This is my attempt at making a Trick Room team. Yeah, I know. It's probably not that great >>. Anyway, I really want to make this team amazing. So any feedback whether it be good or bad is welcome!
@ Leftovers
Trait: Heatproof
EVs: 252 HP / 124 Atk / 132 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Earthquake
- Hidden Power [ice]
- Trick Room
My lead, and main Trick Room set up poke. Gyro Ball for STAB, and usually for when there's a taunt lead. Earthquake for coverage, and HP Ice for Dragons.
@ Leftovers
Trait: Guts
EVs: 156 HP / 100 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Mach Punch
- Bulk Up
- Drain Punch
- Ice Punch
I guess you could say this Conk is pretty standard. Only thing that's really different is Ice Punch over Payback, which serves to destroy Dragons and Gliscor.
@ Life Orb
Trait: Thick Fat
EVs: 116 HP / 252 Atk / 140 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Return
- Fire Punch
- Earthquake
Ah, Snorlax. He's probably the only thing original about this whole team >>. But he puts out work in Trick Room. Return for strong STAB, Fire Punch deals with walls such as Ferrothorn and any other steel type. Crunch is for Ghost types, and Earthquake is filler. Ol Lax here can also take any Ice or Fire moves that threaten the other members of my team, making him a great switch in if I have Bronzong or Donphan out.
@ Leftovers
Trait: Magic Guard
EVs: 160 HP / 252 Def / 96 SAtk
Relaxed Nature (+Def, -Spd)
- Recover
- Psyshock
- Calm Mind
- Trick Room
Reuniclus is my bulky sweeper, I usually try to send him out late game once anything that is immune/resists Psyshock has fainted. If that is the case, I'll have him set up Calm Minds, while Recover gains back his precious health, and commence to destroy faces. He also serves as another Trick Room set up poke.
@ Leftovers
Trait: Shadow Tag
EVs: 160 HP / 96 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Energy Ball
- Shadow Ball
- Flamethrower
- Trick Room
My third Trick Room set up poke, he also serves as a special attacker/trapper. Flamethrower and Shadow Ball for STAB, and Energy Ball for bulky water types.
@ Leftovers
Trait: Sturdy
EVs: 144 HP / 112 Atk / 252 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Rapid Spin
- Ice Shard
After testing this team a little, I found that I needed a spinner, and badly. So, that's what Donphan here is for. He's rather bulky so he can tank some of those offensive threats such as Scizor. I also made him offensive so he can deal some damage. Earthquake for STAB, and Stone Edge for what it doesn't cover. Ice Shard is for Dragons. I'd say a standard set, but works well in TR.