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Everything posted by St0mpa
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Poison Monotype run of Reborn (Latest Defeated Leader: Amaria)
St0mpa replied to Jess's topic in Team Showcase
Porygon- I agree that the normal type doesn't make sense. As you said psychic would make more sense. Dito- I think it should also be psychic cause with the theory that its a failed clone of mew it would make sense for them to match typing as well. But that one doesn't matter so much cause of the fact that it rarely stays a dito for long. Castform- works cause as its normal base with regular clear weather its normal and then it changes based of the weather. Type-Null (and kinda silvally)- its normal cause its the not fully formed silvally that is normal in the same way arceus is normal cause thats its base and it gains something from there. Thats just my take on the normal mons that are artificial and may or may not make sense to be normal type.- 461 replies
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Poison Monotype run of Reborn (Latest Defeated Leader: Amaria)
St0mpa replied to Jess's topic in Team Showcase
It is stronger cause of the order the game checks for power buffs. In this case you use accrobatics and flying gem activates THEN accrobatics checks to see if you have an item and you don't cause the gem was consumed so it gets both buffs.- 461 replies
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Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
Bulbasaur: 25 Charmander: 10 Squirtle: 3 Cyndaquil: 25 Totodile: 19 Treecko: 7 Torchic: 9 Mudkip: 25 Turtwig: 22 Chimchar: 16 Piplup: 21 Snivy: 16 Oshawott: 20 Chespin: 18 Fennekin: 21 Froakie: 18 Rowlet: 19 Litten: 16 Popplio: 22 -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
I'm ok with the idea of battle bond I think they just fucked up the execution of it for the main games. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
Bulbasaur: 25 Charmander: 13 Squirtle: 12 Cyndaquil: 21 Totodile: 20 Treecko: 16 Torchic: 15 Mudkip: 26 Turtwig: 21 Chimchar: 20 Piplup: 20 Snivy: 19 Tepig: 13 Oshawott: 18 Chespin: 18 Fennekin: 19 Froakie: 20 Rowlet: 20 Litten: 18 Popplio: 18 -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
Cute Edit: ninja'd -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
I don't think either of you would be dead by the first day... but you probarably both be dead by the end of day 2. -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
I think it is not that everyone hates it but its just people least favorite. So they are like 'I heal my favorite and now what to hurt? I know that one over there (chikorita)' -
Hurt and Heal: Starter Pokemon Lines (Winner: Piplup with 18(!) points)
St0mpa replied to Jess's topic in Onyx Arcade
Bulbasaur: 21 Charmander: 20 Squirtle: 18 Chikorita: 18 Cyndaquil: 22 Totodile: 21 Treecko: 20 Torchik: 20 Mudkip: 20 Turtwig: 20 Chimchar: 20 Piplup: 20 Snivy: 19 Tepig: 20 Oshawott: 20 Chespin: 18 Fennekin: 20 Froakie: 20 Rowlet: 18 Litten: 18 Popplio: 21 Lets give it a few days to see if people work out any pattern in my voteing. -
GG
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i think it has slush rush so its awefull speed isn't as bad.
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no. it works like arceus so it becomes pure ghost (or whatever type you make it)
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Grass: 7 Ice: 4 Bug: 11 Poison: 8 K with the types I care about (like and dislike) dead, I am doing votes via dice roll.
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Grass: 7 Ice: 4 Bug: 11 Poison: 8 K with the types I care about (like and dislike) dead, I am doing votes via dice roll.
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Its low someone kill it!!!
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as I said the other day I am healing steel and hurting the next most healthy thing that isn't bug
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Grass: 7 Steel: 3 Ice: 8 Ghost: 12 Bug: 19 Poison: 13 Its not dead yet!!!
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Indoors for trash. Outside for grassy. In a 'cave' (allyways count) for sandy.
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Grass: 8 Steel: 11 Ground: 9 Ice: 15 Ghost: 14 Bug: 22 Poison: 12
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Unless it has changed it is on the first floor
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One of the npc's sells ability capsules.
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Grass: 17 Steel: 12 Ground: 11 Ice: 17 Ghost: 17 Dark: 6 Bug: 20 Poison: 11 Healing steel hurting the most healthy (that isn't bug)
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Grass: 24 Steel: 11 Ground: 14 Ice: 21 Ghost: 21 Dark: 8 Bug: 23 Rock: 9 Poison: 12
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The jewlery are the keys to get into the core.
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Grass: 23 Steel: 13 Ground:13 Ice: 23 Fighting: 6 Normal: 5 Ghost: 22 Dark: 9 Bug: 30 Rock: 10 Poison: 10