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At A Glance
Introduction
Hi everybody! I've been a lot less frequent on the server lately and this absence has prevented me from posting any new RMTs in a while. So, I'm here with my latest team hoping to get some feedback from you all. This team fits my playstyle very well, as it is almost completely offensive, with some of my heavy hitters acting as walls with resistances as well. The name of this RMT was originally to make reference to the 3 therian form birds, but I ended up dropping Thundurus for Xatu, still leaving 3 birds. Please feel free to rate the team, as well as provide any suggestions that you think would help the team out. Well, Let's get started!
Team In Depth
Landorus (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Stone Edge
- Earthquake
- Hidden Power [ice]
Landorus T is my very reliable lead. His job first turn is quite simple, U-turn out for scouting. He does his job very well thanks to his choice scarf and monster attack stat. Landorus servers as a physical power house on this team mid and late game too. Mid game Landorus does a great job of checking physical powerhouses such as Dragonite, Gyarados, other Landorus etc. with Intimidate. Earthquake Is his main attacking move late game, and Stone edge is to cover flying types that can avoid my earthquake. hidden power Ice is to stop other Landorus as well as gliscor. It doesn't really have enough power to handle those threats in one hit, but If i can bounce back some rocks with xatu, It does more than enough damage.
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Perish Song
- Protect
- Toxic
Politoed here is my weather inducer for the team. Rain isn't all that vital for this team to function, but It definitely helps the team do much better. Politoed also puts a much needed bulky pokemon in the mix. Toxic and Protect are their for toxic stalling. Protect also has a dual function in scouting. Perish Song is to stop set ups. I like the combo of Toxic and Perish song a lot. I like to toxic an opposing set up pokemon, then use perish song, so that they're taking the damage from Toxic, while still having to switch out in 3 turns. protect also helps me stall out that time for perish song.
Xatu (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 240 SDef / 16 Spd
Careful Nature (+SDef, -SAtk)
- U-turn
- Thunder Wave
- Roost
- Night Shade
Xatu is my hazard stopper. with Magic bounce he can reflect back hazards and statuses. This helps a lot since most of my team is fragile, and therefore can't afford to be taking hazard damage. his move set is pretty standard. U turn is a common theme on this team to keep the momentum going. Thunder wave to cripple set ups. Roost is for recovery and Night shade to do damage when needed.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Giga Drain
Ludicolo is my late game, swift swim sweeper. Ludicolo has a monster 524 speed with swift Swim, giving him enough speed to out speed any choice threat. I chose to use Surf and Hydro Pump for a couple reasons. first off, Surf has good accuracy, but sometimes doesn't have enough power needed to handle all threats. Hydro Pump has enough power to handle big defensive threats, but not enough accuracy to hit all the time. I thought I would go with the best of both worlds and have them both on the move set. I just had to take out focus blast but that's not big deal since it was only their for ferrothorn and was only a 3HKO on a sp def variant Giga drain is for recovery from life orb damage and can hit those pesky ground/water walls like Gastro and swampert. Ice beam hits dragonz, and dragonz are annoying. Life orb is for a little boost of power since I decided to run Timid over Modest nature, which allows me to out speed choiced genesect.
Scizor (F) @ Leftovers
Trait: Technician
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-turn
Scizor brings some much needed priority to the team. after a sowords dance his bullet punch is extremely op and can take out many threats late game after hazard damage (assuming that I can bounce some back with xatu.) Superpower is there for filler purposes. I don't know If i should be running pursuit over it or not, but Superpower does help against opposing Scizor. U turn is to keep the momentum going with the rest of the team.
Tornadus (Tornadus-T) (M) @ Choice Specs
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Hidden Power [Grass]
- Sleep Talk
- U-turn
Tornadus is the revenge killer of the team. His Hurricane can come in on 90% of threats in the game, barring maybe ferrothorn and Jirachi. U turn is again to keep momentum if needed. HP grass is to handle threats like gastradon again. Sleep talk is to absorb a spore coming from a breloom in case Xatu goes down. Regenerator makes him the perfect switch in pokemon, because He'll get back his hp right as soon as you call him back.