptics Framework Image not being loaded maybe? It's not very clear. If it makes a difference I am still running OS 10.13.6 High Sierra since I've got a number of 32-bit programs I still use.
  11. In case anyone hasn't already seen it, it looks like 13.5 is dropping tomorrow, Oct. 29th.
  12. Yeah, that's a custom sprite for a specific enemy from the dream section of the GDC storyline. Definitely not supposed to be showing up as a trainer pokemon in Alamissa Urben. Something went wrong somewhere and the wrong sprite got called up somehow it looks like. Might check the image files, see if that one replaced the Shiny Cofagrigus sprite or something like that.
  13. Once Debug mode is active Debug should just show up on the main menu, just above Quit Game.
  14. Why are you making me want to start over from the beginning for a third time!? WHY MUST YOU TORTURE ME SO!?
  15. I don't know if anyone can actually help, but how do I get this damn thing to run on Mac? I'm using Wine, but no matter what I do, whether I try to launch the Game.exe using Wine directly or Wine Staging, or making a wrapper using the Winebottler program, it never starts. I doubleclick, the icon pops up on the dock bouncing up and down like any other program starting up, then it just vanishes without anything happening. Hell, the Winebottled version still generates a folder in Application Support, but no matter what I do nothing happens. I've had the same issue with several other fangames recently and have no idea what to do.
  16. Hey, would it be possible for the Sidequest Doc to actually say what the story cutoffs for all the missable quests are? None of them have any indication for how long you actually have to start them or how to know if you've progressed far enough to miss them.
  17. So, I have a sidequests question. Obviously there are several missable sidequests, but one set I'm pretty sure I missed the boat entirely on in my current playthrough is the entire set of Garret quests starting with the candy store, the set that ends with you gaining access to the Celia Fight Club and subsequently Axew. My main question is, considering I've already beaten Aaron and gone back to the Archives with Garret, I'm pretty sure I can no longer do those right? And what's the cutoff for starting them, or any of the missable quests, that's one thing that doesn't get mentioned anywhere in the Sidequests Guide. Secondary Question, if I have missed this entire set of quests, since I have Debug enabled is there something I can do, a Switch I can flip or a Variable I can change to get this chain started and/or give me access to the Fight Club?
  18. Time to revive this old-ass thread, since it's relevant to my questions! So, with the E6 update a while ago and all the code changes that came with it, a lot of the mods that once worked fine with Desolation no longer work, throwing up errors. Right now the one I'm concerned about is the LearnEggMoves mod from the SWM pack. Is there any way to get it working, and if not are there any equivalent mods (or Script edits) that let you do something similar (ie learning Egg Moves at the Move Relearner?).
  19. I am very much looking forward to this! And I have to find a way to make myself push through a Renegade route sometime, since I find it hard to be enough of a dickhead to everyone to get on it...
  20. Hm, weird. I'm assuming you used Debug mode to compile all the data after making your changes? The changes won't actually take effect until you do. I do know that PBS sometimes comes with older files that aren't used in the current version. I guess check that the PBS and Script (.rb files) names line up to make sure you're editing the right PBS file. And if you really need to, you can make a backup of the actual .rb Script files (because never alter the original without an unaltered backup) and alter the originals directly (you should be able to open them in a plain text program). You'd still have to compile data using Debug mode, but as long as it all went through succesfully it should definitely work.
  21. You can't just pick abilities from a list, you need to change a Pokemon's available abilities directly in the Script that contains Pokemon data (stats/abilities/movelists/etc.). Once you've changed them to what you want and compiled the data using Debug, you can select the ability in question normally via Ability Capsule or Party Debug.
  22. Making the change and saving should be all you need, so I don't know why it wouldn't be activating. I'm assuming you're changing the Script file in the actual program container? Any Script files elsewhere will not have any effect when changed AFAIK. As said above, if the file's been changed correctly, and is still named correctly in the appropriate place, the Debug option should be available in the Pause menu and the Pokemon Party menu once you start the game. If you just want a couple Pokemon, you can either trigger a Test Wild Battle with them and battle/catch them or their pre-evo's normally, or add them directly to your party (but the latter won't net you a Pokedex entry).
  23. Ahhhg, this makes me want to play the Renegade route and see what kind of fun there is, but my metaphorical heart couldn't handle being enough of an evil dickhead to everyone to get on that route! I don't know what to do!
  24. In the Main.rb script file, insert $DEBUG = true between the top two sections and save. The lines in question should look like this: return Scene_Intro.new(['intro1'], splash) end end $DEBUG = true def mainFunction #:nodoc: if $DEBUG Just remember to not be stupid. Don't go screwing around with things like Switches and Variables unless you're 100% sure you know what you're changing or warping around to random maps, keep a relevant number of backup saves in case anything gets corrupted, and if you want to change any of the Script files be sure to keep backups of the original version before you made any changes, just in case you screw up something you can't figure out how to fix and need to revert the changes. And if you want to preserve any challenge whatsoever don't go around giving yourself whatever Pokemon/TMs/items whatever (too far) before you would otherwise have access to them.
  25. I was not a part of the Beta, I only started playing once 6.0.2 publically dropped. Here's my save. I do have debug active, but I haven't touched anything like variables or switches and mainly just use it to hack Pokemon I own, compile data, and access the PC anywhere. There shouldn't be any reason to, but try to avoid looking at the movelists for Starmies and Lucario's, I have a couple custom moves on them that will cause errors if they're not in the files when they're viewed. Game.rxdata
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