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Everything posted by Cyczer
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Would u want 5 IV abra/rhyhorn/eevee/aron/sneasel? Sneasel has egg move icicle crash. Eevee has egg move wish, calm nature.
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Can I get one aswell? Willing to give some good stuff/shinies
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Sorry for late reply friend! I seem to not notice your post. Anyways here's my feedback. I checked your coverage and u seem to have lack of dark and ghost coverage. I can see clearly you have hitmontop in your team, but well, a sableye would shut it down with a willowisp, and u'd lose all your chance of defeating a dark team. Skilled players that doesnt utilize smogon builds always runs bold sableye with 252+def/252 hp, that makes a hell of a physical wall that may shutdown all your physical attackers, as for fairy moves, bisharp shuts them down. With this sort of team, you will have a very hard game of predictions versus dark leader. Also note that no dark type pokemon gets wide guard, so probably dark leader will use singles battle. As for ghosts, You dont seem to have much to hit them, I dont count foul play because thats not going to hurt most of them. When you consider it, it may even lead to a problem, where you hit an aegislash with foulplay when its at defensive stance and activate its weakness policy, then end up getting sweeped. (Chance of killing something with foulplay is really hard, considering you already got willowisp in your team to cripple physical attackers. Also, dont expect to make hard hits to psychic pokemons with it, as if most of them are spatk oriented. Again, you may end up giving gallade a free boost from justified.) Because of that, I will suggest a basic change on rotom's moveset. - Change thunderbolt with discharge. Reasoning: Well, it hits 2 mons, para chance is 30%, and bp is just slightly lower than thunderbolt. Can be properly used with garchomp + hitmontop. - Change foulplay with voltswitch/painsplit. Reasoning : Your team lacks switchers in general, this may lead to a couple of turn losses if your opponent is using those moves, you shouldnt give your enemy the advantage of switching. As for painsplit, it may be used as a recovery move to cripple your opponent at the same time. Considering rotom has 50 hp, this may deal great damages versus some walls, like the annoying chansey,audino,clefable etc.
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Lol. If the percentage is that low, it is definitively not luck
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Clefable's job was never being offensive, moonblast is just a free fairy coverage for dark/fighting/dragon . It makes wonders tho
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Your team is solid enough. Just dont get why you run flamethrower when you have 2 heatwave users in your team. 2 pokemons is enough for 1 type coverage. For clefable, I would suggest the move "Follow me" if you trust your strategies enough, clefable would be a great bait pokemon with it. Another cool idea is healbell on clefable. Other than that, be careful when you pick clefable's recovery move. Due to softboiled being a gen1 move, its not accesible in other generations, it will not work with unaware. Clefable's recovery/ability situations. 1) If ability is unaware Can use wish and moonlight 2) If ability is Magic guard Can use all 3 recovery moves . But in gen7, softboiled clefables are not transferred to the game yet, so softboiled is banned in both cases. Other than that, I feel like you may need a ice type move for extra coverage, your team lacks a great potential versus flying / dragon types. I see that hydreigon exists, but it wont be able to do much after a draco meteor, this may lead to a potential set up by some pokemons with speed boost moves or offensive powers or may even end up with a revenge kill. My suggestion on this would be removal of rapid spin from starmie and adding icebeam in that slot. Reasoning : As for stealth rocks, no pokemon takes higher damage than 12.5%. As for spikes, you shouldnt really let your opponent set up 3 layers of spikes. If there arent 3 layers of spikes in field, u wont have any worry ( You may also consider this as a turnloss that you may get freekill over your enemies pokemons. As for toxic spikes, metagross is immune,hydreigon is immune, probably clefable will be immune with magic guard and doesnt matter on starmie/infernape being paper sweepers anyways.(What I mean is they will probably get oneshotted or something, even if you switch, toxic damage will reset, so no downsides on this). Only pokemon that would get affected is hippowdon, but thats not a big downside.
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Uhm so.. I was trying to breed an aron for my team.. After breeding several arons, I noticed that the amount of shinies are rather higher than how it should be. ( I guess) I cant decide if Im lucky or not, but decided to make some sort of experiment about it, this is how much shiny arons I got out of 100 eggs. http://prnt.sc/dtxhpg (Yes, they re all shiny.) Is this normal? Note : Btw I give them away for free.
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Trust me, monotype ladders over smogon is filled up with S rank users just to rank easily. You would love to see a normal vs normal 800+ turns battle. ( Praise chanseys). But well, ice had this funny trick that it was only weak to other low tiered types that nobody would use.(Rock,fire,fighting?) Ice can beat flying and dragon easily? both are S type, Ice can occasionally beat steel, Ice can pretty much dominate high ladder with correct pokemons. Its ultimate counter is water(Rain), swampert and ludicolo shuts your entire team. But this is no longer a problem because now we have hail teams!
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Shiny Pokerus 6 IVs Adamant Beldum ~{Giveaway}~
Cyczer replied to AcedusBloodOath's topic in Online Play
Nice giveaway! Nick is cyczer -
Really depends on how you use it mate. With your suggestions, ice would be an instant S rank type cuz your. suggestions are just way too strong. Personally, I rarely have problems versus bug and fairy teams, rock just wins due to the type matchup, but alolan sandslash removed that it can pretty much ohko every rock type with iron head. It got far better and Idk why you dont like it. ( Also, running lapras is a mistake) Ice already has a strong coverage versus dragon and flying, which are top tier threats in the game currently. A type doesnt solely has to be effective versus every type, water just beats ice due to having crapload amount of pokemons, and being able to resist ( Which is bullshit, ice is just cold water ) I agree it should resist bugs tho
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I would suggest stuff like honchkrow,weavile,greninja,krookodile,mandibuzz,absol.. etc. 99% of dark pokemons are nicey ~
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As a competitive monotype player over smogon, I'd love to speak about my favourite yet underappreciated type, Ice. ( During gen6, 60% of ice types were in pu, basically, next to useless) During gen5 and gen6 metas, ice was considered a D rank type due to its general coverage and lack of pokemons. Usually in monotype, the rank of the tier gets determined by the dual typed pokemons and their coverage from moves. Most basic example would be psychic being a S rank type, but the truth is psychic's coverage is truly weak. It can hit super effective to only 2 types, which are poison and fighting, and poison is not a popular type. On the other hand, it gets resisted by steel,psychic and dark, and its weak to dark,ghost and bug. The typing coverage and weakness would make psychic a terrible type, but as you know, after normal type, psychic has one of largest movepools in the game, and a quite high amount of dual typed psychic pokemons. When you consider it, you can understand why it has became a S rank. Victini,gardevoir,metagross,hoopa,latios,slowbro,meloetta... List goes on. Also, most psychic pokemons comes with great offense capabilities, this favors them even more. Most basic example of this would be alakazam. With a movepool of focusblast,dazzlinggleam,energyball and psychic, alakazam can cover up 10 types out of 18, which is what makes this type a strong threat. On the other hand, with ice's limited pokemons, there is literally no pokemon that can get a huge coverage. They re all fragile to stealth rock, this forces a rapid spinner a must in teams. Most viable choice is avalugg , but its slow af and cant make a hard hit in return. A single steel type pokemon can ruin your entire team, because no ice pokemon is capable of learning a fire type move. Best choices are mamoswine with earthquake, or a kyurem with earth power. Even tho, priority steel users will still ruin your entire team, using an ice team was always a problem during the gen5/6 monotype metagames. Even thought I managed to peak monotype ladder once with ice team, and achieved to 1600 rating under 3 different nicknames. ( So it just depends on how you use your team eh? ) For couple of years , I shouted all around that we needed more love for ice types, and I finally got what I want with gen 7. With the addition of slush rush, more snow warning pokemons, and alola forms of sandslash and ninetales , ice now has become a reckonized type with its godlike coverage ( Yeah no joke, it hits dragon and flying type, which are S rank types). With addition of aurora veil, a free dual screen even gave a great survivability towards steel types, ninetales alola gave ice types a great niche versus fighting teams, and sandslash alola itself is good on his own with its steel typing and access to a recovery move leech life ( Its best thing ever vs psychic teams) . Gaining a new spinner, the need of avalugg was lifted, and teams became far more remarkable, ice has became quite popular amongst monotype users over smogon. ( I also peaked gen7 ladder with ice type ) Do we have any more ice type lovers??
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It is my hobby that I yell out french food names whenever I see a french person talking. Such as "BAGUETTE, OMLETTE DU FROMAGE" etc. Anyways, welcome
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You go to that house with a lady and a kadabra. You port her stuff back, and she gives an exp share in return.
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Your team is truly great . Tried to came up a few flaws, but couldnt find anything remarkable Goodjob making this team Anyways here's my thoughts about this team. 1) First of all, your team is highly relied on physical offense; gallade,bisharp,scolipede and garchomp may have hard time towards some physical walls with whirlwind/roar, some are skarmory, hippowdon,gliscor. List goes on but you get the point. No chance to set up, no chance to one hit ko, all walls has a decent recovery move. (Also, garchomp can barely check steel types with fire blast, ferro survives a hit.) My suggestion here would be adding one special sweeper, pokemons like charizard Y, alakazam ,chandelure etc. This would also increase your coverage. 2) Aqua tail on scolipede is pointless, it only has 100 base attack which means it will have 299 attack stat. You cant deal a significant damage to any fire/rock/ground type pokemon with this sort of damage, you may consider replacing it with protect. Protect gives you a guaranteed +1 speed, that may follow up sash and a possible +2 speed pass on a pokemon. At this point pokemons like bisharp and gallade may do a decent work. (Also, if your intention is speedpassing with scolipede, you may also reconsider removing positive speed natures from your sweepers. Even bisharp with base 70 speed will have 478 speed at +2 calculation, this is an overkill. (With positive nature, it is 524). At 478, not every pokemon is able to outspeed you anyways. 3)Starmie doesnt have decent bulk to utilize HP ev's, you may go timid instead perhaps with life orb? It would serve as a great offensive pokemon along with rapid spin and recovery move. ( Also, dont forget to change attack IV's to 0. Rapid spin damage wont ever matter for you, its 20 bp.) On another note, your team has been built with a common sense where a pokemon covers another one's weakness. But considering your team is based on offense, you may have hard time playing around the pokemons ( I mean switching ), because in hyper offense teams, switch ins mostly means sacrificing, you will mostly lose your pokemons like this. ( As if players can predict that your defensive pokemon is garchomp, and your spdef pokemon is rotomw) So you may consider having some momentum in your team. ( By momentum, I mean moves U turn and volt switch, dealing damage before switching, occasionally avoiding pursuit damage, occasionally avoiding your opponents correct switch prediction. Because pokemon switches has top priority over moves, and volt turn has 0 priority. If your opponent is faster than you, this may be in your favor) My honest opinion on this would be replacing bisharp with a band/leftovers/lifeorb scizor. Scizor has a godlike typing that is only weak to fire, has technician to boost its priority and several great moves, access to u turn,defog,roost and swords dance, has a goodly hp/atk/def stats and has nearly same speed as bisharp. In those cases scizor is far more benefical than bisharp, but still its up to you. ( You can also ask it around, many people will choose scizor over bisharp)
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Yeah I did that...
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Never been in that cave, mind telling me where?
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Is razor claw avaible?