-
Posts
1827 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by andracass
-
im sorry i didn't mean to :c i was just trying to help :c also ali is on your team now oh, and uh 7
-
excuse me i didn't die.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
[unvote] L'belle [revote] bean
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
I recall it being a night action.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
wow y'all are really getting up there, huh? i just wanna mention how proud i am of everything you've all accomplished. you're doing great. 687
-
Ooh, that's actually a really good point- I didn't explain how EVs and IVs work with overleveling at all. Thankfully, it's not too complicated: every 4 EVs and every 1 IV will get you 1 stat point every 100 levels. MegaMeech would be getting a grand total of 15500 points from its 31 attack IVs by level 50000.
-
So if we could get some votes from Bean and L'Belle, maybe we could finish this day phase early.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
Friday Night Mafia - GAME OVER: Survivors Win!
andracass replied to Bazaro's topic in Reborn Mafia Club's General Mafia
no [vote] ame -
We can actually kill all of you today, don't worry. [Vote] Bean [Vote] L'Belle at least, if I understand the double lynch correctly.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
i really like making fun of kingdom hearts.
-
It's probably worth noting that this is effectively what PULSE mons- just buffed normal mons. I think the two biggest reasons that we'd raise the level cap would be to A.) Make fighting legendaries actually somewhat difficult when you have access to everything and B.) Keep your team growing with you as you complete more of the in-game content. With the canon pokemon games, level 100 is a sensible maximum since you're not even going to be anywhere near that level through the main story and only barely approaching it for the superboss fights. In any case, if it just makes grinding mandatory in testing then there'll either be some way around that in-game or we probably just won't do it.
-
I mean, your ability can't be proven immediately but it can if you use it tomorrow.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
It makes no sense that seal's explanation would lift your suspicions of him if you thought he was lying about being stabbed in the first place. You also said you asked Seal N0, meaning that you already had that information on the night you blocked Alaris.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
You blocked Alaris out of a suspicion that he was lying about the stab, but then defended him and orchestrated a tie when it was clear that either he or purp was going to get lynched.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
I'm going to do this too. In order from town to not town: Astra: Basically confirmed that he gave me a gun before I mentioned it. Is either claiming correctly or has a mafia role that lets him see when people visit each other. Was also stabbed.* Newt: Not really a lot of evidence to confirm town, but could've easily last-second switched vote off of alaris to break the tie if he was mafia. Bok: Believable claim given the complete lack of deaths, but also implies mafia has literally only been attempting a kill on either him or I since killing nano N1, which itself seems a little weird. Lia: Similar to newt- inclined toward town given the Alaris vote, but seems to have been...kind of distant from the game in general. definitely was ready to vote you before this post. Bean: Has been chatty while not very contributory. L'Belle: Has been absent from most of the game, which is pretty weird given the amount of activity we've seen. Has been similarly absent in other games when mafia. Jason: Roleclaimed. Not believing that Alaris was stabbed seems more like a convenient afterthought to disregarding purp's roleclaim as cop and being instrumental in the tie lynch. Also attempted a block on Lia for her vote on Purp after I stated that Purp was a potential mafia candidate. Claim is either a lie or behavior is incredibly inconsistent throughout the game, which itself would be suspicious. Not worth the risk. [Unvote] Bean [Eliminate] Dive *Stabbing seems to only work every other night, unless bok and I were targeted on the same night, in which case y'all need to cut that shit out.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
So then why are you voting bean?
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
Chess Mafia(Day 6 WHITE SIDE VICTORY)
andracass replied to DigitalAmber's topic in Reborn Mafia Club's General Mafia
yeah, sure, why not -
I'm... not sure where that was coming from? I was agreeing with you I thought. But she knew that Alaris wasn't stabbed.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
She's not confirmed town and definitely mafia.
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
we can't kill her last?
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
omg bok you're my hero my guardian angel *ahem* I agree with Lia's suspicions towards Dive, not just for defending Alaris but also getting the cop killed too, but if the role isn't counter-claimed we can worry about it later. So, literally the only options for mafia left are L'Belle, Bean, and Newt, and I'm a bit doubtful about Newt being maf due to the early vote on Alaris though we've had enough surprises so far so I won't count it out eliminate [Bean]
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
Um. Okay. Why are no mafia kills happening?
- 358 replies
-
- im being held hostage please help me
- mafia
-
(and 1 more)
Tagged with:
-
So one of the things that I'd be considering would be changing the EXP curve entirely. And, uh, math warning. The formulas for the EXP growth types that I showed all basically involve the following components: A * (Lv) x where A is just some multiplier and x = 3. I'm looking into making it so that X either drops dramatically at Lv. 100 or decreases over time using some other kind of function, like say having x = (300 - 2 * Lv) / 100 . This would dramatically decrease the EXP requirements, for example if you need 1,000,000 EXP to reach Lv. 100: for x = 3, total EXP at LV 200 is 8,000,000 for x = 2, total EXP at LV 200 is 4,000,000 for x = 1.5, total EXP at LV 200 is 3,250,000 and the total EXP with the formula above involves doing calculus that I just...don't really wanna do right now. But anyway, the point is more that there are ways to fix the EXP grinding at upper levels.
-
i had to subdue it using my full power. the battle was not something meant for mortal eyes. it was KO'd at lv95 and it just carried over augh i'm so sorry it should be a bit better now yikes no most of the point of this post was showing how stupid increasing the level cap can be. like, it's already difficult to level up in the late game of current reborn. imagine that but 8 times worse and you'll get leveling up at lv190. when implemented in reborn there will definitely be a way to mitigate that, though.
-
Hi! Me again. So, as many of you noticed, the last post I made (featuring the lovable Meech) was actually just a cleverly disguised teaser for the level cap increasing. This post is going to be a bit more about the level cap itself, why increasing it can make things annoying for anyone actually trying to level up past 100, and probably some nerd stuff on top of that. First: the level cap. Changing the level cap is incredibly easy. In the game files, there's this single line of code: Increasing that number increases the maximum level. It's really that uncomplicated. You could even increase the level cap to 1,000,000,000,000 if you want to, and it works! ...in theory. Changing the level cap itself doesn't affect anything in-game since it's, effectively, just a number. The problems with an infinite level cap start to emerge when you have an actual pokemon try to reach it. Which brings us back to our dear friend Meech. Instead of explaining this, I'll just show you what happens in game when Meech starts to become Too Stronk (volume warning!): You can see in the video that Meech is now a level 950,095. You can also see in the video that the menu lags to hell and back. This lag is what effectively creates a soft limit on the level cap- if I levelled up to the 1,000,000 mark, the game would start crashing every time it tries to load the pokemon screen. The soft limit also varies based on your CPU- forcibly limiting the performance on my laptop also limited the extent to which I could raise Meech's level. The script crashed around level 600,000 when limited, for an example. That said, it's worth nothing that my game crashed literally the moment after I stopped recording the video, so it's not like there's a hard level cap in practice- it all just depends on whether or not your CPU can handle the load. Some caveats: So: obviously there's a problem with making the level cap too big, but there's not really a technical issue with setting it to, let's say, 50,000. So why don't we? (I rhetorically ask myself in order to set up the next part of this post) The first issue is EXP. If you watched the video above to the end, you'd see what the EXP requirements were to level up to 950,096. It takes over 2 trillion points. Meech's level there is, of course, unreasonably high, so here's the EXP values at level 50,000: Compared to the numbers at level 950,095, this is technically more manageable, but still effectively impossible to reach in-game. To explain why this is the case, I'm going to talk a lot about EXP formulas and... well, I'm going to have to use some math, and I understand that math might not be what you all bargained for by reading this post. In order to spare those you might otherwise be overly startled by the presence of math, I'm going to throw up my specially patented Math Barrier, and those of you who wish to avoid the math can just rejoin the post after the second line of stars. ******************************* MATH BARRIER™ ********************************** Alright, nerds. There are six types of EXP growth. In order from least EXP needed to most EXP needed, they are: Erratic, Fast, Medium, Parabolic, Slow, and Fluctuating. For my own sake, I'm going to be focusing on the middle four growth types, since Erratic and Fluctuating are, uh, really weird and I don't quite know how to make them work for hypothetically high numbers. Here are the EXPgrowth formulas for the EXP needed to be at a given (level): Fast: (level)3 * 0.8 Medium: (level)3 Parabolic: (level)3 * 1.2 - (level)2 * 15 - (level) * 100 - 140 Slow: (level)3 * 1.25 (Meech, for reference, is Fast.) The EXP gain formula- what determines how much EXP you get from battle- is why I made a Math Barrier earlier. It is a mess. EXPgain = (A / B)2.5 * C * D + 1 A = Lvopp * 2 + 10 B = Lvopp + Lvplayer + 10 C = BaseEXP * Lvopp / 5 D is just a catchall value for things like Lucky Egg boosts, traded pokemon boosts, EXP Share drops, etc. No one needs to see those. I've tried to make this as readable as possible but it's...it's still a mess. Lvopp is your opponent's level and Lvplayer is yours. It's worth noting that when Lvopp = Lvplayer , A / B = 1 and the formula basically becomes C * D + 1 = EXPgain. To make things easier for the rest of the explanation, I'll be calculating EXP gain as if Meech was the same level as its opponent. Anyway, hope you nerds enjoyed the knowledge dump. I'll call the normies back in now. ******************************* MATH BARRIER™ ********************************** The issue here is that EXPgain increases linearly and EXPgrowth increases cubicly. This effectively means that more pokemon will have to be fought in order to level up the higher your level is. I'll demonstrate this by having Meech fight a bunch of hypothetical Reshirams at the same level in order to level up. Level 50 Meech needs: 6120 EXP or 2 Level 50 Reshirams Level 75 Meech needs: 13680 EXP or 2.98 Level 75 Reshirams Level 100 Meech needs: 24240 EXP or 3.96 Level 100 Reshirams Level 300 Meech needs: 216720 EXP or 11.8 Level 300 Reshirams Level 1000 Meech needs: 2402400 EXP or 39.25 Level 1000 Reshirams And, finally... Level 50000 Meech needs: 6000120000 EXP or 1960.8 Level 50000 Reshirams This is basically the EXP crunch that you normally see in the later areas of Reborn taken to extreme levels. The reason you don't see this any earlier is because the base EXP a pokemon gives also depends the sum of its base stats and whether or not it's evolved, with higher base stats and later evolutions having higher base EXP. The increase in EXP for a level up is mostly covered by the fact that the pokemon you're fighting are evolved and give more EXP. But as you can see, when the base EXP of the pokemon you fight isn't increasing anymore, leveling up starts to get harder and harder. This brings me to my second issue: Leveling up becomes pointless When you level up, you typically see growths of 1-5 points per stat. At the beginning of the game, this is pretty significant- A 5 point growth when your stat is at a total of 80 is a 6.25% increase. These level up growths effectively always stay the same- whether you're at a level 50 or 75 or 50000. So let's check MegaMeech's stats. A level up at 50000 does effectively nothing for MegaMeech, and it takes much much more effort to get one. Level differences between pokemon would also have to be larger to maintain any sort of significance. So we're still looking into what we'll do with increasing the level cap as far as Reborn is concerned. The main point of it is to make it so there's at least some kind of a challenge with Legendary battles and other postgame shenanigans. I'm also working on tweaks to the EXP formulas so that leveling up isn't such a pain while also making it so that further levelups aren't absolutely necessary to complete the main postgame content (and overleveling won't even be possible before you finish the League). There's no way we'd push the cap over 200 though. Nuh-uh. If we're getting to that point and can't increase the challenge without pushing the cap up further then we completely lack creativity and I will personally fire myself. So, yup, that's my TED Talk. Thanks for listening!