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Waynolt

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Everything posted by Waynolt

  1. It's a password... you can find all of them on Discord, in "e19-guides"
  2. Deliberate (it's part of the base game now)
  3. It's an intended change. The mod will now lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower).
  4. Please try this: 1. Remove SWM - ChooseStarter.rb (moving it to the desktop will be fine) 2. Install SWM - ChooseStarter - debug mode.rb (It's essentially the same mod, except that this one will verbosely say what it is doing when checking for the starter room) (It will also confirm that it has been loaded on game launch) 3. Start a new game 4. Go to the starter room 5. Choose any pokemon 6. Open the party menu What messages did the mod display? It's an intended change. The mod will now also lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower).
  5. Please try this: 1. Start a new game 2. Change any setting in the Options menu 3. Save the game 4. Start a new game 5. Choose any starter 6. Open the party menu
  6. It is... you have to access an old save that had already loaded the shared box and save it once, so that the box can be moved in the new folder. Otherwise, new games will create an empty box. (I didn't consider the possibility that someone would start from scratch in E19 expecting to use the box but without updating their old savegame first... I'm not sure that can even be accounted for at all...)
  7. Can you confirm whether the mods are actually being loaded? It has, and on multiple operating systems too (I tried Fedora and CentOS). (By the way, has anyone noticed that the SharedBox file is no longer being saved in the Reborn savegame folder, but rather in a dedicated folder outside of it? This may have something to do with the effort to make the mods more portable, and it is possible it's to make it possible to have the innate ability to share a box with other Essential games too)
  8. It's not in there any longer - now instead it asks if you want to change your starter when you open the party menu while in the starter room with 0 badges. The starter room is detected as "the room you were in when you took the last step without having a party" - this is to increase the portability of the mod, but also means that returning to the starter room or installing the mod after choosing a starter will not activate it.
  9. Nope, you will need to use the E19 version of the modpack (assuming that the mods you want to use haven't been rendered redundant by some change in the base game)
  10. I know, I already had asked for permission to upload the updated modpack. It is indeed better for the dev team if everyone played without mods during testing, but since the first thing a few players did was to try to install a previous version of the mods in E19, imho it's by far better to let them use an actually compatible version that will not lead to horrible Frankenstein installations or to awful chimera savegames, like it has happened in the past.
  11. If, not when, sorry... it could be made usable in E19, but there's a lot of new stuff in E19 and I honestly don't really have the will nor time to add all of that to the Sandbox. Maybe @DerxwnaKapsyla would? Anyway, here's a version of the Sandbox that at least shouldn't instacrash if used in Reborn E19... Sandbox_E19_v2.zip
  12. AAAAH I broke THE rule! The rule is "no changes just before release, not even minor ones!!!" And I broke it! Anyway, removed the extra dot from the script... should be fixed now
  13. Hi all, the SWM modpack is now updated for the E19 beta. Will these work for Rejuv et similar too? Don't know. Maybe. Anyway, a quick summary... Mods that made it into E19: Mods that were included in the base game or are otherwise redundant: Mods that will not be updated:
  14. You're looking for the "Exp. Share Formula" option from this:
  15. There's a mod that moves your savegame folder to the game's location - delete that mod and you should have your save file back. This is why you should have read the readme file. Forcing people to read it is why SWM-AAA exists - which though becomes kind of pointless if the community is going to start installation instructions/suggestions with "delete AAA".
  16. Hi! You can open the .rb files in most mods with a text editor (anything from notepad++ to vscode etc will work just fine). When you do you can see functions and classes, with the same names as the ones you can see when opening the game's scripts in RPGMaker. That's intended - these mods work by "monkey patching" the game's scripts, which simply means that the functions in the mod files overwrite any function with the same name in the base game. There's a limit to how far you can go with this method and some functions are slightly harder to replace (e.g. the Kernel ones), but you can edit pretty much anything in the game. In case you need help with the scripting language itself, it's called "Ruby", and there's plenty of tutorials online to get started and understand how to use it. Good luck!
  17. Quick heads up, just in case someone happens to have installed the latest version of SWM and thought it wiped all of their savegames (just a random example not at all related to one of my rare visits on Discord)... It didn't. The latest component that was added to SWM (SWM - LocalSavegames) simply moves your savegames so that they are saved or loaded in a folder in the same directory as the Reborn game executable. Since your old savegames are not already there, the game can't find them anymore once you install the mod... just remove it or copy-paste your savegames to have them back in the game.
  18. Dead? It works for me... are you using the correct link? https://www.rebornevo.com/applications/core/interface/file/attachment.php?id=64483
  19. Sounds like it can't write the sharedPC file, only read it... please try deleting it from your savegames folder (first make a backup copy of the savegames folder, of course!)
  20. If you're using the latest version (the one from DreamblitzX's edit) it should just ask you if you want one.
  21. First, let's check if it is an issue with mod incompatibility: please try removing everything except the time mod (this shouldn't do any damage as long as you don't save the game). (Make a copy of the Mods folder beforehand, so that you can easily restore everything afterwards)
  22. Not really 2 years... From the first post: "Download link: (v66 - updated 20/06/2020) " Anyway, it might be some sort of caching issue... please try moving the whole Reborn folder somewhere else (e.g. on the Desktop)
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