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PrimeMehster

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About PrimeMehster

  • Birthday 07/08/2000

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  • Alias
    Prime
  • Gender
    Male
  • Location
    East Coast
  • Interests
    Got into college, now struggling to improve

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    PrimeMehster#4646

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  1. Happy Birthday 😄, i hope that you will have a great day ^^🍰

  2. This is the first completion of my first ever run, started back in 2018 2016 or so. Had I been to set to graduate this spring, I could make the claim that I started Reborn entering college and finished it as I graduated, but life sometimes has other plans. My memory is terrible and I based this off of the timestamps of the oldest savefiles I could find, ignoring the fact that there is a gigantic list of saves on my old computer before I switched to my laptop. I will admit that this team isn't technically legitimately obtained: Debug mode was used to significantly cut down on grinding and breeding efforts before the EP19 release, however, explicit care was made to follow the Gen 7 learnsets alongside TM and tutor limitations such that every team member could be obtained in a legitimate playthrough. Restrictions included the standard stuff, noitems and set mode. The team is as follows: Shinji (Golisopod) (M) @ Choice Band Blaise (Arcanine) (M) @ Choice Specs Cordy (Salamence) (F) @ Salamencite Ability: Emergency Exit Ability: Intimidate (shuffled to Flash Fire for L+B) Ability: Intimidate EVs: 252 Atk / 6 Def / 252 SpD EVs: 6 HP / 252 SpA / 252 Spe EVs: 6HP / 252 SpA / 252 Spe Brave Nature Timid Nature Timid Nature IVs: 31/31/31/21/31/31 IVs: 31/29/31/31/31/31 IVs: 31/1/31/31/31/31 - First Impression - Burn Up - Hyper Voice - Liquidation - Will-O-Wisp - Draco Meteor - Aqua Jet - Heat Wave - Hydro Pump - Sucker Punch - Snarl - Roost Hail Hydra (Ninetales-Alola) (M) @ Choice Scarf Baneblade (Aegislash) (M) @ Leftovers Aegis (Lucario) (M) @ Lucarionite Ability: Snow Warning Ability: Stance Change Ability: Inner Focus EVs: 6 HP / 252 SpA / 252 Spe EVs: 248 HP / 252 Atk / 2 SpD / 8 Spe EVs: 4 HP / 252 Atk / 2 SpA / 252 Spd Timid Nature Adamant Nature Jolly Nature IVs: 31/12/31/31/31/31 IVs: 31/31/31/31/31/31 IVs: 31/31/31/18/31/31 - Dazzling Gleam - Sacred Sword - High Jump Kick - Blizzard - Swords Dance - Ice Punch - Aurora Veil - King's Shield - Bullet Punch - Freeze-Dry - Shadow Sneak - Swords Dance I could spend days on the meaning of each team member or individual moments/runs, but for the sake of brevity I'll keep it to things of note: And that's basically it. I haven't gotten around to the postgame, and I am almost certain to not try restarting EP19 from the beginning, just because holy shit it took me nearly 500 hours to get this far, not counting countless resets. Maybe after college. I'll get to it some day. While this isn't the thread for this, it bears repeating anyway in the case that maybe one of them sees this: To Amy and all the devs, you all are amazing. I'm truly proud to have had the privilege to watch this game grow from the days where the gym leaders got to use Glitch's iconic Johto Champion theme to the refined and highly tuned experience that it is today. For all the games out there who have developers that might not appear to be in it for love of their work, I'm so glad I managed to stumble onto this jewel of a game and community. Y'all are awesome. Remember that.
  3. Wow. Wow wow wow. Took a bit of fiddling to get the controls rebound to the old set up, and I'm a little sad about the downgrade in "speed mode", but everything runs so smooth. I love the TM compatibility display that was added, although it seems a little buggy (the welcome back surprise says in the menu that it can learn Avalanche but when you go to teach it, it says it isn't compatible), but I am only assuming this is because of the form. Also, yay for not having to use Pg Up and Pg Down keys to quickly navigate the menus! That always drove me crazy. Really looking forward to continuing the story, just as soon as I stop ranting here. Huge thank you to the developers and pretesters that made this possible!
  4. Happy Birthday 😄, i hope that you will have a fun day ^^🍰

    1. PrimeMehster

      PrimeMehster

      On one hand, thank you!

       

      On the other hand, how do you have this much time on your hands??? I hope people wish you well when your birthday comes around.

    2. LykosHand

      LykosHand

      You're welcome! 

       

      To be honest i really like wishing happy birthday to everyone and it doesn't take too much time, i do it always when it's midnight for me so it's not that late 😄

      And yeah they do! 

  5. One other set of moves (and a potential item) that I would also like to see further explored are priority moves as well as an item that prevents the effects of one flinch. Some time screwing around with the current VGC format has shown me two things. Flinching (and really, mostly Fake Out) is incredibly powerful, and so is guaranteeing speed control with priority moves. With that in mind, I feel that the roster of priority moves is a little under-saturated and decent Pokemon that can run priority tend to be very solid, if not top tier options in any competitive setting. So the options below are solely for the purpose of leveling the playing field and granting more options in hopes of expanding roster variety. First, the item: Focus Grip: An item to be held by a Pokemon. The user will ignore the effect of flinching by any move, but still takes damage regularly. The item then disappears. Now for the moves: (The first will be a modification of an existing move, the rest will be entirely new) Astonish: Type: Ghost Power: 40 / Physical / Contact Accuracy: 100 PP: 10 Priority: +3 Effects: Functions as a ghost type Fake Out, causes a guaranteed flinch if the move hits the target. Learnset: Same set as of Gen 8 but with several options subtracted in the name of balance. Pokemon who used to learn Astonish who will not learn it anymore include: Mawile (this assumes that Mega Evolution may return in the future, if we are going with Game Freak's idea to snap them out of existence then Mawile is fine to learn it, poor thing needs it), Dusknoir Line, Rotom Forms (but stock Rotom can learn it), Amoonguss (thematically, yes, balance wise dear god no), Tornadus and Thundurus (both forms), Tapu Lele, Blacephalon, Dragapult Line. Pokemon who wouldn't learn Astonish before but now can would include surprise, ambush, or mischief themed Pokemon including: Electrode Line, Raticate Line (both forms), Liepard Line, Weavile Line, Obstagoon Line, Skunktank Line, Honchkrow Line, Zoroark Line, Krookodile Line, Thievul Line, Mightyena Line, Spiritomb Line, Morpeko Line, Golisopod Line, Accelgor Line, Shedinja, Meowstic Line, Mr. Mime Line (both forms), and the Hypno Line. Description: The user catches the target off guard and quickly attacks. This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Flashover: Type: Fire Power: 40 / Special / Non-Contact Accuracy: 100 PP: 20 Priority: +1 Learnpool: Typhlosion Line, Infernape Line, Delphox Line, Magmortar Line, Simisear Line, Chandelure Line, Salazzle Line, Houndoom Line, Heatmor, Arcanine Line Description: The user rapidly ignites the air around the target, causing it to combust. This move almost always goes first. Discharge Dash: Type: Electric Power: 60 / Physical / Contact Accuracy: 100 PP: 10 Priority: +1 Effects: If the user used Charge prior to this move, this move becomes a spread move and has its base power boosted to 80, plus gaining the regular effects of Charge. Learnpool: Raichu Line, Electrode Line, Electivire Line, Jolteon, Manectric Line, Luxray Line, Zebstrika Line, Vikavolt Line, Boltund Line, Toxtricity Line Description: The user surges towards the target with an excess of electrical energy. If the user is charged, this move is slightly powered up and strikes every Pokemon around it. This move almost always goes first. Jetstream: Type: Flying Power: 40 / Physical / Contact Accuracy: 100 PP: 15 Priority: +1 Effects: If the user has a Tailwind advantage over the opponent, this move gets boosted by 1.25x power. If the opponent has a Tailwind advantage, this move has 0.75x power. If both sides have Tailwind active, this move has no power changes. Power is also affected by the weather, in that it gets no modifier from neutral, 1.25x boost from sun or rain, and a 0.75x reduction from sand or hail. These negative effects are ignored if the user is immune to a weather's damaging effects (type and abilities factor in here) or is wearing Safety Goggles. Learnpool: Pidgeot Line, Fearow Line, Aerodactyl, Dragonite, Skarmory, Swellow Line, Salamence, Staraptor Line, Braviary Line, Talonflame Line, Corviknight Line, as well as Articuno, Zapdos, Moltres (both forms for all), Lugia, Ho-oh, Rayquaza, Tornadus (both forms), and Yveltal. Description: The user takes advantage of the current weather and rides air currents to swiftly attack the target. Poor weather conditions will reduce this move's effectiveness.
  6. I can't remember the last time I've commented on this topic and I certainly haven't been able to keep up with all the suggested moves, so apologies if I happen to copy someone else's moves. There are a couple of move genres that I feel are a bit underrepresented, namely, offensive draining moves. The Big Root has always felt like an item that had untapped potential to me, and I'd like to open it up to a wider variety of users instead of just grass and bug types. With that in mind, I don't believe that every type needs a draining move as it just doesn't make thematic sense (How would a steel type drain its opponent? Would a fire type just siphon away heat?), so I'll only cover a few types. Vampiric Bite: Type: Dark Power: 75 / Physical / Contact Accuracy: 100 PP: 10 Effect: Inflicts damage, then restores up to 50% of damage dealt as HP to the user. Affected by Liquid Ooze, Strong Jaw, and Heal Block, can utilize Big Root. Learnpool: All non legendary dark types whose final evolution's ATK>SPA, with exceptions of bat themed evolution lines (Crobat, Noivern, Swoobat), snake themed evolution lines (Arbok, Seviper, Serperior), and certain exceptions like Pinsir, Mawile, Glalie, Huntail, Gliscor, Carnivine, Eelektross, and Hydregion. Description: The user viciously bites the target in an attempt to drain its blood. The user's HP is restored by half the damage taken by the target. Life Drain: Type: Ghost Power: 80 / Special / Non-Contact Accuracy: 100 PP: 10 Effect: Inflicts damage, then restores up to 50% of the damage dealt as HP to the user. Affected by Liquid Ooze and Heal Block, can utilize Big Root. Learnpool: All ghost types whose final evolution's SPA>=ATK, plus Yveltal (because come on). Description: The user attempts to spiritually drain the target's energy. The user's HP is restored by half the damage taken by the target. For the record, as I take realism too seriously how in the hell does Drain Punch even exist?
  7. Perfect timing! I just finished V12, so this wait will not be anywhere nearly as painful as some of Reborn's, but I just want to say to all of the devs and testers that you guys are truly the best. I mean, the developers more so, but all of you that are sticking it out under the constant barrage of "when release:" posts, my heart goes out to you. I can't imagine the kind of pressure that comes from having such an anticipated project so close to release, but honestly, take as long as you need. Nobody is going anywhere, you've made too good a game for that to happen!
  8. Possibly. Possibly not. College restarting tends to do a number on me. I still stand by my ideas.
  9. OK so hear me out: Instead of Ame's hidden room just having a metric fuckton of alohan Vulpixs that spread like a wildfire after discovery, you guys add like a 1/1000 chance that it is just Buizels. Or Sneasels. No explanation, all overworld characters still refer to them as Vulpix's (Vulpi? Agh). Either make it a permanent change that is associated with the save file (ala mystery egg) or make it random every time you enter. Whichever causes more chaos / less stress to spaghettify into the code. Then, we delete this particular development thread and let the poor confused souls who missed this beautiful tangent of a developer attempting to keep their sanity, wonder to themselves what they missed and leave unanswered help threads in the forums for eternity. Or maybe you just should look into weasel therapy.
  10. Kainwill makes a number of good recommendations here. If you like Gurren Lagann, Kill La Kill is a great followup made by the same studio. Evangelion will always get a recommendation from me, taking the ideas and characters of Gurren Lagann and flipping them in the complete opposite direction (even though it came first, so ignore that). If after all that, you end up liking mecha animes, then go for Darling In The Franxx, but don't expect it to carry the same level of story as the other three. If you are into Sci-Fi and time travel done well, Steins;Gate is an absolute must watch, followed by Steins:Gate 0. If rom-com is your thing, Love is War and The Quintessential Quintuplets can both be a great time.
  11. There are a number of available pokemon you can run which can match up really well on Adrienn. I believe (it's been awhile) that you can get a Lucario by this point in the game, and having fast steel stab on a field that tends to boost most steel moves works absurdly well here. Speed Boost Scolipede from the Wasteland also did me a ton of good, even though it's level up poison moves are suboptimal until you get access to the Poison Jab TM later on. Skarmory should also be an option by this point in the Scrapyard, and if you go for a weak armor set and properly switch in, you will have no problem outspeeding and doing the same thing as Lucario, except with better typing and bulk. Aggron from the Railnet is another option, although it will crumble to any fighting / ground users and is more of a niche option. You should be able to get Tentacruel and Dragalge by this point in the game by surfing around in Azurine (you have to dive for Dragalge). wcv makes several good points about your team composition, although it should be noted that Arcanine won't be able to relearn Flare Blitz if you didn't level the Growlithe you got early game up to Level 45 first. (Unless Arcanine recieved its Gen 8 learnset, which I don't think so as I've tested a bunch of other pokemon and have only seen Gen 7 learnsets) Not to mention running heat wave on Arcanine is very useful for changing fields, so I would just drop strength instead and teach it later to either an HM slave or another pokemon with TM flexibility. I would also drop the Noivern here, I love Noivern and as a rain team user, think that Noivern has great potential with Hurricane in its level up pool, but your team doesn't really make much sense to run rain on at all, seeing as you already have 2 other fire types and run flamethrower on the 'vern. Drop the rain dance and switch for coverage as wcv says, or swap out your fire types for more steel, bug, water, and electric types to get better synergy.
  12. Screw it this is worth logging in for. I've desperately wanted a battle factory in the main series since Gen IV and V's PWT. I get that the development team probably never checks the comments but words can not describe how unbelievably happy this makes me. A built in boss gauntlet is like the second best postgame option I could ask for behind that. Whether or not you all decide to add Gen 8 in the future or not, you've got me on board until it's all over. At this point, it doesn't matter how long it takes, you all have done a wonderful job on this project and I am proud to have recommended this game to my friends. Bring it home! we better be able to fight Lin or T3RR4 in the gauntlet or some other option or else I riot.
  13. Screw it this is worth logging in for. I've desperately wanted a battle factory in the main series since Gen IV and V's PWT. I get that the development team probably never checks the comments but words can not describe how unbelievably happy this makes me. A built in boss gauntlet is like the second best postgame option I could ask for behind that. Whether or not you all decide to add Gen 8 in the future or not, you've got me on board until it's all over. At this point, it doesn't matter how long it takes, you all have done a wonderful job on this project and I am proud to have recommended this game to my friends. Bring it home! we better be able to fight Lin or T3RR4 in the gauntlet or some other option or else I riot.
  14. Happy Birthday 😄, i hope that you will have a fun day ^^🍰

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