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Everything posted by Waynolt
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Just to clarify, are you saying that "Psychic" appears twice within the TMX menu itself, or once in both the Pokémon menu and the TMX menu? From what I know, with the easyhms password, any HM move a Pokémon knows will show up in both menus, so that behavior would be expected...
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This isn't exactly a bug, but rather a result of how EV overflow works. When you make changes to your EVs, the script attempts to apply those changes while ensuring the overall limit of 510 EVs is respected. For increasing EVs, it's pretty straightforward: the script will add as much as possible without exceeding the limit. If there's an overflow, the EV value resets to 0, so it never actually breaks the cap. However, when it comes to decreasing EVs, if the script encounters an underflow, it would normally try to set the EV to its maximum possible value. This works fine if the password that disables the EV cap is active. But if the cap is still in place and your EVs are already maxed out at 510, the script can't set the EV to the max. Instead, it sets the value as high as possible, which, in your example, happens to be the same as the previous value (6). So technically, it's not a bug: the script is behaving as designed. The real issue is that I don't currently have any better solution for when the 510 EV cap is enforced.
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Both this and the bug in ReusablePremierBalls should be fixed now - thanks!
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Mmm is he one of the Zorua ones? Didn't test Illusion yet, might be that... yes, can you please send me the savegame just before the battle? It would be really helpful
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These are the most important lines: Message: undefined method `getversion' for main:Object [...]Pokemon Reborn/patch/Mods/SWM - EvOverflow.rb:236:in `<top (required)>' It means that in 19.5 the method getversion, previously used by SWM, no longer exists
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Sure! The mods are now updated with minimal testing. Have fun Thanks! I'll get around to fixing that eventually
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They will be, eventually... I don't expect the actual update to take long - the main problem is that I don't have the time to properly test them at the moment. Since I'm not too thrilled with leaving the devs to deal with any bug introduced by untested SWM edits, I'm waiting until I either have the time or 19.5 is stable and released officially (whatever comes first).
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I never actualy found out why these bugs with SharedPC happen, nor was I ever able to replicate any on my saves. The best hypothesis I have for this at the moment is that it might have something to do with user permissions on Windows (I play on Linux, which handles these differently)...
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Soooo if I recall correctly: in E18 it actually did set it to a low value precisely to avoid that exploit (not zero though - it is possible someone actually wanted to make their mons happier, and I didn't want to accidentally punish them by fully resetting their IVs for that). in E19 instead, when lowering any EV below 0, it actually removes 1 point from the IV and then tries to set the EV to 252 (the reasoning is that the new power items make it pretty easy to reach high EVs anyway, so I couldn't see any reason to prevent an exploit that wasn't that hard to replicate through legitimate means anyway if the player is willing to). "Tries to set the EV to 252" here means "gives whatever EV points can be given while respecting the overall 510 limit for EVs, as long as no password disables said limit" I personally play with the password that disables the EV limit, the one that makes all my mons start at 0 IVs, the one that maxes out the enemy IVs and EVs, and try not to use power items if/when I'm grinding battles. I like this combination because I like to keep my mons around in a small roster, with as little rotation as I can, and this makes me feel rewarded for sticking with my friends for as long as possible.
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Nope
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The new version tries to be smart: if there's already a box named "Shared Box" it will use that one, else it will choose the last empty box. This way it can handle changes to the number of available boxes and allows players to choose if they want a different box to be the shared one. (Should have mentioned this earlier, but forgot to )
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The SharedPC file got corrupted - simply delete it to regenerate it (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder). After deleting the file start the game, load the latest savegame, access the shared box, and then save the game. Don't start a new run before doing this! (That file getting corrupted is a long standing bug that never happened to me and I've never been able to replicate - I suspect it might have somethng to do with the anitivirus or Windows Defender not allowing the game to write multiple files in the saves folder) (It is also possible that it happens if you save the game and then close it before even closing the "save successful" dialog, but I doubt it...)
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I think you keep missing the part where you lose your savegame by skipping puzzles while not knowing how the insides of the game work...
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It's fairly easy, but we cannot tell you... Look at it as a sort of self-authorizing problem: if you can figure it out on your own then maybe you can be trusted to not make the devs waste time chasing down bugs you caused yourself by using debug.
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easyhms
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Delete the shared box file (it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder). Then load your most recent savegame (any recent savegame where you had accessed the PC at least once will be fine) and save the game. Be careful - after deleting the shared box file, the next savegame you'll load will regenerate the box file using the contents of the last time it saw the shared box.
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It's not there. Instead of being in the save folder it's in the folder "Pokemon Shared PC", a game-agnostic sibling of the Reborn save folder.
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Not too long luckily... ran a text search over the variables, looking for a name containing "ace", and it showed up in the few results. Still though... that pun, "relaceshionship"...
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I'm very upset at whomever named that variable. It should show up now.
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You should get the E19 versions of both the game and mod. The E19 version of the game is vastly different from the E18 one, and it's also vastly superior... also the story is much better in the early game too, and it's different enough to be worth restarting. Anyway, the mod does work with in progress savegames, but I don't remember if the legacy version is compatible with E18.4.1 ... there was a pretty massive change around that version, and it's possible that the version of the mod you're trying to use is simply not compatible.
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Mmm... ok, just let me know if it happens again
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This makes a wierd amount of sense... alright, I like it, it's in: now the EVs only get lowered if you're not using noevcap and the pokemon is holding a Power item. The variables are found with a text search, so... I guess? This is extremely wierd, and has never been observed before as far as I know... are you using the randomizer? Any other mods?
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Sadly both the fill boxes and shards bugs have to be fixed by editing the map file.
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Suit yourself Because hidden powers are the only reason you'd want to refuse the IV upgrade. Now that that's a non-issue, there's no reason to offer the choice: either you want to upgrade your mon's IVs or you don't, in which case you don't have a reason for keeping the mod around in your game.