
ShadeStrider
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Everything posted by ShadeStrider
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I never really get offended by video games.
If it's edgy for the sake of being edgy, that doesn't cut me.
If it contains derogatory stereotypes, that's just an artistic choice.
Honestly, If I download a game from steam, and the intro says that "This isn't a game. This is just a recruitment video for the Klu Klux Klan", I'd be like, "ehh, if the soundtrack's good..."
But set your game in a historic setting and get something inaccurate, and you'll make my blood boil.
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Why does this work so well?
NOTE: This is not the original song. This is just Silvagunner meming.
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I am forever confident in my belief that Persona 3 is better than Persona 4.
Persona 4 may be more polished, but the story, characters, and even boss fights are far more intriguing in Persona 3. A lot of Persona 4 characters fail to live up to their Persona 3 counterparts.
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I agree with Shade here. 4 just seems like it pulls it's punches compared to 3 and 5 in order to just be the "happy" game for recovering from 3. Which tbf the series needed since you basically commit suicide in 3, but it's still unsatisfying in it's execution.
Also kanji's whole arc and palace make a mockery of gay people, which is just rude and uncalled for.
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To be fair, about Gay Characters, Apparently one of the Persona games Prior to three was able to portray a homosexual in a way that felt mature and realistic. I haven't Played Persona 1 or 2 (Yet), but this is what I heard.
I believe his name was Jun Kurosu. He was apparently one of the romance options for the MC.
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I can say that Pokemon Red and Blue are the first games that I played that feature allies that are collectible, and has actually aged quite well.
Only because Shin Megami Tensei 1 has not aged well. The combat is broken, and the Overworld is a headache to explore.
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But at least Gen 1 had a usable overworld. Shin Megami Tensei 1's overworld is not fun to explore, really. The First Person perspective and the fact that the Map isn't on the screen to guide you solidifies that.
And the Combat was at least more than "Spam Zio to win".
Seriously, Zio is the most broken spell in that game. Why did the programmers feel the need to do that?
The Story is really the only thing that kept me going. But that's when it fails as a "video game". And the Story itself falls short compared to Nocturne or Apocalypse.
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You think Maybe, regarding Fangames, Nintendo should adopt Valve's model?
Valve literally allows you to mod their games and then sell the modded game on Steam.
Maybe Nintendo could do something like that.
Valve, of course, gets a cut of the profits. So, It's like they are getting paid to do nothing. It's reason enough for them to continue this.
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on the one hand maybe, but on the other, that could hugely conflict with other games Nintendo brings on the market. for example: someone mods Botw to be a TW or OoT remake, and sells it for less than TP or OoT, Nintendo probably loses money from that. and while for the fans the modding and selling of mods may be kinda good, the more money it costs Nintendo the less they'll be able to do themselves.
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There was a shooting at my school. UNCC Charlotte.
2 People Died, 4 people were injured.
I was attending Sociology class when it happened.
I was at McEniry Building, which was very close to the Kennedy Hall, where the shooting happened.
I don't think I've ever been in as much of a panic as I was then.
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I actually don’t think many people here know how revolutionary Half Life 1 or 2 were, and what they did for storytelling in Video Games as a whole.
If you do understand, than reply to this with your interpretation.
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You know, even if we consider Video Games an art form... we still do expect a product when we purchase one.
But, say you wanted a Painting to make your house look prettier. If it looks extremely ugly, you wouldn't really buy it for your house, right? You are expecting a product. But it doesn't change the fact that Paintings are an art form, even that ugly one.
But most of the time, when a creator puts enough love and hard work into it, then any of these things naturally become both a competent product and a good representation of that art form.
If anything, Video Games are the best at being a demonstration of both Art and Technology, to an extent that even Movies just can't reach.
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And yeah, like any Storytelling Medium, the purpose of a Video Game is to keep you immersed. The difference is that Video Game's have a lot more tools at their disposal compared to Movies and books.
A Book's only real tools in keeping a reader immersed are the style of the writer and the story. If either one of those fails, then the Book becomes extremely boring and the reader will lose interest. And Who can blame the reader?
But a Game can still preserve immersion through Gameplay even if the Story is absolutely terrible. It definitely means that that Game will be viewed on a level below other games with competent or masterful narratives. But it is still, at its core, a competent game.
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