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Everything posted by Zander
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With the shifting of magnemite to route 3, every single OU pokemon ever has been shifted to being obtainable only when your pokemon are guaranteed to be past level 60.
But you still have to battle a level 57 Tyranitar in full team of 6 pokemon for Luna. How fair and balanced!
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Aside from what everyone else has said, which I mostly agree with, I want to point out that you're wrong saying the player doesn't get OU mons before Luna. Ignoring starters, mystery egg pokemon and that a 70% of the OU tier is composed of megas and legendaries you get pokemon like Gastrodoon, Chansey and Tangrowth with Chansey and Tagrowth being available as soon as you beat Shelly. Tangrowth alone is perfectly able to deal with Tyranitar without half a problem.
And this is looking just at OU mons, but even in lower tiers there are tenths of pokemon able to deal with tyranitar and even Luna's whole team. -
Don't know what moveset her T-tar had in Ep 16, but Luna is still the only Reborn leader I've beaten first try......and most of Ep 16 was done with me having no real knowledge of competitive Pokemon (aside from high IV's=good or something basic like that). I don't know how ep 15 Luna was, but 16+ is apparently a joke except in some monoruns.
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Like I said. Sounds like more of a you problem then a Luna problem. Tiers don't matter ingame. It's all about strategy and how you overcome an uphill battle. Luna's battle isn't even uphill though. She has a dogshit fodder lead and her entire team is fodder to super effective move/strategy. Scrafty, Primeape, Passimian, like, I said. Just about any fighting type can defeat it. It doesn't even have sand stream, so special water types can do it too.
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Swords dance, Outrage on Garchomp is so broken. Especially if it's jolly for speed with a life orb. Another set could be rocky helmet and full defense for the set up. It can seriously mow down one or two pokemon who are not expecting it. And if something comes out that is weak against earthquake or stone edge before you use outrage then it's just free kills.
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I'm not talking about either, yet all of them. You meant a specific situation in the battle that, when the opponent's mons are low and the fairies are gone, will insue in Garchomp being really strong. However, that is much easier said than done. Fairies can be really hard to deal with depending on the one you're dealing with, the opponent will most likely have a strong ice type that can also deal with the chomp because ice type moves are extremely useful, and there are still more options to deal with the land shark. I'm not saying it's a weak mon, but the situation you set up here is meant for Garchomp to do as well as he can and will rarely, if ever, really come to fruition in a battle
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Love how people are saying that ivs don't matter much in pokemon battles. If you can be okay with a pokemon of an attack stat that is short by 31 stat points then you'd better be using a modest Heracross or a Jolly Galvantula on your team.
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shrug. I pretty much never care for the ivs of my mons except if its like for competitive, but I do all my comp on showdown so I dont have to care about ingame there. I tend to care a tad bit more about natures since a bad nature can often be more crippling than bad ivs, unless youre talking like the absolutely maximum at 0.
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I'm a bit of a loon, so I try to optimize even in-game, but you usually don't need to have Max IVs and optimal natures to go through the maingame. The only time people really care about IVs are in competitive, and most people usually resort to just using a sav/gen tool. Natures and IVs always take a backseat to movesets, obtainability, and typing/matchups ingame anyways.
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Comparison between Insurgence and Reborn team of easily available pokemon.
Easily available means something that is not a Gible level quest in reborn. Or a beldum level. That kind of stuff.
Insurgence team:
Blaziken (speed boost from friend Safari), Gyarados, Mega Hydreigon, Garchomp, Metagross, Armor Tyranitar.
Reborn team:
Emboar, Greninja, Noivern, Magnezone, Nidoking, Granbull.
(Emboar and Magnezone are super tough to get but the team is trash without them)
Yeah, Insurgence tiers are op. And you still struggle to beat bosses in Insurgence even with such a team fully EV trained and some perfect IVs.
Does this make reborn easy or tougher? Because some battles in Reborn are easy while gyms and bosses are taxing. But we don't get op pokemon without a lot of effort...
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Well I would say Reborn is tougher because the variety. With insurgence I feel that once you got your team down with minor changes you can get through most challenges pretty comfortably because they are pretty similar. The game focuses mostly around hyper offence.
This issue I have less with reborn because they try to change the type of challenges all around. So you can never be too comfortable or get your ass kicked. That being said Reborn is also reaching the limits of its challenges.
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Hmm so you prefer diversity in your challenges rather than simply using and winning with hyper offensive pokemon. I wonder how old I'll need to be to get that kind of attitude. I just love offense and no other style suits me. Even stuff that stops offense like a pure wall is not okay with me, much less using stall pokemon. This also tends to be the reason for me not liking field effects because it stops me from attacking properly.
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Mega Salamence wails on nearly everything in Insurgence, tho. You get it pretty late, but before the end of the main storyline iirc.
Insurgence has a lot of non-canonical Mega's (and OP delta mons) it uses against you that get 'optimal' set-up in those challenges, when those same mons can be difficult for a player to use without being overly time-consuming or are available way later in-game, e.g. Delta Volcarona.
Also, if I'm correct, it has a system that auto-levels your opponent to the highest level in your team for some battles, while for others it relies on ramping up the opponent's levels quite drastically to keep you from overleveling too much. Unfortunately, with the races you can grind enough money to to so anyway through your secret base.
Reborn only uses a handful of PULSEs which cannot be caught, while having level caps and limited availability. Suddenly you start to appreciate Kricketune and Trubbish.
On top of that, since field effects, the metagame in Reborn is drastically different from normal games. A run-of-the-mill OU-team could get hammered in Reborn against seemingly lesser mons (e.g. gym battles?) because of those effects. So, it might be comparing apples to oranges overall.
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Using a full team of legendary Pokemon in OU which are in the OU tier doesn't help much in battles. That's surprising.
My team is Kyurem Black, Zapdos, Tapu Fini, Zygarde, Heatran and Mega Latios.
Zeroara really seems to be doing a number on this team but maybe a Magearna would help?