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Waynolt

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Everything posted by Waynolt

  1. Very unlikely ( @andracass would have recognized a virus when she checked your file, even assuming that someone found a way to actually put a virus in there)... maybe it simply got corrupted while downloading. I agree with andracass: just use the Scripts.rxdata file that she sent you and you should be fine. They do change the scripts, just... indirectly. (Every mod in SWM is essentially a monkey patch applied on the base game's scripts)
  2. May I point out that none of the mods in SWM alter the file Scripts.rxdata? That's the whole point of them being .rb files to be put into Data\Mods The thing that worries me (and maybe should be looked into) is that @andracass found edits in your Scripts.rxdata file... this either means that you're using other mods (that you forgot about), or... well, actually, that's pretty much all of the possibilities (since the mods in SWM check the game's version, and since some of the mods you listed do not have an older version without this check, it can be assumed that you're not using an outdated version of SWM nor are you using an older Reborn release).
  3. Copy the mod's Data folder where the game's Data folder is. You will then be asked if you want to merge them; say "yes".
  4. There is an hard cap on the total amount of EVs that a pokemon can have... if the total is 510, then it stops gaining EVs. Try using friendship berries to lower its other EVs, and it should be able to gain HP EVs again.
  5. "Reroll weather week" resets the internal weather clock of the game: using it should fix the weather if it is simply stuck. Another thing you might do to check if it worked is see if the weather forecast changed at all: you see, the "Reroll weather week" option doesn't actually change the weather, it only tells the game that it is time to change it (for example when you leave an area). Thus, if the forecast changed, then the weather should be working again.
  6. You only need to uncomment the line marked with "#There is no Headbutt TM" in "SWM - NoTMXNeeded.rb", thus enabling it. Uhm... better idea: I'm making this optional. Uploaded v55; used in conjunction with @Aironfaar's Additional Options mod it will add an entry in the game's Options menu, which allows you to choose whether Headbutt should be treated like an HM move or not. (Not using the Additional Options mod will default this mod to not allowing Headbutt to be used, unless you have a mon that knows it of course) Please note that, in order for this to work, your Mods folder needs to have the files: "AMB - AddOpt_SWM - NoTMXNeeded.rb" and "SWM - NoTMXNeeded.rb" from SWM v55 "AMB - AddOpt.rb" from @Aironfaar's mod
  7. It's already sold by the lady who sells the N-Solarizer; it should be the last entry in the "mega stones" list. In case you need to find anything else, you can use the Sandbox guide from the first post: https://goo.gl/9neDsj I... am unsure. I don't know why they have been placed there; besides, imho you should ask @DerxwnaKapsyla's opinion on this first, since he came back to us.
  8. Oh, ok... added it to the pokemon-specific-items vendor (the one on the left side in the line at the bottom of the first floor).
  9. The official way would be to chain breed them. Else, you can either cheat (with the Debug mod from Aironfaar's Mod Box or with the Sandbox) or use EvOverflow (from SWM - slower than breeding, it's mostly for roleplay purposes)
  10. Not sure, but I don't think you can... why would you need one?
  11. Just talk to the pokeball and show it your Zygarde.
  12. Handles Zygarde's moves and forms, but since Zygarde isn't fully implemented in the game its usefulness is limited.
  13. I guess that a huge reason for this is that creating one game is already hard enough as it is: making relevant choices for it would mean creating many different games (if you give them earlier than the final act). Think for example to The Witcher 2: there is one single choice that is actually relevant to the plot, and because of that The Witcher 2 is essentially two different games bundled into one. (Without choices the protagonist could only have one character: it was simply given the "doormat" one.)
  14. You can use the E18 version of the weather mod; it no longer requires you to change the file Scripts.rxdata.
  15. You get that message when you don't install it in Reborn E18; it's not a folders problem, because it checks the version of the Scripts.rxdata file that loaded the mod rather than the folder. Are you sure you didn't mix them up? Have you tried redownloading Reborn Episode 18 and using that? Are you maybe using other mods that require you to change the file Scripts.rxdata? (In this case you probably got an E17 mod - incompatible with E18, even though that's not immediately noticeable at start)
  16. Script PokeBattle_Move, remove the "#" before the lines 2225, 2239, 2280-2285, 2420-2425, 2476, 2490, 2539-2544, 2661-2666 Same script, add "#" before the lines 1301-1305 Lastly, replace lines 2252 and 2253 with gl2=(gl2*1.0*dewBoost*avBoost*evioBoost*dssBoost*fgBoost*stagemul[gl3]/stagediv[gl3]).floor gl1=(gl1*1.0*dewBoost*specsBoost*dstBoost*lbBoost*fbBoost*minusBoost*plusBoost*solarBoost*batteryBoost*stagemul[gl4]/stagediv[gl4]).floor and lines 2503 and 2504 with gl2=(gl2*1.0*dewBoost*avBoost*evioBoost*dssBoost*fgBoost*stagemul[gl3]/stagediv[gl3]).floor gl1=(gl1*1.0*dewBoost*specsBoost*dstBoost*lbBoost*fbBoost*minusBoost*plusBoost*solarBoost*batteryBoost*stagemul[gl4]/stagediv[gl4]).floor This should restore Soul Dew's effects (didn't test it, additional edits might be needed).
  17. @Aironfaar's Additional Options mod adds that option (called "Unreal Time: Time Scale").
  18. Read what she's saying (She's now telling you that you can freely withdraw it from the PC)
  19. You could use https://joytokey.net/en/ to emulate keyboard inputs from a controller, effectively enabling controller support. (Or programs similar to that one... there are alternatives, many of which are free, but sadly I don't actually know any of them. JoyToKey itself was the first search result, and I've only included the link as an example/starting point for further research.)
  20. The NPC isn't supposed to show up: to access the Sandbox in E18 you have to use the PC in the Grand Hall (or the one in front of the circus). If there's no option to enter the Sandbox in the PC in the Grand Hall then either it isn't installed correctly or it isn't being loaded; one usual cause for this last possibility is that the game was installed inside the Downloads folder.
  21. Sorry, but a Rejuvenation version is unlikely to come since @DerxwnaKapsyla hasn't visited in quite some time and I'm not going to make one. You yourself could make it though, and as long as you credit @DerxwnaKapsyla it should be fine on that account too.
  22. I'm pretty sure Kyurem is not supposed to be able to learn either of those... they could be hacked in with the Debug mode though, if you absolutely want them.
  23. You should be able to access it how often you want... First of all, let's check if the mod is installed correctly: please try to go online. If after saving the game it immediately tells you that online play is disabled in the Sandbox mode (and doesn't even ask you for the login credentials), then it is installed correctly. If it is installed correctly then there might be an error in the mod, that needs to be found and fixed. Else, please make sure that: you have the file [Reborn Folder]\Data\Mods\DerxwnaKapsyla - Sandbox Mode.rb (it's not the only one needed, but is the one that makes the option in the PC appear) the Reborn's game folder is not in your Downloads folder (it prevents mods from loading for some players)
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