
ShadeStrider
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Everything posted by ShadeStrider
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The best Zeldas are the always the dark Zeldas.
So Nintendo, how dark can you go?
Instead of having Link save Zelda from Ganondorf, why not have him save her from a heroin addiction? And then Fail.
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I'm actually impressed that Joseph Mengele held out as long as he did.
If he had been caught by the Allies, he would have undoubtedly be sentenced to hang once they found out how he treated Holocaust Victims, especially the children. The medical malpractice and inhumane experiments that he conducted during the Holocaust still give me nightmares, like the famous "conjoined twins" experiment.
But the man himself held out for 34 years as a fugitive. He escaped the Nuremberg trials because the Allies thought he was dead. He managed to get a fake ID and live under it for a while. He worked as a carpenter for a while.
When a request was made for him to be extradited in Argentina, It wasn't approved until after he fled to Paraguay.
The Israeli Intelligence Agency (Mossad) was on a Manhunt for him. But he managed to avoid them.
How did he go out? He was never caught. He was swimming, one day, and he had a stroke. Then he drowned. He was buried under the name "Wolfgang Gerhard".
I absolutely do not condone his activities during the Holocaust. If you are a sane human being, then you wouldn't, either. But... I can't help but be impressed by how long he held out after the Holocaust.
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I sometimes wonder if the man himself had a consciousness. He probably didn't.
Or maybe he did, but it was extremely twisted one. Rolf Mengele, his son, claimed that when he last visited his father, he found an unrepentant Nazi who claimed that he never hurt anyone. In some ways, that's even worse.
We could interpret this that he didn't consider his victims to be people. I actually think that that's what he meant. Evidently, this man didn't feel things like remorse.
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I actually decided to look up the person, because I had a fever dream involving the man. But the panic that I felt during that dream would probably have been nothing compared to actually facing the man.
And there are people who had to live their entire lives remembering their encounters with him. like that Mossad Agent's mom. I cannot imagine how they felt.
So much as telling a child about his experiments would probably create an emotionally traumatized child. Yet their are children who had to actually face the man. Telling a person about a horror, vs actually witnessing that horror... there is a world of difference.
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My former friend at Mossad told me how his mother found out that Mengele had killed her mother. He was doing some kind of "surgery" on her and when she started crying for her mom Mengele put on a creepy smile and told her to get used to the idea of never seeing her mother again. What made this man into the person he was wasnt just a lack of conscience. He was sadistic and actually enjoyed physically and psychologically tormenting others. Maybe he later lied to himself when told his son that he never hurt anyone, however, there was an Austrian female doctor named Ella Lingens who was imprisoned in Auschwitz for resisting the Nazi regime and she later gave testimony that Mengele made great efforts to cover his tracks and even tried to bribe her as a doctor in order to have a witness for his claim that all he ever did was normal medical and anthropological research. He also ordered all of his surviving victims and witnesses to be killed before he fled Auschwitz and the only reason why the SS did not comply with that order was because they had run out of Zyklon B by the wars end and some of them decided not to use bullets instead. I believe that Mengele was fully aware of what he did and that he actually relished in it.
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Metal Gear Protagonists by the amount of games they Starred in:
Raiden (1.80 games):
Metal Gear Solid 2: Sons of Liberty (Most of it)
Metal Gear Rising: Revengeance.
Solid Snake (5.20 games)
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid: Ghost Babel
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty (Some of it)
Metal Gear Solid 4: Guns of the Patriots.
Big Boss (3 Games)
Metal Gear Solid 3: Snake Eater
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Venom Snake (1.10 Games)
Metal Gear Solid V: Ground Zeroes (Incomplete)
Metal Gear Solid V: The Phantom Pain
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"O, Architect! I should have been your chosen one! I lived as you wanted me to! I did! I always-!!!
Father... Why do you not answer when I call...?
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In one of my many posts on the Gaming General board, I mentioned the concept of a Persona game in Victorian Age London and starring Minato Arisato.
You Know, a Shin Megami Tensei or Persona game that takes place in Victorian Age London doesn't actually sound like a bad Idea. I want to see this happen.
Igor, Master of the Violet Room, would definitely fit right in.
If they styled it like Black Butler, then I could see it being extremely interesting.
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So, I started playing Ace Attorney: Trials and Tribulations.
Man, Phoenix was such a dork back then.
In retrospect, it actually makes me feel proud of how he grew up and became the Lawyer that we all know and love today. From someone who cried when someone yelled at him, to someone who successfully defended himself and got Redd White the guilty verdict he so damn deserved.
Phoenix Wright for Smash.
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Yeah, he was still learning back then.
But the fact that he was able to stand up to Redd is an impressive show of character growth all on its own. And he would only improve from there.
College student Phoenix Wright would probably be mentally traumatized from being arrested. In fact, he'd probably run away from the case entirely. But Rookie Lawyer Phoenix Wright? Never.
It was still a dumb move to go ahead and confront Redd Face to face, but he was a rookie back then, and sometimes you do end up making dumb moves. But it was still an amazing show of courage, even if it was a strategically inept move.
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"The American prevailing is a cliche that happens only in your hollywood movies"
And Apparently my Japanese Videogames, too.
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Yeah, I prefer Persona 3 to Persona 4.
Persona 3 is considerably more “Shin Megami Tensei” than Persona 4.
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Free will is a myth. Religion is a joke.
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Surprisingly, Metal Gear Survive’s best think happened to be the story. It was occasionally coherent, even if it was told with no sense of cinematography.
And that’s it really. The gameplay is repetitive. Felt as if this game was a beta. This really wouldn’t make a passable Resident Evil game. Let alone a Metal Gear one.
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Truth be told, I liked Hunt Down The Freeman’s G-Man voice actor better than any of the other Half Life games.
That’s about it really.
You could take a Drake of the 99 Dragons and Ride to Hell retribution disk, throw them in the shredder, the use the pieces to assemble a new disk, and you’d still come up with a better game than Hunt Down the Refund.
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he really sounds more like a father scolding his child more than a man grieving the death of a friend.
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Do you have a Concept for a Story and want to build a game around it, possibly finding creative ways to convey the story through means other than cutscenes?
Or do you have a concept for gameplay that seems unique, and you want to detail it as well as possible, and maybe create a story that drives the gameplay?
Both of these things are ways people develop video games. However, both approaches are wrong.
What you really want to do is start with the preorder bonuses.
We have to get that sweet sweet green stuff that we all love so much.
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Reborn’s blond female protagonist would be my Waifu, If I was uncultured enough to stoop down to that level.
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Forcing a child to grow up early can actually be very psychologically harmful.
But damn if they don't make fascinating fictional characters.
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Controllable Helplessness can be a great tool in conveying Story through a game. Like a character getting gravely injured.
But if you are going to use a forced walking segment, just consider not doing it. Just use a skippable cutscene. That way if I want to stay and listen to the dialogue, I can stay and listen. If I want to get back into the gameplay, I can also do that.
Forced walking segments break immersion. And a lot of them don’t really convey any emotion to the player, which means they fail at combining gameplay and Story. In this instance, I’d prefer you just use a cutscene. It keeps the immersion of the game for players like me, because there is a choice to either stay and listen, or skip and jump back into the game.