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andracass

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  1. hi. imma get to the point. we have a mac version! it's in beta. online doesn't work. some places might crash the game. but it exists. and you can get it here! you might be wondering why i'm releasing the mac version now and not later. it's because i don't have a mac and can't really test it. catalina users also have literally no other option to play the game and, like, that totally sucks. so you'll have this! (until apple drops OpenGL support too.) please report issues you have here. especially if the game crashes. and there should be a windows/linux update out soon as well!
  2. i hear the reborn devs have something for that
  3. i wrote 1100 words describing the final boss sequence of kirby: planet robobot.

    enjoy.

    (it uses discord text formatting so just, like, do the italicizing in your head or smth)

    Spoiler

    ok so im playing this game, right
    it's, y'know the kirbo game, right
    so i'm on the last level and i'm fighting the boss. and i'm all like "ok really you're the final boss" and also like "you can't be the final boss you don't even have _the music_" but i'm fighting the boss and i beat him and the person who made the boss was like "shit i gotta get **personal** with you but then another guy is like "gtfo person who made the boss" and she's all like "but" and he's all like "no you gotta go because imma gonna be the second boss" and everyone's like "oh ok we totally saw this coming since the boss (now known as "the first boss") was super underwhelming 
    so the second boss goes into evil monologue mode and is like "see this thing? this thing is the third boss and i gotta beat you because it says so" and everyone's like "wait but that means you're gonna di-" and then the game is like *boss music plays so you're fighting the second boss who shoots out replicas of the person who made the first boss and spins around and shit
    then you beat the second boss and the second boss is like "mwah ha ha you'll never be able to beat me when i take control of the third boss!" and he puts on a helmet that lets him control the third boss but then the person who made the first boss is like "no ur a BICH" and knock the second boss right in the face and grabs the thing that controls the third boss 
    the person who made the first boss is then all like "i don't even _like_ you i just wanted your _stuff_ [third boss]" but then third boss starts freaking out and zaps the controller out from the person who made the first boss. the third boss then takes control of the second boss and is like "yo capitalism _rox_ and imma destroy all organic beings kbai" and then zoops off into space so then the person who made the first boss is all like "FUCK that wasn't supposed to happen i just wanted to punch the second boss in the face and then steal the third boss _is that too much to ask_ so then she's like "ok kirbo you gotta go to space. take this robosuit and go to space." (which makes the space core immensely jealous) kirbo is all like "poyo!" and hops into the robosuit. he walks toward the window and then the guy the first boss was based on shows up right outside this bigass window on his entire fuckin battleship (cuz he saw the third boss or something and was like "oh shit"??? idk but he's there now) and he just sorta nods to kirbo
    kirbo now understands what he must do so with the robosuit and the person who made the first boss's blessing so he jumps out the window and then the robosuit just eats up the bigass battleship and i'm like "wait what the fuck are you doing you can't just _do_ that that has to be against the rules or something no really what the fuck" and so kirbo, now the entire fucking battleship piloted by the guy the first boss was based on, zoops off into space after the third boss while the person who made the first boss waves from the room that the first and second bosses were fought in. 
    kirbo flies into space as the battleship _and then the music starts playing_ (so im all like "ok this is it this is the real game") so you have this big spacefight where the third boss is shooting giant lasers and meteors at you and really just doing an all-around great impression of the Area 6 boss from star fox 64
    but then after you beat the third boss, it's all like "oh you thought _that_ was a good impression of the Area 6 boss from star fox 64?? wait until you see THIS" and then the third boss fuses with room that the first and second bosses were fought in to become the fourth boss who is now basically literally the Area 6 boss from star fox 64 complete with giant sphere, tentacles, and lasers who you then continue to fight in space as the entire fuckin battleship brought in by the guy the first boss was based on (we still don't know where he went)- all of which is accompanied by considerably worse music than the third boss
    eventually you finish blowing all the casing off the fourth boss it becomes the fifth boss who is then revealed to be the semifinal boss from the fifth stage of kirby super star who is also now doing its best impression of other various star fox entities such as monching your ship and flinging various objects that have no business being projectiles at you. other notable qualities include much better music and being a complete pushover.
    after you blow up the fifth boss, a big flashy explody ending sequence starts. except it was all a lie: the fifth boss (who is now the sixth boss??) shoots a cannon straight through the battleship causing critical damage. the guy the first boss was based on (who is apparently both alive _and_ well _**and**_ aboard the ship that you not only pilot but also literally are) uses his sword to activate an emergency ejection system that ejects the front of the ship that _used_ to literally be you but is no longer because the entity known as "you" was just forcibly ejected from the ship and is now simply kirbo in a robosuit who is now rocketing toward the sixth boss (who is the fifth boss created by the casing blown off the fourth boss who, itself, is the fusion of the third boss and the room that the first and second boss were fought in). kirbo does some fancy robo tricks and basically drills a hole straight through the sixth boss who then violently explodes in a fashion that makes you go "okay, there's _no_ way he's getting back from that." but you're still sitting and waiting for the end credits _just_ in case.
    but then you sit and watch the end credits and get hit with a "the end?" after they're over because FUCK you this ride is NEVER over

     

    1. Show previous comments  1 more
    2. Dreamy

      Dreamy

      I support this game. especially the part where kirby goes poyo

    3. CURIE

      CURIE

      You're gonna have to make a revised version of this after beating the True Arena, that's all I'll say

    4. Mimikyu
  4. ame has a patreon. everyone else (like, say, me) helps voluntarily ame has other games she makes too. the list of devs can be found in the staff directory. there are a number of ex-devs as well, though i don't think that suzerain has helped us with stuff
  5. andracass

    18.3 beta

    if this is regarding the android version, idk since it's a third party program they just kinda do their own thing and we sorta hope it works
  6. i was going to leave this as something implied earlier but i'm pretty much here just to stop that.
  7.  i, for one, am proud of how far we've come

    join us

    unknown.png

    1. Show previous comments  1 more
    2. Dreamy

      Dreamy

      i will not submit

    3. Zumi

      Zumi

      one of us, one of us

    4. Mimikyu

      Mimikyu

      OnE oF uS
      oNe Of Us
      OnE oF uS

  8. she doesn't need flashy clothes to ruin you
  9. all of the work i'm doing is unofficially sponsored by the vs Star Dream theme from Planet Robobot because that song is keeping me alive rn

    1. Dreamy

      Dreamy

      this loosely includes my name so; you're welcome (I also permit starry to take partial credit)

  10. andracass

    18.3 beta

    same files! this occasionally causes some scripting issues due to differences between MKXP and RMXP, but those are usually handled by tossing in a conditional that checks what you're running. this was pretty spur of the moment since it was inspired by the android app, and i really don't want to make another release before e19.
  11. andracass

    18.3 beta

    shit i knew i forgot something. this will also be added to the post. Game.exe is the RMXP executable and is what 18.2 runs with. Game-z is the MKXP executable. we're including both game.exe and game-z.exe in 18.3 (and likely e19) in the event that people run into weird errors with game-z. kinda like how people run into weird errors with game.exe now!
  12. andracass

    18.3 beta

    "there are a few things i need to finish up before an open beta: getting the linux port to also work, and seeing if there are any other ways to speed up / shift around load times. i am hoping to finish this up this week and will throw up another devblog post / forum thread when it happens."
  13. andracass

    18.3 beta

    *checks dev blog calendar well i see there hasn't been an update in a while. i should make a post. hello, [reborn player name here]! has your game ever been slow? well, no more, i say! introducing, from whatever joke corporation i'm a part of this post, 18.3 "Wow, that 3 is really big!"™ this update contains none of what you've been waiting for (like, say, new content) but it does contain stuff like zoom and also a way to natively play reborn on a mac. really. no wine. just mac. native. pictured above: native those of you who keep a side eye on the progress bars will have noticed that nothing's really changed. and as far as new content is concerned, that is certainly true. ame's been focusing on starlight, and....well, you don't want me writing dialogue. that is not my thing. pls no thx. that doesn't mean i've been doing nothing all this time- it's just stuff that the progress bars don't really reflect. so some backstory. y'all might've seen a while back that there is a way to play reborn (and other essentials games) on android. this is not something i ever had expected to happen. i have been saying for a very long time "no. this is not a thing. you can not do this." and then suddenly: "wow! this is a thing! you can do this!" and that shit was smooth, too. like, it almost seemed to play the game better than the pc version. after that, i was like "wow wtf how many other things have i been wrong about". which brings us to mkxp. and this is going to be a little bit more abbreviated than i'd like because the forums ate my post. thanks forums! mkxp is an open-source player of RPG Maker games. it's also really difficult to get to work. i like to think i'm pretty good with computers, but trying to build it from source code required a level of technical knowledge that i did not have. but uranium has an mkxp port. so i just... borrowed the exe from there. and it almost worked! after further struggles, i contacted the dev of the uranium port. now, after three weeks (oh my god it's been three weeks) of hair pulling, we have a mac port. it's been so long. so the theme of 18.3 is performance. 18.2 had the AI updates; 18.3 will make the game go faster. i feel like everyone knows how sorely this is needed. if your hardware is even somewhat old, the game runs like ass. you know it. i know it. ame knows it. jan knows it.* everyone hates it. the star feature of 18.3 is the inclusion of the all new Game-z.exe. this is reborn's mkxp build. if you saw my previous dev [shit]post, you've seen a short preview of an early version. but it does so much more than that. battles? smooth. speed up actually works there now. it's incredible. maps? smooth. we got full framerate in spinel while it was raining. the maps aren't perfect but god they're so much better. animations? oh boy. so, the animations in game-z were smooth, but because of some other issues we were having, a few internal changes made them lag hard. so i took a peek in the code. it turns out that essentials handles animations by loading the entire file and then picking a specific animation from that file. the file is 10MB. it loaded that for every animation. whose idea was that. this no longer happens. for both game and game-z. animations are now preloaded when you open up the game. that 1-2 seconds of lag that happens for every animation in battle? it happens once when you start, and never again. it's incredible. best coding work i've ever done, and it was only five lines. there is one other change: the game now uses one font. it is emerald. the game.exe fonts look downright awful on game-z.exe. instead of trying to find four new ones, we just have one, and it's what everything uses now. there are a few things i need to finish up before an open beta: getting the linux port to also work, and seeing if there are any other ways to speed up / shift around load times. i am hoping to finish this up this week and will throw up another devblog post / forum thread when it happens. Game.exe is the RMXP executable and is what 18.2 runs with. Game-z is the MKXP executable. we're including both game.exe and game-z.exe in 18.3 (and likely e19) in the event that people run into weird errors with game-z. kinda like how people run into weird errors with game.exe anyway! this way, hopefully, at least one of them will work for everyone. 18.3 will also probably be the last mid-release update, with some minor changes to the release at best. i do not want to maintain two separate versions ever again. let my heart be free. *jan makes rejuv. if you haven't played it and are wondering what to do while you wait for e19, go try it out
  14. it is flat out not going to happen. move on.
  15. all-around performance improvements, mac port, linux port
  16. i am not sure if this is sarcasm. a few moves have explicit limits on what pokemon can use them. we do not define what those are.
  17. that's canon. only hoopa-u can use that.
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