Jump to content

Waynolt

Veterans
  • Posts

    674
  • Joined

  • Days Won

    8

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Waynolt

  1. Assuming you're using the E18 version of both the game and the mods, please try moving the whole Reborn folder somewhere else.
  2. This mismatch between the original trainer's gender and your own based on the sprite used is a problem that is in every savegame. If the devs decide to account for that, they'll assume that every savegame has that error, hence if you fix yours you risk that a future update breaks your savegame. (It's a very slight risk, but since it is possible and since you gain nothing from it, it's just not worth it to fix that mismatch on your own).
  3. Please try the steps shown in this video: https://www.youtube.com/watch?v=6hc3Mo432C0
  4. In order to be non-binary you have to change the variable 151 to 2 and the switch 289 to false. The part about your pokemon's original trainer's gender being wrong when you set their ownership is because the code in the Debug mode doesn't actually read variable 151 as your gender... you can fix it with the Debug mode itself, by simply setting the correct original trainer's gender after setting yourself as their original trainer. (Please note that it's actually better if you don't mess with it though... the Debug mode thinks that you are female because you are using a female sprite, but that doesn't actually have effect on the game because Reborn checks the value in variable 151 instead.)
  5. Are you running Reborn from your Downloads folder? That has caused similar issues in the past; if so, please try moving your Reborn folder somewhere else (for example, on the Desktop).
  6. Looks like the file Map-05.rxdata is missing... please copy it from the Sandbox's E18 download into [Reborn]\Data , together with the other map files. Then the Sandbox didn't install correctly (online play is disabled by the Sandbox). I don't have much experience with Mac systems, but, as @Tacos suggests in this thread, you can try to do all the modding in a Reborn folder outside of the Wineskin wrapper and then make a new wrapper with that folder.
  7. The E18 version of the Sandbox has to be installed on the E18 version of the base game, and doesn't depend on nor need the E17 version of the Sandbox.
  8. I don't know where did you read it, but it's the exact opposite of what you should have done. To install SWM, copy the Mods folder that you downloaded into [Reborn]\Data; you should end up with a [Reborn]\Data\Mods folder which contains a bunch of files. From there, delete the mods that you do not want. The reason why the download is that small is that it only contains the mods and nothing else, hence it won't run at all unless you install it into the base game. EDIT: Unless... are you sure you're in the correct thread? The Mod Menu is supposed to not mix, and Redux has its own Game.exe ; neither though is part of SWM, and neither was made nor is maintained by me.
  9. Yes; just delete the mods that you do not want from the Mods folder. Does the error message mention reading a "ReadMe.pdf"? Did you try doing so? Wut? (I actually went through quite some trouble just to make it possible to mix and match my mods however you want with whatever you want...)
  10. True. Yet, is there a point in going out of your way to prevent cheesing when there are much more effective cheating tools out there?
  11. Why can't you store them in the unshared boxes of the PC? I mean, the shared PC mod exists to help you move mons between different savegames; but if you're going to share all of the mons you caught, then why make a different savegame at all? After all, as far as I know the "alternative" event mons aren't that many, and there's no reason to move them all at the same time all the time... Unless you're trying to make a collection for its own sake, which you can actually do with the mod as it is (and, as far as I know, some players are indeed using the mod like that): simply fill your shared box, and then copy its save file (SharedPC.rxdata, located in the game's default savegame folder) elsewhere. You should end up with a series of boxes, each with its own file, and together they contain your collection.
  12. It is possible, but it would require editing the mod... why do you need more than one?
  13. https://www.rebornevo.com/index.php?/pr/gamefaq/#pbs
  14. Sorry, that quote is pretty much the full extent of my Mac knowledge Imho you could either try to use Wineskin, try to post in that thread, or try sending a private message to someone who plays on a Mac.
  15. If you're playing on a Mac with Wineskin, then, as @Tacos suggests in this thread, do all the modding in a Reborn folder outside of the wrapper and then make a new wrapper with that folder.
  16. So, Arceus is essentially born as a stable time loop? Actually makes sense... About the timeline where the protagonist doesn't exist: I'd like to point out that Anna says that Lin doesn't exist, but also that the protagonist glows. I'd also like to point out that, being the player character, the protagonist can reset time itself (F12) and even stop/resume it at will (simply by closing or launching the game). (Debug mode and RPGMaker might also be worth mentioning here...) And that the protagonist is more of a spectator, with very little dialogue or initiative, and mostly just doing what someone else said. And that Lin said the protagonist is working together with her (she might have been lying, but why would she seeing how powerful she is? Is she even known to have ever lied before or after that?) So... if this is the final timeline, the one where Arceus is finally awakened... what if the protagonist is actually part of its being? Maybe Lin is the will of Arceus, with no actual form; and the protagonist is the actual form of Arceus, with no will of its own. Yet.
  17. In case you need it, this is the fix I had put in the E17 compatibility patch between SWM and the Follower mod: (This code should prevent the pokemon from being counted when checking if you're with someone else)
  18. The map file must be in the Data folder, together with the other map files. What do you mean with "there's no computer"? The one you need to use is the one in the Grand Hall, near the nurse. (Another one you can use is in the zone in front of Agate Circus)
  19. There is a part of code there that might cause this issue, but it should be very hard to trigger (especially to do so this reliably)... I've added a check to prevent it; please try if the attached version of ItemRadar fixes the issue. SWM - ItemRadar.rb
  20. Did you copy the .png file too? Other than that, can't say more without a few more details... Are you using other mods? When does that error happen?
  21. They will, since Zygarde is in the post-game scoreboard
  22. UnrealTime from SWM and Debug mode from @Aironfaar's Mod Box are the first suspicions that come to my mind... the weather mod from SWM could also be the cause (if the synopsis was supposed to be in the pokegear). The best way to check would be to remove all the mods 1 by 1 until either the issue disappears or every mod is gone, so that you can have some indication on the likely culprit.
  23. When I tested it, it did work just as intended (transforming in battle after losing enough HP), but Zygarde is indeed not fully implemented as of E18 (some moves miss their animations or their effects, for instance). It should be fully implemented in E19 though, as part of the post-game legendaries.
  24. I'M LOOKING DOWN ON YOU *scowls* ( jk I don't care what you do in your singleplayer games ) ( pls don't hurt me ) Ahem... do you perchance have, in your team, a pokemon with the ability Flame Body? It halves the steps needed for hatching eggs; haven't checked the code, but it would make sense for this to be implemented by decreasing that value by 4 instead of by 2.
×
×
  • Create New...