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AsNKrysis

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Reborn Development Blog

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  1. MAJOR UPDATE: Last Update until a stable v13.5 version is out. Don't remember most of the changes since I was working on this for a while and forgot to document most of them, but this is a basic rundown of the big changes: 4 Aevian Species Evolutionary Lines added: Aevian Meganium Aevian Serperior Aevian Emboar Aevian Delphox 14 Delta Species Evolutionary Lines added: Delta Bisharp Line Delta Gardevoir/Gallade Line Delta Sunflora Line Delta Scizor Line Delta Glalie/Froslass Line Delta Luxray Line Delta Roserade Line Delta Muk Line Delta Quagsire Line Delta Mismagius Line Delta Golem Line Delta Raichu Line Delta Wailord Delta Emolga Line (Along with all of their unique abilities) 2 Epoch Species Evolutionary Lines added: Epoch Gliscor Line Epoch Aggron Line New Mechanics: Frostbite has been added and now replaces the Freeze status. Causes damage over time, reduces Special Attack. New Ability: Fortitude "Boosts Special Attack if there is a status problem." Ignores the Special Attack drop from Frostbite. New Move and TM: Hypothermia "The user brings the air around the target down to subzero, causing the target's body to be frostbitten." Inflicts Frostbite against the opponent. TM can be bought from the Kristiline Town TM Shop after beating the 12th Gym. New Item: Frost Orb "An item to be held by a Pokémon. It is a bizarre orb that inflicts frostbite on the holder in battle." Multiple changes to many Major Battles. Not drastic overhauls but more of a Vanilla+ experience. Added the Shadow Rock to the Mining Table, it can now be found while mining. Can also be found on Delta Roserade in the wild. Some Mega Stones have been placed in the world, primarily Marowite, Delta Sunflorite, and Delta Bisharpite. Massive overhaul to many AltForm movesets and TM/Move Tutor compatibility. An extensive amount of Bug Fixes and AI Script adjusting that's too many to list. Per request, I have included 2 documents of the changes made to Major Battles and Vanilla Pokemon, however I still need to list the field interactions that certain new abilities and moves have with the fields. Side Note: Some of the Sprites are going to be a bit scuffed for the Delta Mons. Due to Insurgence's final release having the Sprites in Gen 4 style, there's not much I can do to remedy that. With the help of Sapphiada, I've tried to edit the Sprites to fit better in Rejuvenation, but they won't be perfect. Another Note: Some of the abilities are going to have slight changes made to them due to my lack of coding knowledge with Essentials to fit Insurgence's abilities into Rejuvenation. The abilities are: Chlorofury Chlorofury boosts its Special Attack and Speed when a partner ally faints, rather than the game counting the amount of fainted Pokemon in the party, Winter Joy Winter Joy will strengthen in Hail and weaken in Sunlight instead of using the months. This is because having the game use Real Time is kind of janky and I'd much rather not want to tear my hair out trying to get it to work. Plus, the Real Time will be removed in the next update of Rejuvenation. Regurgitation Regurgitation is similar to the Probopass Crest, where it will follow-up with an additional 5 BP attack that hits 6 times and uses a different type per each attack. Blaze Boost Blaze Boost actually is coded in properly, except that Blaze Boost itself is way too broken of an ability for Delta Emolga to get free boosts every time it fires off an attack. Therefore, I've capped all of its stat changes at 2, meaning it cannot raise any of its stats past 2 stages, but also cannot have them lowered past 2 stages. I deeply apologize for how long this took to get the next update out. I took a hiatus for a bit from modding to focus more on work and also play some games, but really wanted to be able to get this update out before v13.5 was released. I'll continue to include hotfixes for any bugs that pop up, but for now there will not be any major updates until v13.5 is fully released. I hope this will satiate you all who have taken interest in my mod and I hope to give you a wonderful Vanilla+ experience! Have a wonderful day to you all!
  2. Unfortunately, Insurgence never updated their sprites to the Gen 5 format, so I can't do anything there. I'm no spriter, so I can't do much about it.
  3. Yep, that worked perfectly. This completely slipped my mind, though it figures that it makes sense for egg Pokemon to not randomize their forms on creation. I'll be sure to apply your fix to the next update. You've been a big help Karvanha, so thanks a bunch!
  4. It'll have Battle Bond in the summary menu. The pre-evolutions can have Battle Bond as an ability, but they just don't do anything until they're at their final evo.
  5. Yep, the hatched Pokemon will have a random chance of potentially receiving Battle Bond, which it will have but won't take effect until it reaches its final stage evolution.
  6. I'm really unsure of what's causing that. Can you recall exactly what happened in that battle? The code that the error is pointing towards is the currently unused Rage Fist mechanic, however I'm unable to recreate that in my own testing.
  7. Due to the buggy compiler of Rejuvenation's current version, any new moves and items added by this mod cannot be added in through debug unless you recompile the data again. It's not necessarily difficult to do, but you'll have to do it every single time you re-open the game.
  8. Oh, lmao, that's a typo. Must've been running on fumes when I did that by accident. I'll fix that real quick. For reference, this is the BST for the other Aevian Megas: Toxtricity: HP: 70 Attack: 75 Defense: 95 Special Attack: 139 Special Defense: 95 Speed: 123 Lapras: HP: 135 Attack: 125 Defense: 100 Special Attack: 135 Special Defense: 95 Speed: 50 I worked with fish_gaming and implemented his Aevian Megas into my mod, so I didn't change anything from what he did.
  9. It's very difficult to help people who play on mobile as I can't give you a direct hotfix currently since you can't easily download and replace and mobile is very prone to having mismatched Script files, so I apologize.
  10. Because Rejuvenation's scripts are currently broken, and truth be told it's difficult to work around with modding. I'm doing the best I can to fix everything that shows up.
  11. I'm going to be completely honest, I have no clue. On my end, the move works perfectly fine. I'll do some more testing and see what I can do in the next patch.
  12. I'm sorry, it's very difficult to understand you given the translation program you're using doesn't translate the names you're trying to explain to me. However, I'm not sure how to help a mobile user, since you seem to be playing on your phone. It's very well possible there could be missing script edits due to playing on phone, however if you are able to edit the game at all you will have to download and replace the script files I have mentioned in previous comments. If you are unable to, these issues will be fixed in the next update. I am sorry for the inconvenience.
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