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Twinwolf

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  1. Seeing as nobody is currently injured, Hikari doesn't feel she needs to heal - so she continues to buff the others. And herself. Tarukaja/Rakukaja (+SYN to either main attacking stat or Resistance, respectively) on self and Bridgett for attack buff. First session this round will use Helix Rocket.
  2. Hikari takes a deep breath as the copter comes whirring towards them. Seven people on foot vs. helicopter, no big deal. Helicopters have machine guns which are not fun, so best protect the group from that first. Then, after seeing what a Helix Rocket can do to one of these helicopters, and whatever Bridgett had done, buffs their attack as well. Auto Support - Tarukaja/Rakukaja (2 targets + 2 = 4) Rakukaja on Hikari, Nyahiro, Bridgett, Ana. Tarukaja/Rakukaja - 2 targets - Hikari, Bridgett.
  3. "Well, you're certainly doing that job well enough..." She glanced over the wyvern and saw a... wicked looking lance. "Huh, haven't seen a lance like that before. Seems a bit overly fancy."
  4. "Fair enough. You know, I never actually heard why you were in that bar. Or why the other Royal Guards were on an island as remote as that one, come to think of it. Did you need to investigate something on the island?"
  5. "Well, as nice as a drink would be, we are on duty. Might want to keep our senses, especially with how some people act when drunk. I'm not really sure why you started a fight either, actually. Maybe you were drunk enough that something I said sounded like an insult - Goddess knows I probably would have done the same thing if I was half as drunk. And it was less a fight, more a full bar brawl - we were the only people besides the bartender still conscious when you were done. That was some property damage... Anyway. Glad there's no ill will. You know, you handled yourself really well when that fight broke out even with how drunk you were. I've gotta learn that at some point."
  6. Clarisse was pretty much wandering. She'd been with Rayne when they got off the boat, but the woman had run off the moment Clarisse turned to ask a local for directions. Without any way to know where she'd gone, she pretty much had to hope she ran into one of the others. Which, as she approached the weapon shop, Clarisse saw she did - she'd ran into one of the others, Cadence or something was the name. Well, she seemed to be fine for now, so she could... do what? She didn't really know anyone but the pegasus rider. And... was that the woman who'd got drunk off her ass and caused all the damage? ...If they were working together, the bar fight could leave an awkward tension, which probably wouldn't be great if she was trying to avoid being stabbed at a later point. She approached the rider and her (much more reasonable) mount. "Hello there... Myrdwyn, right? Recovered from that hangover alright?"
  7. "We should make sure that he knows, I think. He's your commander and I guess by extension mine, and it would be good if the others knew they had another axe on their side."
  8. "If you can convince him, then I'd love too - scary as it sounds, it also sounds kind of awesome. You know, none of the guards seemed to have acknowledged my presence. I kind of loudly said I was with you during the fight and nobody questioned it, not even the important looking guy."
  9. "Yeah, I started when I was like, seven. I wasn't supposed too, but my brother helped out. And yeah, pegasus knights are cool - I don't think I could be brave enough to get airborne at least. You've got that one over on me, I guess!"
  10. Hikari, looking around to make sure nobody (who isn't with her) is looking, simply tries the doorknob. She's no professional spy, but espionage only really works if you get a reasonable idea of the place as a whole; if they didn't check the door they could have a nasty surprise when they came to grab the woman for real.
  11. There was a story there, but Clarisse wasn't the prying type. If Rayne wanted to tell her she would, if she didn't she wouldn't, none of her business. "True, very awkward - no enemy to slay for the princess when the princess is her own enemy." she said - it was fun to play along with the pegasus rider's idle musings. The others here seemed they'd be a far more serious bunch.
  12. "Haha, thanks. I've practiced since I was a kid, I should hope that by now I can actually use a weapon right. And heh, if you need me too I probably could. Don't think I could lift your friend though, I'm not that strong." "Thanks for the compliments. I said I'd go with you already and I don't see any reason to change that now. And being friends would be great, I don't mind at all. Travelling with friends is way more fun than just getting paid to follow someone around."
  13. Clarisse was wiping off a bit of blood from her axe, and sweat from her forehead - it hadn't been a difficult fight really, but she'd been tired from the barfight earlier. "Yeah, I did. Great job. I've never seen a pegasus rider in a fight before now - guess you weren't joking when you said you wouldn't need me to protect you in a fight. I think I did a good enough job to convince your friends I'm a good hire, at least." she indicates that poor armored pirate she'd hammered in the literal sense.
  14. Clarisse follows the rest of the group, taking position besides the healer - can't leave them open. N9, hold
  15. Clarisse gives the man a nod, as she approaches an armored man with her new weapon. He was about to have an awful day. Move to Q10, whack knightdude.
  16. Victoria, in a manner somewhat similar to Hiroki's, ignores what her teammates are saying - time to focus, not to speak. What to do first - best apply the paralysis as soon as possible. Paralysis on the Waddle-do - applies Paralysis (every time the enemy acts, roll a d6. On a 1 or 2, the enemy cannot act. Effect lasts four turns, cooldown lasts five.
  17. "Hrm... I don't think I have anything that can quite deal with these guys. Hey, important-looking man, you got anything that can help out against the armored enemies?" R7, grab Hammer from convoy.
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