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Everything posted by Waynolt
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The guy that takes you into the Sandbox? He's been fired after the staff implanted an automatic procedure into the PC in the Grand Hall.
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If you only downloaded the missing sprites: nope, you drop them where they were supposed to be ( [Reborn Folder]\Graphics\Icons\ ), with the other pokemon sprites. If those files are the only ones missing, then you should be fine. If you redownloaded the game and are reinstalling the Sandbox: nope, you merge their contents - you should end up with just one Data folder, containing a Mods folder.
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Well, then that's the problem. Don't know how did they go missing... the safest route would be to redownload Reborn E18, but if you're only missing those sprites maybe it's not necessary. You can download those missing sprites from the link below; you decide if you prefer to redownload the game or just get those. https://www.sendspace.com/file/g00zlq
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Please check the file [Reborn Folder]\Graphics\Icons\icon803.png Is it there or is it missing? Is it the only one missing or are there other missing files? (icon804, icon802, icon801, icon800, etc... no need to actually check all 804, just these last ones)
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Pokemon Reborn Redux [Mod][E18.71 Version Released]
Waynolt replied to Commander's topic in The Mod Market
My bad, hadn't read the whole message... the error relates to a battle, which means it could also be caused by TypeBattleIcons or ShowStatBoosts. (Blt is a function that belongs to images, which means the error could be caused by one of the mods altering the graphics) EDIT: Thanks for the pic! It removes ShowStatBoosts as a suspect, which leaves us with TypeBattleIcons as a prime candidate for removal. EDIT2: @Ainz Ooal Gown's edit removes TypeBattleIcons too as a suspect: (My my, this series of posts is starting to look like the X-Men Movies' timeline. ) -
Pokemon Reborn Redux [Mod][E18.71 Version Released]
Waynolt replied to Commander's topic in The Mod Market
If I have to guess, the most probable cause would be ItemRadar, because of how its sprites are added. You could start with removing that one. Scratch that: the error relates to a battle, which means it could be also caused by TypeBattleIcons or ShowStatBoosts. -
Pokemon Reborn Redux [Mod][E18.71 Version Released]
Waynolt replied to Commander's topic in The Mod Market
Aaaaaaaand this is why @Commander was considering the removal of mod compatibility XD Hope you don't mind if I hop in briefly on this... First of all you should remove all the mods and check if you still get that error. Then, add them back one at a time until you get the error. Then try again with just that one suspect installed (just to double check). What happens then depends on the cause of the error: either you will simply go without that mod, or none of the mods is the cause and @Commander will fix the error. (Fixing an eventual mod incompatibility could be a difficult matter, because of how extensive Redux is and because of it still being in development.) -
You have to choose one of the mons in the pokeballs; then, while still in that room, in the menu of that pokemon you should find the option to change it. (Also, remember which one you chose: you'll need it for story reasons)
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Cells cores cube not in game. Added human NPC to switch forms. Can also teach moves. Can find in corner of lowest level.
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Pokemon Reborn Redux [Mod][E18.71 Version Released]
Waynolt replied to Commander's topic in The Mod Market
People thinking you could be that cruel really does say something about this mod -
I don't see why not... done, you can buy everything from the mega/z vendor (right-side wall, the one in a green dress).
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My bad, should be fixed now. At the beginning of the first post you can find a note about an "E18 patch". Unpack it into the regular, unmodded Reborn E18 folder to install it (merge Reborn's Data folder with the downloaded Data folder; no file should get overwritten). Having the Sandbox E17 directly become Sandbox E18 would be unnecessarily more difficult than having Reborn E18 become Sandbox E18. (Please note that the patched Sandbox E18 shares the same save folder as the unmodded Reborn E18; in E17 the Sandbox would use a different savegame folder instead)
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I thought this already was in the Sandbox, but I can't seem to be able to find it either... The pokemon creator can now make alolan mons. He can also search for their species' name: if, for example, you tell him to create a "dra", he will ask which of the 9 pokemon species containing "dra" do you want, and then you can tell him that you obviously wanted a Drapion.
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If you can't find an objective rule to use to specify the cost automatically, then there's really no way around it (that I can think of): you'll have to do it manually... Depends on how you add it... afaik: $ variables are globals, and for the most part are not stored @ variables are mostly stored by the object using them variables without symbols are freed when the script is done with them There is a set of game variables (stored/loaded as $data_system.variables in the script and accessible with the Debug menu - can't remember how to access them in the events' editor) that gets saved, but you have to make sure you're using one that isn't already used for something else (because it's essentially a set of global variables, that can be used by e.g. any map in the game)...
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I'd like to add something to what @Commander wrote: Alterntatively, you can add a custom script You'll need a custom function to find all of the TM moves, and then add it to an event in Lapis' map. I would suggest duplicating the Relearner function and editing that, so that half the work is pretty much done... for example: In the event, then, you can simply call it by using "aaaStartAllTMsScreen" The easiest way would be to keep track of the ones you edited or created. If you added or modified a map, you have to include it. If you added a custom script, you need to include it. (Reborn Episode 18 is able to load scripts from the folder Data/Mods: create a .txt file, rename its extension to .rb, and paste its code in there: the game will load it without needing to include and replace Scripts.rxdata) Etc...
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I've uploaded a slightly changed version of the patch, with a few more safety checks and the possibility to access the Sandbox from the PC in front of Agate Circus. Also, the PCs in the Sandbox zone can now give money (because it seems that the NPC that was supposed to do that now doesn't, and giving this option to the PCs was easier than fixing that ) "reborn folder/data/data/mods/" means that it is not installed correctly. The correct result is "reborn folder/data/mods/" I'm assuming you meant Poipole? Please try again with the new version. I'll also need you to post the error message: it works on my end with Poipole in the party (with Poipole specifically I've just double checked entering the zone, generating a mon, changing its nature and IVs, and doing a battle in the zone), both on a new install of Reborn E18 and in the modded one that I was already using, both on a new save and on an already started save. No. Does the new version cause the same issue? Are you running the game from Windows's "Downloads" folder? (doing this is known to cause issues, even in the unmodded game) Are you using any other mods? (it might be a mod incompatibility) Do you have RPGMaker installed? (this has caused issues in the past)
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In the unzipped files, you have to find the Data folder: that's the one you have to move in Reborn's folder, and merge it with Reborn's own Data folder. If done correctly, you should end up with the folder [Reborn's E18 folder]\Data\Mods\ (containing 2 files), and with the file [Reborn's E18 folder]\Data\Map-05.rxdata Are you running the game from Windows's "Downloads" folder? (doing this is known to cause issues, even in the unmodded game) Or maybe are you not using Windows at all? Are you using any other mods? (it might be a mod incompatibility) Do you have RPGMaker installed? (this has caused issues in the past)
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Oh, didn't know this... The Grand Hall map did not need to be replaced and the custom trainer battles are in, all without overwriting any of Reborn's files
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Is there an error message? When does this happen? At game start? After you loaded your save? After entering the Grand hall? After entering the SandBox? When trying to use one of its features?
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Afaik the Sandbox Mode doesn't actually affect savegames directly (unless you last saved while in its location, in which case you can only load the game in an installation of the Sandbox), hence it should be safe to use without starting a new game. To use the E17 version: download it and start it, create a new game, and save. This will create its savegame directory, and you can then move your savegame there to use the Sandbox. You can then move into the Sandbox location by talking with an NPC in the top-left corner of the Grand Hall. To use the E18 patch: download the patch and apply it to your existing Reborn E18 installation (merge the downloaded Data folder with Reborn's Data folder). The E17 version is not required. You can then move into the Sandbox location by using the PC in the Grand Hall.
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Assuming this didn't change considerably since E17, it should be variable 228 (Mix Egg) After you leave the Grand Hall (this is important, as the variable gets set shortly after you get your first pokemon), pick a dice and roll it. If you get 1 or 2: set variable 228 to 4 If you get 3 or 4: set variable 228 to 8 If you get 5 or 6: set variable 228 to 9
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Just thought that maybe someone could still have one of those old 4:3 screens, and they might have trouble seeing the whole window. Thus, the scrollbars. Then wondered about the opposite problem; thus, the grids resize to follow the window. (Now that I think of it, this was also compiled for 64bit systems... maybe I should recompile it as a 32bit application).
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What do you mean? When you reduce the window, it should display two scrollbars to let you see everything; else, it resizes the grids. Do the scrollbars not show up on your PC?
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"task failed succesfully" is a meme, a joke It moves everything except the grids, and resizes the grids. Made it this way because it made more sense on my screen (the editable fields look large enough, while it might be useful to be able to see more of the grids)... if you prefer otherwise, I can change it.
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Hi Just wanted to let people know that since this keeps popping up and since people juggle savegames between E17 and E18 just to use the Sandbox and since @DerxwnaKapsyla has been missing for some time i've thrown together an E18 patch for the Sandbox that @DreamblitzX was nice enough to paste in the first post haven't added new npcs or anything just made it work in E18 simply install the patch in vanilla Reborn and it should work k thx byeeeeeeeeeeeeeeeeeeeeeeeeee