Jump to content

Conor

Veterans
  • Posts

    303
  • Joined

  • Last visited

  • Days Won

    4

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Conor

  1. i dont think we really know each other that much but why not
  2. hopefully you have more to say than ikaru lol jk ily Ikaru <3
  3. Okay so this is another sand team i built after reading some articles on stall. I feel like this team has some real potential but, it definitely needs some help. First Glance (M) @ Chople Berry Trait: Sand Stream EVs: 252 HP / 76 Atk / 180 SAtk Sassy Nature (+SDef, -Spd) - Pursuit - Fire Blast - Stone Edge - Ice Beam weather lead. mix ttar for coverage against skarmbliss. pursuit to revenge kill chandy on the switch out. ice beam to hit dragons and gliscors. @ Leftovers Trait: Natural Cure EVs: 212 Def / 44 SAtk / 252 Spd Bold Nature (+Def, -Atk) - Recover - Rapid Spin - Psychic - Scald Defensive Starmie with my own EV spread. tanks any fighting type attack aimed at tyranitar, chansey, or heatran. the only reason i would use him instead of switching into skarmory is if i want to either damage the opponent, or if i need to rapid spin away hazards. scald is used to attempt to burn the ferrothron that always seem to switch into starmie. (F) @ (No Item) Trait: Natural Cure EVs: 252 HP / 252 SDef Calm Nature (+SDef, -Atk) - Seismic Toss - Wish - Protect - Thunder Wave Chansey is to tank any special attack that comes my way. thunder wave to slow down sweepers that come in and try to set up. wish for team support. protect for obvious reasons. seismic toss to beat taunt. the only reason i chose chansey over blissey was because chansey is just so much better at tanking special attacks, i''d gladly give up the little bit of sp attack blissey has in order to tank a lot better with evolite. (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Spikes - Roost - Whirlwind - Brave Bird the other half to the main stall of the team. skarmory walls physical attacks like a boss, but im sure everyone already knows that. switches in on a physical attack and gets to set up some spikes for free on the switch in. brave bird in case of taunt. roost to heal. Whirlwind to phaze. pretty much self explanatory. (M) @ Leftovers Trait: Flash Fire EVs: 248 HP / 252 SDef / 8 Spd Calm Nature (+SDef, -Atk) - Lava Plume - Stealth Rock - Protect - Toxic classic special defense heatran. he has some toxic stall going with toxic and protect. lava plume to do some damage and to spread status considering it has 30% chance of burn. stealth rock to ya know... set up stealth rock. (F) @ Normal Gem Trait: Steadfast EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - ExtremeSpeed - Swords Dance - Drain Punch - Earthquake I have no idea why Lucario is on this team. he was suggested to be by washman. it was a pretty good selection though because with the priority he can come in and clean up late game when the opponents team has suffered some damage thanks to my hazards. normal gem to power up extreme speed. drain punch for stab/recovery and equake for a powerful attack move. i do have a couple concerns with the set though. it cant hit ghosts with this move set. also i was thinking about throwing in a focus sash. threats mix sweepers ( infernape, electivire, etc) heatran Any advice would be appreciated.
  4. oh gligar baton pass. always tough to beat
  5. Conor

    Marauders

    as a move set for sabeleye i would reccomend swagger, foul play, recover and taunt. swagger you can use on special attackers which will confuse them, plus make foul play stronger because its power is based on your opponents attk stat.
  6. if your worried about earthquake against your Drapion, why not use air ballon?
  7. Conor

    Halloween

    Alakazam with shadow ball wrecks your shit. with the set i run, after one calm mind the entire team would be destroyed. the only thing you could hit alakzam with is golruck because of his focus sash. nothing on here outspeeds him
  8. i would replace sucker punch on kanghasghan with fake out. it can be very useful since it can hit shots thanks to scrappy. also, i would make manectric a modest nature, with the choice scarf theres no reason for you to need a speed boosted nature
  9. howd you lose to rawr chomp? your gengar should eb able to take it out easily with dat icy wind. just max his speed next time.
  10. i'd reccomend sticking with Starmie, but giving him a defensive build. 252 Spd/ 252 Def/ 4 sp attk. with this build you can switch in and tank any physical fighting type move there is. i ran only 240 Def on my starmie for my stall team i just made and he was tanking a regular machamps build's dynamic punches with only 22% damage. it will give you a good chance to counter attack with psychic or scald when they switch in, let you recover, or rapid spin away hazards.
  11. u turn is a very good move to have on Meinshao. it makes great use of his ability regenerator
  12. Conor

    Cottonee

    Cottonee (M) @ Eviolite Trait: Prankster EVs: 252 Def / 252 SDef Bold Nature (+Def, -Atk) - Leech Seed - Substitute - Cotton Guard - Giga Drain okay, so pretty much the same thing as whimsicott except with some extra bulk thanks to evolite. cotton guard gives it +3 defense which maximizes bulk. giga drain in case of taunt. subsitute and leech seed to basically mirror image its evolved form.
  13. i got ninja'd so what i said the first time isnt relevant... anyways...
  14. hey guess what everybody! Im on house arrest...

    1. Show previous comments  4 more
    2. Phoenix

      Phoenix

      download and play a random MMO to pass the time

    3. Conor

      Conor

      any suggestions?

    4. Summer

      Summer

      Play Pokemon Online

  15. learn how to respect someone, seriously just because you think your so great doesn''t mean you get to be rude

  16. okay all of these comments are just extremely rude. i know how to take criticism, but this isnt anywhere near criticism. also, classical DW sand team, take a look at your trainer card. also rupe, i remeber facing you on the ladder all the time and if i remeber correctly i always beat you with this team.now your are right about jelliccent, i will try that out. now as far as ferrothorn, he is there to hit. i gave him power whip because quagsire gives me a very big problem. also, power wip can do big damage to other pokemon as well. also twave is there to stop set ups. tyranitar's set is tenshi's set that he poseted in the RMT with modified pursuit for crunch. if you dont know who tenshi is, he was probably one of the best battlers whos ever logged onto this server. that ttar set has been nothing but help.
  17. Hey I'm just looking for a new anime. Animes I've finished that i really enjoyed are Yu Yu Hakasho, Inuyasha, Naruto, Dragonball Z, and High Scool OF the Dead. Im currently watching Naruto Shippuden as it comes out every thursday in english subtitles. any suggestions?
  18. First look I did an RMT on a very similar team to this one I'm posting now. this is that team with those certain corrections. this team is extremely boss. for a while i was constantly top 15 on the ladder with this team. --but then i realized how dumb laddering on reborn is--. Well here it is. Tyranitar (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 80 Atk / 100 SAtk / 76 Spd Brave Nature (+Atk, -Spd) - Substitute - Pursuit - Ice Beam - Focus Punch I love this ttar. its a boah set because of the sub focus punch combo. pursuit is to catch ferrothorn. ice beam to take out any dragons. i use to run fire blast over ice beam but then i realized i want to kill dragons instead. chandelure really takes care of anything that i would need fire blast for. Chandelure (M) @ Choice Scarf Trait: Shadow Tag EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Overheat - Shadow Ball - Hidden Power [ice] - Energy Ball Cahndelure = pro revenge killer. I usually don't wouldn't put a chandelure on a sand team, but if you combine him with my jellithorn core, it gives me a grass/ water/ fire core. it comes in super handy. but as far as his set, everyone knows how a chandelure scarf set works. come in after a kill or on a fighting move and just blast the opponent with super high sp attk and stab overheat. hidden power ice for gliscor and dragons. energy ball for swampert / gastradon / quagsire. shadow ball is stab and hits pretty hard. Ferrothorn (M) @ Rocky Helmet Trait: Iron Barbs EVs: 4 HP / 252 Atk / 252 Def Relaxed Nature (+Def, -Spd) - Gyro Ball - Power Whip - Stealth Rock - Thunder Wave first part of the defensive core of the team. sets up up hazards. thunder wave sweepers. does huge damage to physical attackers thanks to rocky helmet. power whip in case of taunt. gyro ball for filler. Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 236 HP / 224 Def / 48 Spd Bold Nature (+Def, -Atk) - Shadow Ball - Scald - Will-O-Wisp - Recover second part of the defensive core. together with ferrothorn and chandelure, i have pretty good coverage. this dude is a total wall because of his monster sp def ans well as the hp evs. i gave him evs in def too so he can tank a hit from a sp attacker and come back with a will o wisp. scald is there to burn as well. shadow ball for for stab. recover because every good tank needs it. Garchomp (F) @ BrightPowder Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Dragon Claw - Earthquake - Fire Fang This is where the big hitters of the team come in. Garchomp is a monster because of the extra evasion boost it gets in sand. add on bright powder and the misses will start coming left and right. i can usually squeeze in a SD before i start attacking. dragon claw for great stab, and earthquake for the same reason. fire fang is for skarmory, although it doesn't really help that much... Excadrill (F) @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Swords Dance - Rock Slide - X-Scissor standard sweeper for any sand team. super speed thanks to sand rush. swords dance to get his attack to sweeping standards. earthquake for most things. rock slide for flying pokemon. x-scissor for renicoulous, or however you spell it. this team is pretty much perfect, or at least i think so. really the only reason i posted this RMT was to see if those occasional loses were due to my personal battle errors, or if there a couple flaws i could fix. any advice would be aprreciated.
  19. An Rmt on the Sun team i've been using. just let me know what you think. here it is at first glance Ninetales (F) @ Wide Lens Trait: Drought EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Nasty Plot - SolarBeam - Hypnosis - Fire Blast Obvious lead for any Sun team. wide lens for extra accuracy on hypnosis. nasty plot to bbost while they sleep. pick your move fire blast or solar beam. I was thinking about putting air ballon on instead but i cant make up my mind. Sawsbuck (Sawsbuck-Autumn) (M) @ Focus Sash Trait: Chlorophyll EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Horn Leech - Nature Power - Jump kick My favorite sun sweeper. speed boosted by chlorophyll, focus sash to survive while he uses swords dance. horn leech for stab/recovery. nature power for earthquake which takes out most fire pokemon except for like charizard and moltres. jump kick for filler, i sometimes throw in bouce it really depends how i feel when im editing the team. Espeon (F) @ (No Item) Trait: Magic Bounce EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Sunny Day - Psyshock - Grass Knot - Shadow Ball obviously with a sun team your going to have plenty of fire pokemon. what hurts fire pokemon a lot? Stealth rock. Stealth Rock completely kills sun teams. espeon here takes care of any kind of hazard with magic bounce. this also helps me a lot because i run a lot of focus sashes so stealth rocks and spikes are a no no. he also has sun support with sunny day in case of a weather war. psyshock for stab, shadow ball for other psychics, and grass knot for ground pokemon that seem to give me a huge problem. Blaziken (F) @ Focus Sash Trait: Speed Boost EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Hone Claws - Hi Jump Kick - Blaze Kick - Stone Edge my next sweeper blaziken wrecks a lot of shit. first turn hone claws for boosted accuracy and strength. i chose hone claws over swords dance because all 3 of his other moves have lower accuracy. hi jump kcik and blaze kick for stab. stone edge for flying and volcarona. Rotom (Rotom-H) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Overheat - Volt Switch - Trick - Hidden Power [Rock] Rotom H is a great volt switch pokemon in sun. he has overheat with stab and sun boost whioch can just KO most things no problem. hidden power rock to take care of volcarona, who seems to be my biggest threat right now. trick to stop set ups. Conkeldurr (F) @ Leftovers Trait: Guts EVs: 4 HP / 252 Atk / 252 Def Adamant Nature (+Atk, -SAtk) - Mach Punch - Bulk Up - Drain Punch - Stone Edge Conkeldurr is here mostly because i had no priority. I've never used him before but he kicks ass. even though ive given him 3 fighting moves, its abosolutley no problem. drain punch OHKO a lot of stuff with only one bulk up. mach punch for priority (even though it hits like a regular move). stone edge to take care fo ghosts/flying. Threats: Vocarona, BIGGEST THREAT TO THIS TEAM EVER. i dont even know how, he just wrecks my team. Okay so thats the team in a nut shell. let me know what you think and if you have any suggestions to help me improve this team it would be well appreciated.
  20. about to have an awesome party tonight. super pumped

  21. did the server die, cuz i cant get on

×
×
  • Create New...