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Xx_MooMooFarmsRUs_xX

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  1. Hmm I've never been able to think this far into into it. I'm assuming that natures do something more than just being there and I see what you're saying about the Lopunny and Pidgeot thing. Thanks a lot I know have a good idea for my replacements!
  2. Well I just won the battle with three pokemon left. You might be correct about the replacement. I've been thinking about changing Pidgeot for Typlosion or Arcanine but I don't feel like training since I haven't used them since The Giant Steelix.
  3. So right now I'm planning a strategy to beat Eclipse and Aster who surprised me when they had more than 6 pokemon, but I'm here to ask how in the world my team ever made it this far it consists of: Greninja: Level 69 WITH ABILITY Protean *Serious Nature Beats Rock, Ground, Fire, Psychic,Ghost (Poison,Fighting) HP:179 Attack:178 Special Attack:167 Defense:129 Special Defense:118 Speed: 195 and its moves are: Water Shuriken- because it hits multiple times and its basically his signaiture move. Hydro Pump- for dem bulky ground, rock, and fire types Dark Pulse: because he's a Water/Dark Type and back up for Sweet & Sour. Extrasensory- Thanks to protean it provides the really needed Psychic type Candy/Lopunny: Level 65 with Ability Cute Charm holding Black Belt *Relaxed nature Beats (Rock,Ice,Steel,Normal,Dark) *Lopunny is my favorite pokemon thats an alternative for fighting type and if Mega stones get implemented it will be a Normal/Fighting Type *Candy is the pokemon I switch to when my team is dead or needs healing and she is really useful when it comes to battles. HP:172 Attack:133 Special Attack:158 Defense:105 Special Defense:146 Speed:154 Moves are: Return-For when her other moves are useless and is a STAB and Great since it has high friendship. Bounce-Just a backup move for Pidgeot and otherwise doesn't has a use except for when nothing else works. Jump Kick-Fighting type move covers lots of types Rock Smash: For use of the HM and if i don't want to risk Jump kick missing. *When Candy levels up I'm replacing Jump Kick with High Jump Kick Electro/Ampharos with ability Plus holding SilverPowder Timid Nature Beats Water, Flying (Psychic,Dark,Grass) *Electro takes hits fairly well its HP is Higher than Donphan's by 1 :/ and is a great special attacker. *I usually send Electro in with Donphan due to problems with hurting partners with Discharge. HP:206 Attack:116 Special Attack:193 Defense:135 Special Defense:134 Speed:103 Signal Beam- Covers Greninja and Sweet & Sour because if they faint this move is useful for dem stupid Psychic and Dark types dat won't take a hint *cough*Gallade and Malamar*Cough* Discharge-The move I use most and takes out multiple targets Zap Cannon- DIS MOVE IS SUPER OP AND MAKES DEM WATER AND FLYING TYPES GIT REKT AND IT ALWAYS PARLYZES. The only letdown is that it has terrible accuracy but i make it work. Dragon Pulse- For use against Dragon types and for weaknesses Pidgeot holding Lucky egg with Ability Keen Eye Timid Nature Beats Grass,Bug,Flying) *Please note that only reason I took Pidgeot in on my team was because it was my first shiny as a Pidgey and it looks cool and I used it for Shelly's gym, I wasn't expecting anything special from it until I saw Its Potential It has a great moveset is actually pretty decent. Hp:202 Attack:130 Special Attack:127 Defense:114 Special Defense:119 Speed:179 Mirror Move-Since it doesn't have any other type moves this is useful for a special situation. Air Slash- Used to save PP of Hurricane Hurricane- 2nd Strongest move he has nuff said Sky attack- Strongest move he has really useful if opponent is really strong Donphan holding Earth Plate with Ability Sturdy Mild Nature Beats Electric,Fire,Poison,Rock,Steel (Ice,Grass,Bug,Flying) *I needed a type to take out electric types so I researched and found Donphan to be a great candidate and a hit taker and probably the closest thing to a tank I have. HP:205 Attack:200 Special Attack:122 Defense:161 Special Defense:107 Speed:96 Rollout- Covers Electro with Flying types Earthquake-STAB move and beats electric type Fire Fang: Covers Pidgeot and a cover for Donphan's Ice and Grass weakness. Strength- For Use of Hm and for types that his other moves don't cover. Sweet & Sour/ Mawile with Ability Intimidate holding Steel Gem Quiet Nature Beats Dark,Dragon,Fighting,Fairy,Rock (Psychic,Ghost) * Looking at my team I needed a last addition with either a Poison/Fairy or a Steel/Fairy type and Mawile was the only candidate that learned a Steel and Fairy Move HP:169 Attack:149 Special Attack:129 Defense:132 Special Defense:94 Speed:83 False Swipe:I use it for when I catch dem shiny pokemanzzzzz. Iron Head:Beats Fairy Types Play Rough:Beats Dragon, Dark, and Steel. Crunch:Covers Greninja I also have Pokemon in the PC For Critical occasions: Growlithe And Typlosion for Dat tough Giant Steelix Gallade for if something happens later like Ditto Arceus.
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