ShadeStrider
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The way I see it, the fact that Pokémon Rejuvenation won’t feature Dynamaxing is a cause for celebration.
Thank you, Rejuv dev team, for electing to ignore it.
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Honestly, the reason I say this is... childish, really.
I don’t think Dynamaxing just doesn’t belong in Rejuvenation. I think that Dynamaxing doesn’t belong in Pokémon as a franchise. Any Fangame that elects to ignore it has my respect.
Making Pokémon Gigantic just goes against One of the points of a Pokémon, which is that the size of a Pokémon doesn’t really matter, and that Small Pokémon can fell large Pokémon. Dynamaxing and Gigantamaxing completely go against that.
Remember when Pikachu felled Roark’s Onix, and Turtwig proceeded to do the same against Rampardos? Those moments were awesome.
Instead, apparently in order to fight a Dynamaxed mon, we have to Dynamax our own. Turning Pokémon into a battle between colossi is just... boring. Utterly, Utterly boring. Unless you use a cheeky, situational strategy like FEAR. But those strategies will be just that: Situational.
All it is is a three turn nuke that makes battles feel less epic with its existence.
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I think it's a graphic issue too and mostly a time-consuming development risk.
If somebody were to implement Dynamixing in a fangame, I guess there would be giants sprites to do, like everyone of them. I don't think it will suit a fangame made in RPGmaker with his little screen. We could have tricks like the giant Steelix from.Reborn but good luck with all the others ^^
Plus, despise what's been shown so far, we don't know whether we'll like it or not. I didn't like Z-moves back then in the game (too slow) but ended up liking them in Showdown (they're fast. It helps).
So, let's assume it will be good gameplay-wise. Since it changes HP, it will work like Zygarde turning into Zygarde-Complete. A HP boost doesn't exist in Pokemon Essentials. So, you'll have to script every others pokemons.
Remember how time-consuming implementing Gen7 was? That's the order of magnitude we're dealing with.